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-   -   Total Cyborg, Life Support System, and how GURPS deal whith it (https://forums.sjgames.com/showthread.php?t=139902)

Gedrin 11-19-2015 11:31 PM

Re: Total Cyborg, Life Support System, and how GURPS deal whith it
 
Quote:

Originally Posted by Flyndaran (Post 1955271)
Our output varies from 90% basal when sleeping up to a kilowatt for explosive jumps. Overall it averages/equates to a continual 100 Watts.

2000 Calories times 4184 Joules is close to 8.3 megajoules. But turn that into continual power and you get close to 96 Watts.

So, we need some sort of power and mechanics capable of outputting a kilowatt, providing we want base human performance. If we're confined (for values of confined) to TL8 to TL10, there are a lot of options for putting that much power in a human sized form. Fuel cells and turbines are just two of the options explicitly mentioned in UT for powering portable devices at TL9. TL10 can convert food to electricity. A TL9 fission generator suitable for a military unit fits in a truck bed, so it's not unreasonable to expect a TL10 generator for a cyborg. For all I know the cyborg subscribes to beamed power from orbit and gets his internet through the transmission.

With all the available biotech options, there's a good variety of choices for supporting the organic brain too.


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