| tshiggins |
12-10-2015 09:16 PM |
Re: TV series with ideas for GURPS
Quote:
Originally Posted by Johnny1A.2
(Post 1960881)
A plantation growing what, or slaves working what? What's valuable enough to be worth hauling 8 light-years back to Sirius?
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That's a great question, and it depends on how difficult/costly it is for them to lift stuff out of Earth's gravity-well, and then get it to Sirius. They had anti-grav, so if that's cheap and the FTL drive is, too, they could just consider Earth the way we do China -- a source for cheap labor they can treat as slaves.
Quote:
Originally Posted by Johnny1A.2
(Post 1960881)
V suffers from a problem in translation to a game that a lot of TV does, PCs may ask questions that characters can be carefully forbidden from asking by the writer/director.
The only thing that really makes sense, as an invasion plot, is that they want to move to Earth, or colonize it. That can be made to make sense, if we assume that habitable worlds are rare, and it's harder to maintain artificial ecosystems and habitats than we think it is.
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It may be the reason the Visitors came because they had no other choice. If these are the refugees from a lost war, then the ability to use Earth as a plantation suddenly becomes a lot more desirable.
Quote:
Originally Posted by Johnny1A.2
(Post 1960881)
(These assumptions could in fact be real-world true, for all we know.)
The other big logical problem is that if they've got Visitor-level tech, facing a late 20C/early 21C Earth...resistance is futile. So you need a reason why the enemy is operating without using 99% of their potential.
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If they need the human labor, and have absolutely no desire to destroy the ecosystem because they need that even more, that would constrain their actions.
However, the fact that such capability exists means the path to victory involves a whole lot more than guns and knives. You almost have to wipe out their spacecraft before doing much more than sporadic acts of asymmetrical resistance on Earth.
You'd have to do the George Washington thing, really. Build up a force capable of beating them on terms they recognize as valid. Acquisition of their technology for study would be key, and the early part of the campaign focuses on social engineering to get hold of such items.
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