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bearit 01-27-2016 07:19 PM

Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
I going through my first GURPS campaign right now and have become stumped while reading through the weapons/skills sections of both Characters and Martial Arts. I hope this is not seen as long-winded, but thorough.

Ultimately i wish to design a fighting style similar to what i can assume Matrim Cauthon uses in the Wheel of Time series: using a Naginata weapon with the Staff skill.

Based off of defaults in Characters, the Naginata is a Polearm, and as such, defaults from Staff skill at -4.

The first question i have is: are the benefits and drawbacks listed by the weapon lists in Characters inherent to the use of the actual weapon or the skill? (e.g if i use a naginata with the staff skill, do i get +2 parry and free action reach change because the skill is staff? -or- if i use a quarterstaff with the polearm skill, do i get +2 parry and free action reach change because the weapon is a staff?)

The confusion comes from two differing perspectives.

1. The first is found under the Staff skill in Characters (p. 208) where it defines the skill (and subsequent +2 parry benefit) by defining the weapon used (balanced pole without striking head).

2. The second is found as an example in Martial Arts on p.50 under Form Mastery where it is implied that (using a spear) it would be advantageous to switch to Staff skill to defend (presumably to gain the +2 parry).

The second example promotes the idea that the +2 parry is innate to the use of the skill despite the actual weapon (a spear) having a striking head. This clashes with the first definition.

On a more practical note, even if my character could use a Naginata with the Staff skill and gain the +2 parry and free action reach change, that default is at -4 for polearms. This negates the bonus to parry while also lowering the skill to hit, giving (in my mind) no benefit over just using the Polearm skill other than the free action reach change.

So...

How am I to understand the Weapon Adaptation perk (Martial Arts p.52) and does this solve my problem?

By my understanding, this would allow me to use a Naginata (for cutting and impaling damage) with the benefits of the Staff skill (+2 parry, free action reach change) without a -4 default for Polearms.

Again, sorry for the essay here. I am trying to consolidate several threads for a more holistic understanding.

Edit: I feel like there are two issues here...

1. Does defaulting from the Staff skill grant staff-like qualities (e.g. +2 parry) or are those inherent in specific weapons (e.g. the quarterstaff)?

-and-

2. Does the Weapon Adaptation (Polearm to Staff) provide the +2 parry to a polearm used with the Staff skill?

Thanks for the responses so far. Just be sure to specify to which issue you are adressing.

simply Nathan 01-27-2016 07:35 PM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
In the Basic Set you can also strike with the butt end of your Naginata at full Staff skill.

Toptomcat 01-27-2016 10:03 PM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
I am facing an almost precisely similar problem with a character I'm putting together and am just about exactly as confused as you are, despite having read the books carefully and gone on an archive trawl for this forum. I eagerly look forward to the answers the great minds of the forum can give us.

Railstar 01-27-2016 11:26 PM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Checking my copy of Low Tech, there are weapons that use the Staff skill and do not give +2 Parry. Duelling Polearm is among them, with 0U Parry when swung and 0 Parry when thrusting. It also has [18] which says it's the butt of a two-yard polearm (list includes naginata) used as a staff.

On that basis I would assume no bonus to Parry from using Weapon Adaptation, because the +2 Parry is not universal. One could argue it is the skill and not the weapon… but other weapons on the list have +2 Parry when used with the Staff skill (not when used with Two-Handed Sword for quarterstaff or Broadsword for jo staff), and I doubt they are intended to give +4 total.

In essence, I would only give the +2 Parry if both the skill and weapon are a staff (although I would count spears as a staff unless stabbing).

bearit 01-27-2016 11:45 PM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Railstar (Post 1974305)
Checking my copy of Low Tech, there are weapons that use the Staff skill and do not give +2 Parry. Duelling Polearm is among them, with 0U Parry when swung and 0 Parry when thrusting. It also has [18] which says it's the butt of a two-yard polearm (list includes naginata) used as a staff.

On that basis I would assume no bonus to Parry from using Weapon Adaptation, because the +2 Parry is not universal. One could argue it is the skill and not the weapon… but other weapons on the list have +2 Parry when used with the Staff skill (not when used with Two-Handed Sword for quarterstaff or Broadsword for jo staff), and I doubt they are intended to give +4 total.

In essence, I would only give the +2 Parry if both the skill and weapon are a staff (although I would count spears as a staff unless stabbing).

Under Weapon Adaptation it says, "This lets you wield the weapons covered by one weapon skill using a different skill and its techniques, with all the benefits and drawbacks of that skill, provided the replacement skill defaults to the usual one at no worse than -4 and uses the same number of hands (emphasis added)."

Perhaps I just don't know what this perk does.

What are the benefits and drawbacks that are gained from the replacement skill?

What remains from the replaced skill/weapon?

Ulzgoroth 01-27-2016 11:47 PM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
It's simple enough: although the rules never actually say so that I can tell, a spear is balanced exactly the same as a staff and simply can be used as one.

This isn't true of polearms.

The staff parry bonus is part of the stat-line. Not all Staff skill stat-lines get it, and using a Staff with another skill doesn't either (see Two-Handed Sword).

Gollum 01-28-2016 12:25 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
The +2 to parry is still in the definition of the skill:
"Staff (DX/Average): Any long, balanced pole without a striking head. This skill makes good use of the staff’s extensive parrying surface when defending, giving +2 to your Parry score. Defaults: Polearm-4 or Spear-2." (Basic Set, Characters, page 208).
And I second Bearit's question. If the perk doesn't give this +2 for polearms, what benefit and drawback does it give for them?

Ji ji 01-28-2016 04:01 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Gollum (Post 1974320)
This skill makes good use of the staff’s extensive parrying surface when defending, giving +2 to your Parry score.

Here it specifically nominates the staff, not any shaft used a pole.

vicky_molokh 01-28-2016 04:13 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Ji ji (Post 1974344)
Here it specifically nominates the staff, not any shaft used a pole.

Is the pole of a polearm significantly different from that of a staff?
If so, I'll need to use the weapon modification rules in order to add a spear/polearm head to an actual staff (it's in MA).

Ulzgoroth 01-28-2016 04:33 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by vicky_molokh (Post 1974350)
Is the pole of a polearm significantly different from that of a staff?

Yes, on account of having a big thing on the end...

(E) 01-28-2016 04:41 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
I'm drawing a complete bank on the terminology but many polearm heads partially encased a fair bit of the shaft. More so with heavier heads.

Personally as a GM I allowed the use of a spear with the staff skill with a change of grip action. But I ruled most polearms where too heavy for the same treatment and only allowed it with the lighter polearm provided the user had specific training such as a martial art. The was a perk from memory that covered changing grips. (Away from books) not sure if it's a published perk though

How you held the weapon was the defining condition.

roguebfl 01-28-2016 05:02 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by vicky_molokh (Post 1974350)
Is the pole of a polearm significantly different from that of a staff?
If so, I'll need to use the weapon modification rules in order to add a spear/polearm head to an actual staff (it's in MA).

Yes as Kromm has stated the Unbalanced (+0U) part makes a difference. Only balanced polearms used with the Staff skill get the +2

roguebfl 01-28-2016 05:22 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Though Kromm once did approve of Iceland's house rule for staff fighters that might interest you.

Quote:

Originally Posted by Kromm (Post 1030411)
I somewhat like the idea of a sliding +2 bonus: Base damage is unmodified swing or thrust crushing, base Parry is 0, and you get +2 – total – to allocate between damage and Parry at the start of each turn. This would reflect various transitional grips, and be independent of whether you selected All-Out Attack, Committed Attack, Attack, Defensive Attack, or All-Out Defense, which would give all their usual bonuses and penalties . . . although naturally, someone who planned to pick All-Out Attack (Strong) or All-Out Defense (Increased Parry) would lump the +2 into damage or Parry, respectively. It would also be independent of combat options. Thus, a staff fighter could get the listed damage with no special Parry bonus, the listed Parry with weak damage, or something in between, and the justification for this extra level of trim would be the relative ease with which one can adjust staff grips.


bearit 01-28-2016 05:46 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
I love the conversation going on right now. It seems the general consensus considers the intention of the rules to provide the +2 parry bonus when only using a "balanced" pole weapon with the Staff skill. But please do continue to share your opinions.

I am interested in hearing your thoughts on the perk Weapon Adaptation (Polearm to Staff) (Martial Arts p. 52). The book reads:
Each adaptation is a separate perk; e.g., Weapon Adaptation (Shortsword to Smallsword) lets you use the Smallsword skill to fight when equipped with a Shortsword weapon – complete with fencing parries, superior retreats, and encumbrance penalties.
It seems to me that just as a shortsword gains the fencing capabilities listed under the Smallsword skill, so too does a polearm gain the parrying capabilities listed under the Staff skill (i.e. +2 parry).

This also leads to the question of--does anything else transfer over? Are there new damage types and amounts, or do you use the original ones? Are there new Reach restrictions? Essentially: what is innate to the weapon, and what is innate to the skill?

What are your thoughts on this?

Thanks for your replies so far!

vicky_molokh 01-28-2016 05:55 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Note that Kromm allows using the Staff skill with a Bill-head on a Staff staff:
Quote:

Originally Posted by Kromm (Post 1912560)
GURPS Martial Arts, p. 74: "You can learn [Hook] for any Melee Weapon skill, but you’ll need a suitable weapon to use it."

GURPS Martial Arts, p. 214 (or GURPS Low-Tech Companion 2, p. 14): "Any swung weapon [...] can have a small hook to permit use of the Hook technique."

A quarterstaff is a swung weapon, so it can have a hook for +$25 and negligible weight. If you want to go nuts and give it a full-on bill head for +$90 ($100 for dueling bill minus $10 for quarterstaff) and +2 lbs. (6 lbs. for dueling bill minus 4 lbs. for quarterstaff), then you've gone above and beyond the call of duty. Go ahead and learn Hook (Staff) to wield it.


Tomsdad 01-28-2016 07:09 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Gollum (Post 1974320)
The +2 to parry is still in the definition of the skill:
"Staff (DX/Average): Any long, balanced pole without a striking head. This skill makes good use of the staff’s extensive parrying surface when defending, giving +2 to your Parry score. Defaults: Polearm-4 or Spear-2." (Basic Set, Characters, page 208).
And I second Bearit's question. If the perk doesn't give this +2 for polearms, what benefit and drawback does it give for them?

The problem is with using that to add +2 to parry to weapon that doesn't have +2 in it's listed parry stat, is by the same argument any weapons that can be used with the staff skill and has +2 in listed parry stat would also get +2 on top of that (.e +4).

It would also disallow anything with an striking head from being used with staff skill and we know that's not the case.

vicky_molokh 01-28-2016 08:15 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Tomsdad (Post 1974369)
The problem is with using that to add +2 to parry to weapon that doesn't have +2 in it's listed parry stat, is by the same argument any weapons that can be used with the staff skill and has +2 in listed parry stat would also get +2 on top of that (.e +4).

It would also disallow anything with an striking head from being used with staff skill and we know that's not the case.

You know that Weapon Adaptation allows, say, wielding a weapon in Fencing mode even though the weapon doesn't have a 0F parry in its line, right?
When a benefit or drawback is part of the skill and not part of the weapon, then Weapon Adaptation grants the benefit by wielding a weapon with the chosen skill.

malloyd 01-28-2016 09:15 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by bearit (Post 1974312)

What are the benefits and drawbacks that are gained from the replacement skill?

What remains from the replaced skill/weapon?

This is not specified, and given the number of times it's been asked without being officially clarified I suspect it never will be. Ask the GM.

I find Weapon Adaptation to be much clearer if you ignore the way it is written and interpret it as "Adds a line to the Weapon Table under the extended skill allowing it to be used with some weapon not ordinarily covered". This new line can be borrowed from a line that already exists under another skill, but does not have to be, and can be edited if it is. Yes this requires the GM to determine all the specifics rather than providing some deterministic mechanism for the rules lawyers, but personally I consider that a positive feature.

Ji ji 01-28-2016 10:01 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by vicky_molokh (Post 1974350)
Is the pole of a polearm significantly different from that of a staff?
If so, I'll need to use the weapon modification rules in order to add a spear/polearm head to an actual staff (it's in MA).

To me, an interpretation of the rules should be in accordance with the intention behind the rule. My post is an example of the traps related to the so called "RAW" attitude.

Toptomcat 01-28-2016 10:13 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Ji ji (Post 1974395)
To me, an interpretation of the rules should be in accordance with the intention behind the rule. My post is an example of the traps related to the so called "RAW" attitude.

That might tell us that making a Combination Weapon out of a staff and a spearhead while still wielding the blasted thing with Staff rather than Spear would be unreasonable- but it doesn't help us answer the broader point of whether the parry bonus for staffs is inherent in the statline of the weapon or the description of the skill, and what effect Form Mastery is supposed to have. The rules text is sufficiently ambiguous that it's difficult to discern the intent.

vicky_molokh 01-28-2016 10:17 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Toptomcat (Post 1974396)
That might tell us that making a Combination Weapon out of a staff and a spearhead while still wielding the blasted thing with Staff rather than Spear would be unreasonable- but it doesn't help us answer the broader point of whether the parry bonus for staffs is inherent in the statline of the weapon or the description of the skill, and what effect Form Mastery is supposed to have. The rules text is sufficiently ambiguous that it's difficult to discern the intent.

"This skill makes good use of the staff’s extensive parrying surface when defending, giving +2 to your Parry score."
A (reasonable) combination weapon built with a staff has a no less extensive parrying surface than a staff.

Also, I was being slightly sarcastic with my reference to the combination weapons because I wanted to point out that sharp cutoff points tend to produce results that are, at best, weird.

Anyway, when I PMed Kromm back in the day about various Staff-related things, he said that answers should be evident from the rules. The rules say the skill gives a parry bonus, that Weapon Adaptation lets one enjoy the benefits of a specific skill, and Kromm said it's possible to wield a staff with a bill hook with the Staff skill.

Gollum 01-28-2016 11:09 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
This debate is really interesting. I don't know Martial Arts rules enough to discuss about each precise point; all what I can say is what I have already said above. But the counter-arguments are very good too: a pole arm is unbalanced, and it should make a difference ...

Now, what about reality? Let's see kobudo ...

http://www.oshukai.fr/kobudo-okinawa...obudo-dokinawa
https://en.wikipedia.org/wiki/Okinawan_kobud%C5%8D

In kobudo, we learn the bo (quarter staff). It is well simulated in GURPS rules with its +2 to parry, because of his length (parrying surface), but also because of its incredible parry techniques: you can parry gedan (down) while attacking jodan (up) at the same time. The bo can also be used like a spear (several thrusting attack techniques). It is very effective, especially to the foot, the knee or the throat. And the Thrust line of the weapon does the job very well ...

We also learn the nunti bo (it is like a spear with a hook). It is almost as balanced as a bo and many techniques are similar with bo techniques. Thanks to the Weapon Adaptation Perk, it can be used with the Staff skill, or with the Hook skill (every one does agree on that, if I understood things well). Here again, GURPS do the job very well ...

Now, we also learn the eku (paddle). It is a quite heavy weapon, very close from a pole arm. My master says that if it is well sharpened and if you hit your foe strongly enough, you can behead him. Because of its weight, handling such a weapon requires a lot of training. But a lot of techniques are still very close from the bo, especially the parry techniques.

So, would the Weapon Adaptation Perk be sufficient to get the +2 to parry?

Sadly, I'm not experienced enough to answer this question. I didn't learn the eku yet. Neither the nunti bo. All what I know (a bit - only 2 years of training) is the bo (plus the sai and the tonfa, but they are very different) ... Now, when I watch my master or the black belts training with the eku, I see techniques that I also do with the bo.

I don't know if that can help to answer the question, but it is the only input I can do ...

Ulzgoroth 01-28-2016 11:24 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Gollum (Post 1974413)
We also learn the nunti bo (it is like a spear with a hook). It is almost as balanced as a bo and many techniques are similar with bo techniques. Thanks to the Weapon Adaptation Perk, it can be used with the Staff skill, or with the Hook skill (every one does agree on that, if I understood things well). Here again, GURPS do the job very well ...

There is no Hook skill. There's a Hook technique, which is likely relevant, but doesn't replace an underlying skill to use the weapon the hook is a part of.

Gollum 01-28-2016 11:42 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Ulzgoroth (Post 1974418)
There is no Hook skill. There's a Hook technique, which is likely relevant, but doesn't replace an underlying skill to use the weapon the hook is a part of.

OK. Thanks for the correction.

simply Nathan 01-28-2016 02:06 PM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Toptomcat (Post 1974396)
but it doesn't help us answer the broader point of whether the parry bonus for staffs is inherent in the statline of the weapon or the description of the skill

Look at the statlines for the Two-Handed Sword skill. The same quarterstaff item is there with -1 to Thrust damage and no +2 to Parry.

Gollum 01-28-2016 02:16 PM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by simply Nathan (Post 1974451)
Look at the statlines for the Two-Handed Sword skill. The same quarterstaff item is there with -1 to Thrust damage and no +2 to Parry.

Which sounds to mean that it belongs to the skill, not to the weapon.

Racer 01-28-2016 05:33 PM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
What happens if you have a variable polearm ? Would you have to separate skills to wield the weapon effectively ?

Playing an 2nd Edition Oriental AD&D Campaign around 20 years ago , another player had a all metal staff weapon that was a sort of 'Swiss Army Polearm' , in that he could decide what configuration he wanted . Mainly Eastern weapons like Monk's Spade , Muck Rake , Naginata etc - but a few Western weapon's he'd observed from travelers at Ports & trade centres like Billhook , Pike , Glaive & Halberd - as well as a humanoid weapon based on the Vulcan Lirpas from Star Trek !
While his Warrior wasn't allowed to specialise in this item - apart from in Monk's Spade mode , which he had already - but with a +2 bonus specialising wasn't really needed . The roleplaying & combat tactic opportunities this polearm presented was fantastic .

How would an item like this work in GURPS ?

roguebfl 01-28-2016 05:53 PM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Racer (Post 1974507)
What happens if you have a variable polearm ? Would you have to separate skills to wield the weapon effectively ?

Playing an 2nd Edition Oriental AD&D Campaign around 20 years ago , another player had a all metal staff weapon that was a sort of 'Swiss Army Polearm' , in that he could decide what configuration he wanted . Mainly Eastern weapons like Monk's Spade , Muck Rake

The Rod of Lordly Might is archtypical DnD magical item like that

and yes you would need speret skills, though most of them would fall under Polearm skill.

However Weapon Bond and Weapon Master(single weapon) can be the variable weapon and will apply to what ever skill you need to use that weapon.

This is the same case as the Bastard sword and Katana that needs both Two-weapon sword and Broadsword skills if you want to use them both ways.

simply Nathan 01-28-2016 06:14 PM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Gollum (Post 1974453)
Which sounds to mean that it belongs to the skill, not to the weapon.

I would probably just say that polearms with a U parry become polearms with +2U parries when wielded with Staff.

For my own houserules I reduced a lot of skill clutter by just merging Spear and Staff into a single skill and allowing some polearms to be used with Sword or Hafted as appropriate at no penalty, Staff Grip being found on all weapons with sufficiently long handles as an option that improves the Parry score while reducing Reach and Damage.

roguebfl 01-28-2016 07:09 PM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by simply Nathan (Post 1974517)
I would probably just say that polearms with a U parry become polearms with +2U parries when wielded with Staff.

Except that would be a house rule

Defense Bonus for Staff questions (4e)
Quote:

Originally Posted by Kromm (Post 18693)
Any balanced weapon used with Staff skill gets +2 Parry. However, there is no such thing as "+2U" Parry, which is why the naginata is "0U." Note that contrary to gaming myth, a tetsubo isn't really an iron staff . . . it's closer to a honking huge maul. It just happens to be baseball bat-shaped instead of hammer-shaped. It would definitely use Two-Handed Axe/Mace skill, not Staff.


Gollum 01-29-2016 01:16 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
OK for the house rule.

But the description of the naginata really sounds strange...

https://en.wikipedia.org/wiki/Naginata

Having said that, I have to admit that I never trained to use a naginata (and didn't see how it is handled).

roguebfl 01-29-2016 01:33 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Gollum (Post 1974584)
OK for the house rule.

But the description of the naginata really sounds strange...

https://en.wikipedia.org/wiki/Naginata

Having said that, I have to admit that I never trained to use a naginata (and didn't see how it is handled).

The Naginata is +0U when used used as a swung weapon due to length, however used a Reach 2 thrusting weapon it is only +0

Tomsdad 01-29-2016 04:41 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by vicky_molokh (Post 1974380)
You know that Weapon Adaptation allows, say, wielding a weapon in Fencing mode even though the weapon doesn't have a 0F parry in its line, right?
When a benefit or drawback is part of the skill and not part of the weapon, then Weapon Adaptation grants the benefit by wielding a weapon with the chosen skill.

Yes but you can't double up on 0F you can double up on +2 so it's not an equal comparison.

Also there is no such thing as a fencing skill (unlike the staff skill) there are melee skills that include fencing weapons.

moreover weapon adaption is not what we're talking about here, we're talking weapons that appear under two skill listings. Which is is kind of inbuilt weapon adaption but with specific stats for each skill, and in general the specific trumps the general.

However we can test the point easily. Staff skill has several weapons with +2 in their listed parry characteristic, and some with 0 or 0U, do you add a blanket +2 to parry on top of all of them?

vicky_molokh 01-29-2016 04:48 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Tomsdad (Post 1974604)
However we can test the point easily. Staff skill has several weapons with +2 in their listed parry characteristic, and some with 0 or 0U, do you add a a blanket +2 to parry on top of all of them?

We know the answer to this question:
Quote:

Originally Posted by Kromm (Post 18693)
Any balanced weapon used with Staff skill gets +2 Parry. However, there is no such thing as "+2U" Parry, which is why the naginata is "0U."


Tomsdad 01-29-2016 05:31 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by vicky_molokh (Post 1974605)
We know the answer to this question:

OK so to be clear you give every weapon listed under Staff skill a +2 to parry unless it has U in it's parry stat? So a quarter staff / long staff / Jo all parry at a total +4 at your table?

Also that Kromm quote is a bit odd because it infers* that the only reason staff weapons with 'U' aren't +2 is because they have the 'U'. So what about weapons listed under staff that are just 0?


*or I actually think you over inferring from it. I think his point is just about 'Unbalanced' and your broadening it out to all weapons.

roguebfl 01-29-2016 05:43 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Tomsdad (Post 1974616)
OK so to be clear you give every weapon listed under Staff skill a +2 to parry unless it has U in it's parry stat? So a quarter staff / long staff / Jo all parry at a total +4 at your table?

Heck NO if there under the staff skill listing on the table then the effects of the staff skill is already refected in their parry stat.

just like when the Sai when listed under the Jitte/Sai skill [Martial arts p.227] is listed at "+0" but when the Sai is listed under the Main-Gauche skill [p.228] is listed as "+0F"

hence why the nagaita while listed under the staff skill isn't "+2U" but "+0U" because it an unbalanced weapon but can be used with the Staff skill to let use cr damage with it

vicky_molokh 01-29-2016 06:33 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Tomsdad (Post 1974616)
OK so to be clear you give every weapon listed under Staff skill a +2 to parry unless it has U in it's parry stat? So a quarter staff / long staff / Jo all parry at a total +4 at your table?

Also that Kromm quote is a bit odd because it infers* that the only reason staff weapons with 'U' aren't +2 is because they have the 'U'. So what about weapons listed under staff that are just 0?


*or I actually think you over inferring from it. I think his point is just about 'Unbalanced' and your broadening it out to all weapons.

I go that the principle that the general rule applies unless a specific one overrides it.
I.e. a weapon wielded with the Staff skill enjoys the benefits of the Staff skill unless stated otherwise. Such 'stated otherwise' cases can be weapons with a U-Parry, or weapons whose statline for Staff overrides the parry modifier.

Tomsdad 01-29-2016 09:31 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by roguebfl (Post 1974618)
Heck NO if there under the staff skill listing on the table then the effects of the staff skill is already refected in their parry stat.

just like when the Sai when listed under the Jitte/Sai skill [Martial arts p.227] is listed at "+0" but when the Sai is listed under the Main-Gauche skill [p.228] is listed as "+0F"

hence why the nagaita while listed under the staff skill isn't "+2U" but "+0U" because it an unbalanced weapon but can be used with the Staff skill to let use cr damage with it

Yep that's pretty much how I see it

Quote:

Originally Posted by vicky_molokh (Post 1974624)
I go that the principle that the general rule applies unless a specific one overrides it.
I.e. a weapon wielded with the Staff skill enjoys the benefits of the Staff skill unless stated otherwise. Such 'stated otherwise' cases can be weapons with a U-Parry, or weapons whose statline for Staff overrides the parry modifier.

So you do have quarterstaffs / Jo etc with +4 to parry?

evileeyore 01-29-2016 09:37 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Gollum (Post 1974584)
Having said that, I have to admit that I never trained to use a naginata (and didn't see how it is handled).

Very differently than a staff. :P


Somewhat between the way Dueling Halberds and Long Spears are used (meaning in some modes of attack/defense a naginata is used like a heavier long spear and in some like a lighter halberd).

vicky_molokh 01-29-2016 10:00 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Tomsdad (Post 1974667)
So you do have quarterstaffs / Jo etc with +4 to parry?

Why +4? You seem to be offering to apply the general and the specific example of the rule twice. Don't do it twice.

Tomsdad 01-30-2016 04:12 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by vicky_molokh (Post 1974683)
Why +4? You seem to be offering to apply the general and the specific example of the rule twice. Don't do it twice.

Yep hence my point about applying the +2 mentioned in the listing for staff skill to all weapons listed in staff skill (except that those with U, as per the Kromm Klarification you cited)?

You intimated that this is correct (and that you do so), I pointed out that that would mean adding +2 to al those with +2 in their listings, hence +4.

As I said in my first post on this, that is indeed double dipping.

vicky_molokh 01-30-2016 04:35 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by Tomsdad (Post 1974909)
Yep hence my point about applying the +2 mentioned in the listing for staff skill to all weapons listed in staff skill (except that those with U, as per the Kromm Klarification you cited)?

You intimated that this is correct (and that you do so), I pointed out that that would mean adding +2 to al those with +2 in their listings, hence +4.

As I said in my first post on this, that is indeed double dipping.

I said to add it to all such skills, not to add it twice. The +2 listed in the Staff-skill part of the weapon table is the same instance of the bonus as the +2 added by the skill. It's a case of a specific rule restating a general rule, doing the same thing.
Perhaps we misunderstood each other's wordings, resulting in the double-dip misinterpretation between us.

Tomsdad 01-30-2016 04:54 AM

Re: Martial Arts: Polearm/Quarterstaff/Weapon Adaptation
 
Quote:

Originally Posted by vicky_molokh (Post 1974915)
I said to add it to all such skills, not to add it twice. The +2 listed in the Staff-skill part of the weapon table is the same instance of the bonus as the +2 added by the skill. It's a case of a specific rule restating a general rule, doing the same thing.
Perhaps we misunderstood each other's wordings, resulting in the double-dip misinterpretation between us.

Quite likely!

Cheers

TD


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