fantasy crafting
In a fantasy setting a player wants the skill to create his own quarterstaff, with hopes of making a high quality balanced one. What is that? Blacksmith? Profession bowyer? Carpentry?
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Re: fantasy crafting
Logically, carpentry - take an ash log of about 6ft, split it into quarters lengthwise (hence the name) and plane, turn and finish it into a staff.
Metal binding and tipping might require extra skills but was never a compulsory part of the weapon. Messing about with the balance should be interesting - logically it should balance at the centre, to do anything else would involve drilling it out and adding weights ... |
Re: fantasy crafting
I imagine balancing would just be to do an amazing job of having the width be uniform, as well as finding an ideal piece of wood.
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Re: fantasy crafting
Armoury (Melee Weapons), but I would allow Carpentry-3 for a default.
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Re: fantasy crafting
Building a weapon always uses Armoury in GURPS. In this case, for 4e, Armoury (melee weapons)/TL.
Despite what is printed in the RAW, I wouldn't allow a default to Smith-3 for a weapon not made of metal, but I would permit another skill for working with the same material -3, and Machinist -3 should be OK, even at lower TLs. |
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While a uniform thickness is perfectly adequate for a well made staff, one of Fine or Very Fine should be tapered and will be shod (or treated in some fashion to harden it). You cannot apply Balanced to a staff. |
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If you know how to use one, you know enough to judge its quality. |
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Taper or no taper, perfect symmetry would be well balanced. |
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