| Rasputin |
11-12-2015 08:32 PM |
Re: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes
Quote:
Originally Posted by Pseudonym
(Post 1952973)
But from just the short description it sounds like this one answers a lot of the popular economics lore questions I've seen and heard.
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Like he said, this has no economics whatsoever. Here's your economics:
Take the wealth level of the settlement. If you don't know or don't care. it's Struggling for a market village or smaller and Average for a town or bigger. Make it for the TL; assume TL 3 for DF (lower are barbarians, see end of graf), so Average wealth is $1,000. Divide it by 10 (that's the average monthly net after cost of living), multiply it by population (if you don't have this handy, assume 50 for a hamlet, 200 for a village, 600 for a market village, 2,000 for a town, 20,000 for a city). That's the most money you can get in that settlement for everything you sell. Halve this for a barbarian settlement (which won't be more than a market village anyways).
Now, take the Status of the richest person in the settlement (again, if you don't know, it's Status 2 for a hamlet, 3 for a village, 4 for a market village, 5 for a town, 6 for a city, 7 for a capital). Find the wealth level associated with that (Status 2 $5,000; 3 $20,000; 4 $100,000; 5 $1,000,000; 6 $10,000,000; 7 $100,000,000). For most goods, 10% (again, a month's net for that person) of that represents the highest priced good available for sale.
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