Published GURPS advice for cartoonish and comedic GURPS games
I'm thinking of having the tone (rather than plot) in a game of some sources like the adventures of Rick and Morty, Simpson etc
I can't think of much published for GURPS that gives any guidelines. There are some slap stick rules in MA and likely Discworld 2E will have some notes. Anything else? |
Re: Published GURPS advice for cartoonish and comedic GURPS games
Not to speak ill of GURPS... but have you looked into the rpg Toon?
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Re: Published GURPS advice for cartoonish and comedic GURPS games
GURPS Supers discusses silly campaigns and rules for them, though mostly for silly supers.
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Re: Published GURPS advice for cartoonish and comedic GURPS games
Not standalone guidelines as such, but Casey and Andy(http://www.sjgames.com/gurps/books/caseyandandy/) has notes on such.. imagine that as it is based on a web comic..
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Re: Published GURPS advice for cartoonish and comedic GURPS games
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Re: Published GURPS advice for cartoonish and comedic GURPS games
I've run several silly GURPS campaigns and several campaigns with silly moments.
Rules light and remembering the rule of cool are very important. The more you get lost in the rules the less both the players and you will be able to focus on being silly. You might also look at GURPS IOU for suggestions for a silly game. |
Re: Published GURPS advice for cartoonish and comedic GURPS games
Seconding the recommendation of GURPS IOU.
One thing that I don't recall seeing in any GURPS book is the advice that everybody has to be willing to play the same sort of comedy. If half the players channel Steven Wright and the other half channel Groucho Marx, nobody's going to be happy ... especially if the GM wanted to channel John Cleese. Get your buy-in before the game starts. |
Re: Published GURPS advice for cartoonish and comedic GURPS games
If you study how to be funny, or try to be funny, it's not going to be funny.
The funniest campaigns I've run came about from a simple rule: I awarded experience points for critical failures and critical success, and always did my best to narrate it for the greatest dramatic effect. Especially the failures. Players embraced the failure, to the extent that in the last session of our campaign, the kidnapped bar maid they were supposed to rescue (played by a ringer) was forced to rescue herself. |
Re: Published GURPS advice for cartoonish and comedic GURPS games
For the PC builds, at least one mandatory level of serendipity would be good per character. For more cartoonish toons, amp up every control roll for disads to 15. Simpsons semi-realistic style could have lowered values, but Homer's gluttony is fairly pronounced ("Mmmm, floor-pie", "Mmm, forbidden donut").
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