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-   -   GURPS Dungeon Fantasy 17: Guilds (https://forums.sjgames.com/showthread.php?t=140444)

simply Nathan 12-11-2015 06:52 PM

Re: GURPS Dungeon Fantasy 17: Guilds
 
Quote:

Originally Posted by Turhan's Bey Company (Post 1961517)
Even the teacup guild? [1]



1. So totally not in this book.

I've been trying to find a satisfactory build for "dormouse adventurer" PC for a few years. Teacup Guild might be right down his alley at 4 PM.

Rasputin 12-11-2015 09:24 PM

Re: GURPS Dungeon Fantasy 17: Guilds
 
What would be an appropriate amount for a non-member to bribe a guild into an AR?

GWJ 12-12-2015 08:36 AM

Re: GURPS Dungeon Fantasy 17: Guilds
 
Quote:

Originally Posted by Ghostdancer (Post 1961614)
This is something I've been noodling too: Dungeon Fantasy Martial Arts. So far I have a style for wizards who focus on Flame Jet, double-wielding pistol crossbows, and sword-and-board fighter.

Brilliant idea *_*

Christopher R. Rice 12-12-2015 08:39 AM

Re: GURPS Dungeon Fantasy 17: Guilds
 
Quote:

Originally Posted by GWJ (Post 1961756)
Brilliant idea *_*

I've got a fairly respectable way to deal with style familiarizes too. I'll probably put it in Pyramid - though it could be a full-length book too.

Stelknecht 12-12-2015 09:00 AM

Re: GURPS Dungeon Fantasy 17: Guilds
 
I'll be looking forward to the dual-crossbow-pistol style. I had a player try to make that and I ended up houseruling some things that I was ok with, but never fully happy. I look forward to seeing what your take on it is.

Turhan's Bey Company 12-12-2015 09:31 AM

Re: GURPS Dungeon Fantasy 17: Guilds
 
Quote:

Originally Posted by Rasputin (Post 1961677)
What would be an appropriate amount for a non-member to bribe a guild into an AR?

If you're talking about paying off the organization as a whole or trying to get a favor out of an organization you're entirely unconnected to (say, walking into the temple to ask for something rather than asking for something in return when the temple asks you to go out to find the Lost Relic of Whateverness), that's not a bribe. That's just buying goods and services from them, so you use whatever rules you'd usually use for buying stuff. Many ARs are really just targeted discounts, so paying someone to give you a cheaper price seems self-defeating.

However, if you're talking about paying off a guild leader to make a decision in your favor, that might be good for a bonus on a some other AR roll. Following the bribery rules for Contacts (p. B44) is probably a good place to start, but it might be worthwhile to make it riskier: roll against some social skill, and on a failure you offend the leadership and have all your group's ARs turned down. But, again, keep an eye on your cost-benefit ratio.

Tinman 12-12-2015 10:16 AM

Re: GURPS Dungeon Fantasy 17: Guilds
 
Thank you T.B.C. it's a good book & I'm already finding ways it's useful in my DF campaign.
I'm a big fan of most of the stuff you have written for GURPS.

Blind Mapmaker 12-12-2015 04:25 PM

Re: GURPS Dungeon Fantasy 17: Guilds
 
A very useful book, especially for novice GMs and those who want to move away from pure DF. At the same time it plugs in very well into DF. Personally I would have loved worked examples like those Dungeon Magic Styles better than the generic guild types, but I can see how they can be immensely helpful. Maybe we can get worked examples as a follow-up? Or a new sub-series?

For those who want to know more: I posted a review on my blog.

Pseudonym 12-13-2015 11:35 AM

Re: GURPS Dungeon Fantasy 17: Guilds
 
Bought it, and reviewed it.
http://pseudoboo.blogspot.com/2015/1...17-guilds.html

Overall, I was surprised at how useful it looks, and it engages a lot of creativity and idea making gears for me.

Varyon 12-14-2015 02:03 PM

Re: GURPS Dungeon Fantasy 17: Guilds
 
Quote:

Originally Posted by Turhan's Bey Company (Post 1961771)
Many ARs are really just targeted discounts, so paying someone to give you a cheaper price seems self-defeating.

Of course, paying off a particular individual so that he sells goods/services belonging to the guild to you at a discount might be an option. He sells to you at a pre-established (say) 20% discount that you actually shouldn't qualify for in exchange for a bribe equal to 10% of the item's list price. You get the item at a 10% discount, he discreetly pockets the bribe, and the guild only gets 80% of the list price.

Of course, all these numbers are just off the top of my head - I haven't decided if I'll buy DF17 yet.


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