Equipment lists
Let's say you're creating an ultra-tech setting that follows an unusual technology path. You'd like to use Ultra-Tech, but obviously not everything will be available.
Do you go through each and every item in Ultra-Tech and write up a customized list of exactly what's available, or do you just tell your players, "Use Ultra-Tech, but no more than TL whatever and nothing that uses X, Y, or Z"? |
Re: Equipment lists
I tend to tweak more than just general technology so I use a mixture.
Basically I write a common: "These types of technology are available" But I also find normally myself also writing long lists of actual gear as they have changed.. As example: Star rangers technology |
Re: Equipment lists
I tend to say "uses base technologies X, Y, and Z; the following weapons, armor, medical, and security tech are in common use: [give list]; and the following technologies are stagnated at TL8-9, or just not available: [give list]."
This gives a list of stuff the players are commonly going to encounter, and what is not in use. Of course, I still occasionally get players who want "but you said Ultra-Tech at a given TL, why can't I have this item that's not on your list of common tech?" *hangs head and cries* |
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Re: Equipment lists
Thanks for the responses. Weby, that link was excellent. If that's yours, you put a lot of work into it!
So the sense I'm getting is that people tend to be somewhere in between the two extremes I mentioned. You don't list each and every item, but you do tend to list a lot of items rather than just blanket rules of what's available. |
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What I do is use an armor list based on GURPS Lite because I don't want to bother with hit locations (or if I do, not worry about different locations having different DR), a weapon list like this one, and allow all sorts of mundane non-combat equipment. DF's quality modifiers will usually mostly be on the table.
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Ultra tech is where this shows up the most. I usually do a rundown on a few items. The things that get the most attention are AI, Cybernetics (including uploading tech), genetic engineering, nanotech, and superscience.
Usually players will then poke around for clarifications in the areas they are interested in. |
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