| Varyon |
03-03-2016 07:54 AM |
Re: The Hunter and Unkillable
Quote:
Originally Posted by Hellboy
(Post 1984958)
So 1 minute goes by: I should steal at most heal 60 HP. But I could opt for that to be 59 normal damage and 1 silver damage, by trading one of my per-turns each minute for a per-minute.
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Not quite. Normal injury heals at a rate of 1 HP/second for you, while silver-inflicted injury heals at a rate of only 1 HP/minute. That means your normal injury should take 3600 seconds (1 hour) to heal fully, and your silver-inflicted injury should take 60 minutes (again, 1 hour) to heal fully. There shouldn't be any combination of healing rates (absent outside intervention, of course) where it takes you less time than the sum of those two times - a total of 2 hours - for you to heal up to full. Using your "59 normal, 1 silver per minute" rate, you're going to heal up to full in 1 hour, 1 minute. That's clearly wrong.
The simplest way to handle it is, as NineDaysDead suggests, to heal the quickest-healing injury first. If the visuals of this - wounds from silver weapons not even starting to close until all other wounds are gone - bothers you too much, you could split the healing up so that you recover 1800 HP normal injury and 30 HP silver-inflicted injury in an hour. You'll overall recover at the same rate (still takes 2 hours to get back up to full), but instead of 1 HP per second followed by 1 HP per minute, you're recovering 1 normal HP per 2 seconds and 1 silvered HP per 2 minutes simultaneously.
(EDIT: Of course, I should note here that your situation is purely theoretical. Regeneration actually scales with HP, just like natural healing, so Fast Regeneration would give you a rate of 366/minute, Very Fast Regeneration would give you a rate of 366/second. With some work, you might be able to figure out fair costs for 1/min and 1/sec for your HP, however.)
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