Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Gurps minis (https://forums.sjgames.com/showthread.php?t=140654)

Winged 12-23-2015 10:25 PM

Gurps minis
 
The other day I was looking at some toy cars that were just about the perfect size to use as car minis on my game board when it occurred to me how badly out of scale my D&D minis I normally use for gurps are. Since D&D assumes 5 foot increments per inch and gurps assumes yards, the minis are just too small ot be normal people.

So I'll finally get to my question, what mini's or figures are about the right size for gurps?

Pseudonym 12-23-2015 10:33 PM

Re: Gurps minis
 
https://collectors.megabloks.com/en-us/ I was recommended these because I explicitly asked for the type that could articulate at the knees and waist. They are about 2 inches tall, which works for normal humans being 6 feet give or take. Dunno if that works for you, but I like the concept.

Winged 12-23-2015 10:37 PM

Re: Gurps minis
 
Quote:

Originally Posted by Pseudonym (Post 1964661)
https://collectors.megabloks.com/en-us/ I was recommended these because I explicitly asked for the type that could articulate at the knees and waist. They are about 2 inches tall, which works for normal humans being 6 feet give or take. Dunno if that works for you, but I like the concept.


I'm actually surprised by how well they would probably work out given what seems like a pretty wide array of options.

Pseudonym 12-23-2015 10:47 PM

Re: Gurps minis
 
My only functional complaint is that it is really hard to have 2 inside a single one inch hexagon to represent Close combat. My only subjective complaint is that buying single figures feels a bit expensive.

ArchonShiva 12-24-2015 12:50 AM

Re: Gurps mini
 
Disclaimer: D&D Minis are a bit all over the place on scale, and size difference between the smaller and larger humans can be pretty ridiculous, so not looking figures will actually work here.

I've been using a whole range of Heroic 28mm figures, dominated by Reaper but including CMON board games, D&D minis, and everything under the sun. Laid on their side, most human-sized figures convincingly fill two 1-inch squares or hexagons, and that's really all I expect from them.

Humans have a fluidity that miniatures don't have, can pack tighter than any miniatures will, and don't need a 1-yard clearance everywhere they go.

There is very little of the simulation that is lost by using these often 38mm-high miniatures to represent full-sized humans on a 1-inch grid, aside from the ability to lay them end-to-end to accurately measure the length of a room. Bunch of pictures on my blog : archonshiva.com/blog/spire

Pathfinder humanoid miniatures are almost universally way too small, though.

To directly answer the question, I recommend Reaper - and it's not too late to get a great deal on Bones III.

David Johansen 12-24-2015 07:50 AM

Re: Gurps minis
 
The standard GURPS hex is 1/36 but 1/32 is a better supported scale for everything except modern military and WWII. And there's still most of what you want for that.

I've got tons of it but I've never actually gotten around to using it in a game.

Various sources:

Minaturen Andrea: The very best manufacturer of metal miniatures.
Pegaso Miniatures: The very best manufacturer of metal miniatures.

At a lower price point :D

Airfix - WWII, Cowboys, Spacemen, these classic sets come back once in a while anyhow.
Armies In Plastic - Napoleonic, Colonial, WWII, Modern
Britains - Pretty much everything, in the day.
Italiari - Ancient, Medieval, Napoleonic, WWII
HAT - Ancients
Preiser - Modern civilians, Napoleonic
Tru Heroes - Medieval, Fantasy, Pirates, Modern

New Ray - Modern Vehicles
Forces of Valor - WWII and Modern Vehicles

I saw some new sf style figures in a Tru Heroes tub style package at Walmart last week.

Verjigorm 12-24-2015 02:05 PM

Re: Gurps minis
 
Has anyone considered going hex or gridless? I already have heaps of war gaming terrain available, and we've used them for IKRPG a lot. I don't know where my chessex washable hex map is, and I really don't care for it anymore in comparison to using the 3d terrain available to me.

ArchonShiva 12-24-2015 04:05 PM

Re: Gurps minis
 
I swap freely between squares, hexes and gridless. It matters a lot less than one would expect.

simply Nathan 12-24-2015 09:39 PM

Re: Gurps minis
 
Quote:

Originally Posted by ArchonShiva (Post 1964807)
I swap freely between squares, hexes and gridless. It matters a lot less than one would expect.

Does it go anything like this?

ArchonShiva 12-24-2015 11:20 PM

Re: Gurps minis
 
Roughly speaking, yes. Roughly.

GURPS isn't as particular about having a single figure per hex, or having oversized combatants grow exponentially, which somewhat minimizes the effect.

All that said, anyone who lets the maximum number of opponents surround them is doing something wrong. And with the addition of facing, you really only need three attackers to spell doom for someone.

Verjigorm 12-24-2015 11:57 PM

Re: Gurps minis
 
Quote:

Originally Posted by ArchonShiva (Post 1964871)
Roughly speaking, yes. Roughly.

GURPS isn't as particular about having a single figure per hex, or having oversized combatants grow exponentially, which somewhat minimizes the effect.

All that said, anyone who lets the maximum number of opponents surround them is doing something wrong. And with the addition of facing, you really only need three attackers to spell doom for someone.

How didja handle facing? I've been musing over this, thinking about using 30mm round bases(liek the ones for Privateer Press's WarMachine and Hordes minis), and marking the facings.

Z09SS 12-25-2015 12:26 AM

Re: Gurps minis
 
I've been using Lego minifigs for a while.

https://c2.staticflickr.com/2/1701/2...d09661e4_b.jpg

Steve would approve, I think!

ArchonShiva 12-25-2015 08:33 AM

Re: Gurps minis
 
Quote:

Originally Posted by Verjigorm (Post 1964874)
How didja handle facing? I've been musing over this, thinking about using 30mm round bases(liek the ones for Privateer Press's WarMachine and Hordes minis), and marking the facings.

Generously? Six spaces are front, two flank, one back; I'm not quite sure what you imagine the problem to be. One of my players keeps putting his mini down backwards, so nobody is really fighting me on minutiae.

David Johansen 12-25-2015 04:36 PM

Re: Gurps minis
 
One thing this thread reminded me of is the one inch hexagonal hole punch I saw a Michaels. I need one. Combined with craft foam and textured paper it will become a terrain making tool of unimaginable power. BWAHAHAHAAHAHAHAHa

tshiggins 12-26-2015 01:47 AM

Re: Gurps minis
 
For vehicles, Matchbox and Hot Wheels can work pretty well, but I think Tonka may be the best for the price.

However, there are a bunch of caveats.

The die-cast models are built to fit inside the blister packaging (or cardboard boxes), and the vehicles are cast according to that requirement.

So, motorcycles tend to be a bit larger than they would be, if scaled properly, and big trucks and heavy equipment are sometimes so much smaller than they should be that you can't really use them.

That said, cars, jeeps, SUVs and pickup trucks are darn near perfect, and Tonka die-cast vehicles are about as good as it gets without spending bunches of bucks on vehicles produced by gaming miniature companies.

acrosome 12-27-2015 11:14 AM

Re: Gurps minis
 
I assume that the MegaBlocks figures are compatible with Legos?

mook 12-27-2015 11:28 AM

Re: Gurps minis
 
Those Megabloks figs look pretty sweet! I'd never heard of them, thanks for posting. Way too expensive to amass an army (esp. one across tech levels) in a fell swoop, but sweet nonetheless.

simply Nathan 12-27-2015 02:41 PM

Re: Gurps minis
 
Quote:

Originally Posted by acrosome (Post 1965293)
I assume that the MegaBlocks figures are compatible with Legos?

Have been since '92 if not earlier. MegaBlocks figures vary a lot more in posability, detail, and size whereas Lego Minifigures have had only one or two general design changes since I started collecting.


All times are GMT -6. The time now is 01:03 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.