Re: [Basic] Skill of the week: Mount and Riding
Yeah, Riding is really required for low-tech characters who want to get around. One can sit on a horse and just kind of hope, but that's asking for the GM to (rightly) point up the problems with any kind of fast or rough-terrain journey.
I've not seen real Riding challenges other than maintaining speed brought up in play much, though. It's probably something that GMs ought to think about more. "A fine horseman" is one of the classic attributes of the pre-modern hero, after all, and getting somewhere despite obstructions is a proper action "bit". |
Re: [Basic] Skill of the week: Mount and Riding
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Re: [Basic] Skill of the week: Mount and Riding
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I typically use riding vs hiking as one of the markers of wealth vs commoner in a low tech society. |
Re: [Basic] Skill of the week: Mount and Riding
Regarding riding as a limiting factor of skill. Time use increases riding at a fairly steady rate (depending on the campaign).
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Re: [Basic] Skill of the week: Mount and Riding
In my current DF game, the PCs started off hiking from the town to the dungeon. It's a pretty long walk, so they eventually acquired some horses (from some dead bandits) and learned to ride a bit, just to make the commute more comfortable. But they didn't hire guards for their horses, and the third or fourth time they left them unguarded outside the dungeon, the horses disappeared. The PCs still have no idea who took them. (Nobody with Tracking skill or the right Information spells.)
One tip: if your IQ is 3+ points higher than your DX, it's as cheap or cheaper to buy Animal Handling instead, and default Riding from it. |
Re: [Basic] Skill of the week: Mount and Riding
I've seen a lot of people buy horses for pulling carriages and wagons, and a few for travel. The biggest advantage I've seen is that when trouble strikes, you may be able to just ride away from it. Without good barding (which is expensive) a horse is a nice big target for people with low skill, and it's surprisingly easy to take a leg off of it with an AOA(Strong), so you have to be careful if you plan on riding one into battle. The initial charge and slam into a rank of enemies can be devastating though, and it lets you use a lance to devastating effect.
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Re: [Basic] Skill of the week: Mount and Riding
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Mounts also mean saddlebags, which are a delightful way to cut down on your encumbrance problems without the...extremely poor cross-country performance of a wagon. |
Re: [Basic] Skill of the week: Mount and Riding
One of my players got the power to turn into a bear, and then broke another PC out of prison. I was one of those memorable moments when I asked the player being rescued to make a Riding (Bear) check.
Of course they got loads of bonuses, that in hindsight the check was rather meaningless, but it was still a fun moment for us all when I asked for it. Surprisingly I've seen the Mount skill get a decent bit of use (well, compared to almost never), usually for characters who can turn into, or are ridable creatures. I've also used it once as a human to represent being good at giving people piggyback/shoulder rides. |
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That reminds me, I've never been sure - do flying supers (or wizards or whatever) who carry a teammate with them use Mount? |
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Or I suppose you could give Mount to an acrobat whose stunts include being on the bottom of a two- or three-man stack of people. That would be an entertaining use of the skill. |
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