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-   -   GURPS Dungeon Fantasy Treasures 1: Glittering Prizes (https://forums.sjgames.com/showthread.php?t=139746)

evileeyore 11-12-2015 04:43 PM

Re: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes
 
Quote:

Originally Posted by Turhan's Bey Company (Post 1953018)
I think there's room in DF for a system which quantifies "level" as a general measurement of hostility of environment, like BAD in Action, and could similarly serve as the basis of monster threat levels and available treasure. There's already a bit of work out there which could be used as part of that (IIRC, Ravenpenny did a Pyramid article on quantifying how much of a threat monsters are), but it'd probably need to be its own book.

Since I use BAD in my DF game... I'd use any product designed to go hand in hand with it.

Christopher R. Rice 11-12-2015 04:49 PM

Re: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes
 
Quote:

Originally Posted by Turhan's Bey Company (Post 1953018)
I think there's room in DF for a system which quantifies "level" as a general measurement of hostility of environment, like BAD in Action, and could similarly serve as the basis of monster threat levels and available treasure. There's already a bit of work out there which could be used as part of that (IIRC, Ravenpenny did a Pyramid article on quantifying how much of a threat monsters are), but it'd probably need to be its own book.

I have a DF book nearly written that brings CERs, treasure, etc. into a single usable whole. "GURPS Dungeon Fantasy: Dungeoncraft" if you will. I just have to be allowed to write/submit it. Currently, I cannot.

simply Nathan 11-12-2015 05:41 PM

Re: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes
 
Quote:

Originally Posted by Bruno (Post 1953006)
Who's the natural market for day-glow colours in the DF universe?

Non-Forest elves, cat-folk and other beastmen (as hair dye to make the character FurAffinity-compatible ;3), Bards, and other adventurers in roughly that order I'd guess.

Rasputin 11-12-2015 08:11 PM

Re: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes
 
Quote:

Originally Posted by Bruno (Post 1953009)
2) I have a retro-fondness for the old treasure type tables, or even D&D 3e and 4e's "treasure for level" and "treasure parcel" tables. I have no idea how you'd do something like that for GURPS, but I want it.

Use the AD&D ones, make your rolls, and first convert all money to gold pieces. Then say that 1 AD&D gp = 1 GURPS $, and distribute to copper/silver/gold according to your desired preference, like 60/30/10 (might be best to do by weight for that, not worth). Roll up gems and jewelry as normal in DF8; that's where most of the worth in OD&D/AD&D/BD&D treasure is anyways.

For 3e-style, instead square the CER, multiply by IQ, and divide by 100 (or whatever suits your taste). Make that total horde worth. Apportion as you like.

Rasputin 11-12-2015 08:29 PM

Re: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes
 
Quote:

Originally Posted by Turhan's Bey Company (Post 1952977)
As I've suggested elsewhere, DF is TL Olden Times.

Related to this, I'm taken with your Making History section. I know this is DF, but this is a great realistic section.

Rasputin 11-12-2015 08:32 PM

Re: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes
 
Quote:

Originally Posted by Pseudonym (Post 1952973)
But from just the short description it sounds like this one answers a lot of the popular economics lore questions I've seen and heard.

Like he said, this has no economics whatsoever. Here's your economics:

Take the wealth level of the settlement. If you don't know or don't care. it's Struggling for a market village or smaller and Average for a town or bigger. Make it for the TL; assume TL 3 for DF (lower are barbarians, see end of graf), so Average wealth is $1,000. Divide it by 10 (that's the average monthly net after cost of living), multiply it by population (if you don't have this handy, assume 50 for a hamlet, 200 for a village, 600 for a market village, 2,000 for a town, 20,000 for a city). That's the most money you can get in that settlement for everything you sell. Halve this for a barbarian settlement (which won't be more than a market village anyways).

Now, take the Status of the richest person in the settlement (again, if you don't know, it's Status 2 for a hamlet, 3 for a village, 4 for a market village, 5 for a town, 6 for a city, 7 for a capital). Find the wealth level associated with that (Status 2 $5,000; 3 $20,000; 4 $100,000; 5 $1,000,000; 6 $10,000,000; 7 $100,000,000). For most goods, 10% (again, a month's net for that person) of that represents the highest priced good available for sale.

Anders 11-13-2015 03:03 AM

Re: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes
 
Quote:

Originally Posted by Ghostdancer (Post 1953049)
I have a DF book nearly written that brings CERs, treasure, etc. into a single usable whole. "GURPS Dungeon Fantasy: Dungeoncraft" if you will. I just have to be allowed to write/submit it. Currently, I cannot.

Is it your girlfriend again? She needs to stop wanting to see you and stuff... we have gaming stuff to get! :p

Pseudonym 11-13-2015 08:39 AM

Re: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes
 
Quote:

Originally Posted by Ghostdancer (Post 1953049)
I have a DF book nearly written that brings CERs, treasure, etc. into a single usable whole. "GURPS Dungeon Fantasy: Dungeoncraft" if you will. I just have to be allowed to write/submit it. Currently, I cannot.

I enjoyed the CER article, and look forward to this.

Anders 11-13-2015 11:46 AM

Re: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes
 
So suppose there was a magicratic civilization that used materialized FP as currency. How much would 1 FP be worth?

Christopher R. Rice 11-13-2015 11:58 AM

Re: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes
 
Quote:

Originally Posted by Anders (Post 1953168)
Is it your girlfriend again? She needs to stop wanting to see you and stuff... we have gaming stuff to get! :p

Nah, she helps in most cases. Heck, she was the one who said "Just write it while the ideas are fresh and do whatever with it later." Her comments on "It's a Threat!" really made that article shine after the rest of the reviewers had helped to beat it into shape. Having a significant other who enjoys gaming as much as you do isn't a requirement, but it sure does make things easier. :-)

Quote:

Originally Posted by Pseudonym (Post 1953206)
I enjoyed the CER article, and look forward to this.

Thanks. I hope I can get it out the gate one day. I think it would be useful to DF GMs everywhere, until then I continue to refine my methods by testing them on my poor unsuspecting...errr, ah, gamers. Yes, my gamers. >__>

Quote:

Originally Posted by Anders (Post 1953256)
So suppose there was a magicratic civilization that used materialized FP as currency. How much would 1 FP be worth?

Honestly, I'd just assume that 1 FP = 1 energy point for enchantments. so each FP could cost $20. But that raises in interesting thought, if money equals magical energy could you use it to tap for spells. Hmmm.


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