Re: I wonder when DF will do non-European fantasy
The whole fake Africa or fake Asia thing is exactly what I would be interested in for DF. I would just love to have some touches to make it seem like the PCs are exploring an exotic land. Sure they are kiling monsters and taking their stuff but it is fun to change the backdrop and costumes sometimes. I just bought Ars Magica Between Sand and Sea which is about Mythic North Africa and it is definitely interesting so if there was a DF Arabian Nights to go with that then I would be pretty happy...
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Re: I wonder when DF will do non-European fantasy
Well, there could be a 'DF: Explorers', covering going off on adventures to far-off lands to find things to kill and loot. It's pretty much in theme for DF.
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Re: I wonder when DF will do non-European fantasy
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Re: I wonder when DF will do non-European fantasy
DF1: Adventurers pretty explicitly states that DF takes place in a non-culture, and removes any and all cultural traits from the templates.
Any cultures applied to the templates or the feel are the reader's own biases, not the writer's. Martial Arts and Low-Tech provide a list of weapons and indicate what culture they come from. Quite a few of these weapons are Universal - Axe, Spear, Knife, Knobbed Club, Mace, Shield, Crossbow, Regular Bow. Others give counterparts: You want a kama? Use the stats for a Sickle. A Mongolian or Persian scimitar? Cavalry Saber has your back. A Chinese halberd and a European halberd may look different, both both use the Halberd stats. Mechanically, it's the choices of weapons, armor, and deities that give DF its flavor, and DF7: Clerics is pretty explicit about not giving names or cultural bias to their gods. DF9: Summoners gives tips for making Chinese, Indian, and Japanese elementalists who use elements that are not necessarily the four Classical Greek elements: Metal, Wood, and Void/Ether. If you want it distinctly non-european, remove blatantly European weapons and armor. No full plate, no brigandine, no greataxe. Encourage PC and NPC names - which DF itself does not provide - in the flavor you want. The only thing I could possibly think of would be replacing the "classic fantasy" racial templates (Elf, Dwarf, Minotaur, Centaur) from DF3: The Next Level with templates from other cultures: Rakshasa, Tengu, Scorpion-taur. (I'd keep some form of Halfling, as they seem universal, though I might change the template a bit.) |
Re: I wonder when DF will do non-European fantasy
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Re: I wonder when DF will do non-European fantasy
The mythos-specific monsters alone would probably justify doing culture-specific DF supplements, but as someone who once ran a bit of d20 Nyambe, I think there's a bit more to this than that. The unarmoured warrior with the completely iron spear, the wizard who had to worry about not being mistaken for a sorceror, and the priest who could transform into a baobab tree, gave the thing a distinct flavour.
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Re: I wonder when DF will do non-European fantasy
Yeah I'd argue DF is just a filter that is added on top of a setting/culture (since it is setting agnostic).
Some DR character troupes might be a better fit for some cultural settings than others, but I willing to bet most cultures are actually broad enough encompass them with a little thought. I.e I reckon I could do Vedic swash bucklers, Vietnamese barbarians and Viking martial artists if I tried. |
Re: I wonder when DF will do non-European fantasy
I think DF went to the level to have its own official setting. Maybe testing it with a Recap of Banestorm, calling it Yrth-DF or something like that with a 24-pages PDF to "adjust" the level of Banestorm with DF style and after that, create an entirely setting "à la Forgotten Realms" or something similar based entirely on DF materials - keeping the Dungeon Crawling materials but involving politics, storys, adventures, and so on...
I know it's "one kind of thing that Sci-Fi player don't use" but I think DF is a great and popular line. The next step of evolution of DF could be a setting of it's own. |
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