Pyramid #3/87: Low-Tech III
To be sure, the most obvious backdrop for technology in gaming is either the modern-day technothriller or futuristic sci-fi adventure. That doesn't mean pre-industrial heroes are stuck banging rocks together and swinging from vines! Human ingenuity is at its keenest when technology is sharply limited – as the saying goes, necessity is the mother of invention.Cells and bullets gone Unfortunately for the GM, invention isn't always easy when the campaign is set in a low-tech world, involves travel to such a time or place, or is a post-apocalyptic mashup. In those situations, how things work is a matter of historical record, which means "make stuff up" tends to backfire. But take heart, because Pyramid #3/87: Low-Tech III is here to inspire with both raw technology and what it implies for culture, economics, and warfare!
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Re: Pyramid #3/87: Low-Tech III
I'm so glad Doug finally got that article published! That is a shining gem right there. Love Matt's and David's articles, too. Knowledge Is Power couldn't have landed at a better time; I'm in the middle of a Chinese kick, lately. Great job, guys!
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Re: Pyramid #3/87: Low-Tech III
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It's funny. Cherry Blossom Rain had a couple of elements I really wanted expanded on, but I felt that GURPS couldn't really easily handle, so I ended up ignoring. The first was moment-to-moment fatigue, and the second was sword durability, because I feel both are pretty important to the chambara genre. And what does Cole publish? I used to joke he was a ghost writer for my campaign, but I was kinda serious. His stuff literally addressed my problems. |
Re: Pyramid #3/87: Low-Tech III
Combination of designer's notes and "How could I have forgotten . . . " for yesterday's release of The Broken Blade in Pyramid #3/87 - Low-Tech III.
Shields are a bit problematic with TBB because they have too much of one stat, and another is strangely absent. I fix this: Shields Will be Splintered (Shields in The Broken Blade). |
Re: Pyramid #3/87: Low-Tech III
Damn you Kromm and Doug, you've found a way to wrangle another $8 bucks outta me :P
Note helping with me trying to find a way to buy off my Struggling disadvantage heh. |
Re: Pyramid #3/87: Low-Tech III
Yeah, I tossed up some Designer's Notes of my own. Overall, the issue's pretty amazing. I've been using Broken Blade for a long time so I know how awesome it is. Really glad to see that it got the cover for this issue - it deserved it. I also have to admit that Matt's article is suspiciously something that I needed for both my fantasy campaign and my supers setting for a specific character. Overall, really great issue.
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Minor style nit: the promo text for The Music Maker doesn't specify who wrote it, while all the others do.
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The Broken Blade article is wonderfull. I really love it.
After a few fights, I find it very simple to use. But I have a question. How do you handle it with the Cross Parry option for MA p.121 or when the parry or block is in the DB marge? Thanks :) |
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So if you have two weapons with ST 8 (say two large knives or something, books not with me), and cross parry a blow with 9 points of damage, you'd compare 9 to 8 x 1.5 = 12, and parry with no problem. I think Failure Increment might be 2 for this one, and it would not change. If you parry a 15 point blow the same way, then you'd apply the 15 points to the threshold of 12, and since that exceeds the threshold by 3, you'd make a HT roll for each weapon at -1, because you're over the threshold by one full increment for failure, but not 2. This has the advantage that if you cross-parry with (say) a ST 6 parrying dagger and a ST 10 sword, you can just adjust thresholds to 9 and 15, and apply one damage total to each. Do not re-calculate the failure increment, I'd say. Thanks for the comments! |
Re: Pyramid #3/87: Low-Tech III
The Broken blade system is very good and after numerous fights using it I have some questions:
-Anybody try to use something similar for armor? -How to adapt the spells (Weaken, Shatter, Explode, Ruin, Repair or Shatterproof M116-118) of the Making and Breaking College. This spells mainly remove or restore HP. And this is the Robustness (HT score) that is testing in Broken Blade. For example of situations I have in mind, I think of the fight in GoT where the steel sword of Sam is broken/shatter by the magical hit of a white walker (my idea of the Shatter spell). Or in the Snow White and the Huntsman when the Huntsman block with a shield a projection of glass shard than eats the wood of his shield. For Shatterproof I think that is just a +2 bonus to HT, or it possible to do a variable bonus proportionnet to Energy. But I not sure how to handle others. In addition how to simulate, in HT tests, the effects of acid, extreme heat or cold attack to weaken or destroy armor and weapon? Thanks |
Re: Pyramid #3/87: Low-Tech III
Pagan (for some reason it's not letting me quote you)*:
Remainder refers to how much is left over once you've evenly divided as much as you can. The remainder is the numerator (the number on top) of the remaining fraction. In this case, you have an end result of 1 and 2/6, meaning a remainder of 2, so 1d+2. The safety threshold is basically the highest amount of damage where rolling all 6's won't risk damaging the weapon. *EDIT: I see now that you've deleted your post. I'll leave this up in case someone else has a similar question (original was on why a MinST 8 weapon has a threshold of 8, when 8/6 is 1.333). |
Re: Pyramid #3/87: Low-Tech III
Varyon,
Thanks for the quick response. Yeah, I figured it out right after I posted and reread that section of the article, so I deleted the post. |
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