[Spaceships] Two-handed Mecha Weapons
Pretty straightforward-how would one go about making a weapon for a mecha, constructed with the Spaceships system, that requires two mecha hands to wield?
To my understanding, a Robot Arm system can hold one handheld major battery (or some combination of weapons in a smaller battery, that are fused together as part of the same mount). And I think there's something on Oversized weapons, which take 3 system slots (three hands?) to carry a Spinal Battery. So what does a 2 system slot/two handed weapon count as? The goal in this case is a large squad-support conventional gun, used for long-range precision work with the mecha carrying it. This, to be more specific. |
Re: [Spaceships] Two-handed Mecha Weapons
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Re: [Spaceships] Two-handed Mecha Weapons
It should be possible to expand the table to cover in-between cases. I did something similar for designing my own take on Star Wars style blasters. Here's a modified version of that progression:
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Output dDamThis is only dDam1. For dDam2, just multiply output by 10 to determine damage. |
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