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Anders 10-25-2015 12:01 PM

Striking with the flat of the blade
 
So my players are about to go up against skeletons and they'll want to do crushing damage. Can they strike with the flat of the blade or the back of the axe to do this? I seem to remember something about this in Campaigns but I can't find it.

Prince Charon 10-25-2015 12:04 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Anders (Post 1947399)
So my players are about to go up against skeletons and they'll want to do crushing damage. Can they strike with the flat of the blade or the back of the axe to do this? I seem to remember something about this in Campaigns but I can't find it.

Personally, I'd allow it and just change the cutting damage to crushing. The only in-character reason I can think of for not doing that is the worry that it might damage the blade.

johndallman 10-25-2015 12:10 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Anders (Post 1947399)
S... against skeletons and they'll want to do crushing damage. Can they strike with the flat of the blade or the back of the axe to do this?

B401, box "Subduing a Foe", paragraph Turn your blade.

Nereidalbel 10-25-2015 12:11 PM

Re: Striking with the flat of the blade
 
There really is zero reason cutting damage will be reduced against skeletons. Remember, it's piercing and impaling that fail horribly against skeletons, not axes!

That said, reality (and history) allows for holding your sword by the blade and bashing some skulls with the guard.

simply Nathan 10-25-2015 12:32 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Nereidalbel (Post 1947402)
There really is zero reason cutting damage will be reduced against skeletons. Remember, it's piercing and impaling that fail horribly against skeletons, not axes!

That said, reality (and history) allows for holding your sword by the blade and bashing some skulls with the guard.

Some skeletons have Vulnerable (Crushing) x2. Particularly, those in Magic.

Anders 10-25-2015 12:48 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by simply Nathan (Post 1947409)
Some skeletons have Vulnerable (Crushing) x2. Particularly, those in Magic.

Those are the ones I'm going with, basically. I've modified the templates somewhat, but that's the basic idea.

Prince Charon 10-25-2015 12:53 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Nereidalbel (Post 1947402)
There really is zero reason cutting damage will be reduced against skeletons. Remember, it's piercing and impaling that fail horribly against skeletons, not axes!

That said, reality (and history) allows for holding your sword by the blade and bashing some skulls with the guard.

There are videos on that (this one by Skallagrim, for example), if you want to show your players.

vicky_molokh 10-25-2015 02:05 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Nereidalbel (Post 1947402)
There really is zero reason cutting damage will be reduced against skeletons. Remember, it's piercing and impaling that fail horribly against skeletons, not axes!

Creatures with Vulnerability (Crushing). As mentioned, skeletons. But also some birdlike creatures, among other things.

Quote:

Originally Posted by Nereidalbel (Post 1947402)
That said, reality (and history) allows for holding your sword by the blade and bashing some skulls with the guard.

Do note that this is likely to change the skill required to Axe/Mace due to making the weapon Unbalanced (U-Parry).

Anthony 10-25-2015 02:37 PM

Re: Striking with the flat of the blade
 
Realistically, striking with the flat of your blade should result in a substantial reduction in damage; swords are not meant to be used that way.

vicky_molokh 10-25-2015 02:39 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Anthony (Post 1947434)
Realistically, striking with the flat of your blade should result in a substantial reduction in damage; swords are not meant to be used that way.

That seems to amount to 1-2 points of damage on a normal sword (the amount that can be attributed to sharpness of a sword as opposed to just its mass×velocity; compare to a stick of a similar mass, with no edge).

Anders 10-25-2015 02:39 PM

Re: Striking with the flat of the blade
 
Yeah, I'm gonna reduce the damage by a point or two.

DanHoward 10-25-2015 03:47 PM

Re: Striking with the flat of the blade
 
I'd allow it but reduce the base damage of the sword by a couple of points. Note that battle axes aren't the same as wood axes; they don't really have a flat back to strike with. You'd be hitting with the socket that holds the blade on the haft.

evileeyore 10-25-2015 04:07 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by DanHoward (Post 1947454)
I'd allow it but reduce the base damage of the sword by a couple of points. Note that battle axes aren't the same as wood axes; they don't really have a flat back to strike with. You'd be hitting with the socket that holds the blade on the haft.

Which is still metal and has the mass of the axe head behind it...

Nereidalbel 10-25-2015 04:08 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Prince Charon (Post 1947413)
There are videos on that (this one by Skallagrim, for example), if you want to show your players.

And if you want to end your opponent rightly, throw your pommel at him!

Quote:

Originally Posted by Anders (Post 1947436)
Yeah, I'm gonna reduce the damage by a point or two.

-1/die seems fair enough, and compensated for when smiting things with Vulnerability (Crushing).

Joe 10-25-2015 07:42 PM

Re: Striking with the flat of the blade
 
Does anyone else kind of feel as if this should attract a -1 penalty to skill, at least until bought off with a technique (or maybe just worked off, like a familiarity penalty) ?

I realize this would a departure from RAW, so obviously, I'm wrong. But I think I would probably rule that way if GMing this: after all, this involves a change of grip, an unfamiliar blade profile, the blade would respond very differently when striking/sliding against surfaces (i.e. when blocked or parried), you'd have to leave out any of your techniques that relied on draw cuts etc, some openings in the flow of combat would no longer be viable, other kinds of opening would become available... and so on.

Any takers?

benz72 10-25-2015 11:09 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Joe (Post 1947486)
Does anyone else kind of feel as if this should attract a -1 penalty to skill, at least until bought off with a technique (or maybe just worked off, like a familiarity penalty) ?

I realize this would a departure from RAW, so obviously, I'm wrong. But I think I would probably rule that way if GMing this: after all, this involves a change of grip, an unfamiliar blade profile, the blade would respond very differently when striking/sliding against surfaces (i.e. when blocked or parried), you'd have to leave out any of your techniques that relied on draw cuts etc, some openings in the flow of combat would no longer be viable, other kinds of opening would become available... and so on.

Any takers?

Agree, but probably below the resolution of fun.

Prince Charon 10-26-2015 12:02 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Nereidalbel (Post 1947457)
And if you want to end your opponent rightly, throw your pommel at him!

Yeah, that was a funny one. I still think it was something medieval writers put in as a joke or a trap, though - IIRC, the fechtbuchen were a means of advertising their services as teachers, so they would sometimes leave things out, or add pointless bits, so that people would need to go to them.

Ji ji 10-26-2015 01:37 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by vicky_molokh (Post 1947426)
Do note that this is likely to change the skill required to Axe/Mace due to making the weapon Unbalanced (U-Parry).

This is how it is managed in Martial Arts. Swords held by the blade are two-hand round maces.

vicky_molokh 10-26-2015 01:43 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Joe (Post 1947486)
Does anyone else kind of feel as if this should attract a -1 penalty to skill, at least until bought off with a technique (or maybe just worked off, like a familiarity penalty) ?

I realize this would a departure from RAW, so obviously, I'm wrong. But I think I would probably rule that way if GMing this: after all, this involves a change of grip, an unfamiliar blade profile, the blade would respond very differently when striking/sliding against surfaces (i.e. when blocked or parried), you'd have to leave out any of your techniques that relied on draw cuts etc, some openings in the flow of combat would no longer be viable, other kinds of opening would become available... and so on.

Any takers?

Unfamiliarity maybe - if you never ever used the Broadsword skill with a stick.

Polydamas 10-26-2015 03:11 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by vicky_molokh (Post 1947435)
That seems to amount to 1-2 points of damage on a normal sword (the amount that can be attributed to sharpness of a sword as opposed to just its mass×velocity; compare to a stick of a similar mass, with no edge).

Its also that a sword is not built to move perpendicular to the plane of the edge, that its flexible in that line, that its very wide in that line so distributes the impact which is left after flexing ... so yes, -1 or -2 damage would be fair. Someone who wants to bludgeon the undead should use the pommel or an actual mace or club.

sjard 10-26-2015 04:55 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Nereidalbel (Post 1947457)
And if you want to end your opponent rightly, throw your pommel at him!

Sadly, that would only work in modern fights... sword pommels weren't screwed on, they were usually riveted on. Ie, the tang wasn't threaded, and was hammered flat over the pommel to hold it all in place tightly.

Nereidalbel 10-26-2015 05:42 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by sjard (Post 1947577)
Sadly, that would only work in modern fights... sword pommels weren't screwed on, they were usually riveted on. Ie, the tang wasn't threaded, and was hammered flat over the pommel to hold it all in place tightly.

You didn't see the video linked in response to my post, did you? Throwing your pommel at your opponent is listed in a handful of old manuals as a way to "end your opponent rightly."

sjard 10-26-2015 05:49 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Nereidalbel (Post 1947587)
You didn't see the video linked in response to my post, did you? Throwing your pommel at your opponent is listed in a handful of old manuals as a way to "end your opponent rightly."

I did, thus the italicized Usually in my post. Non riveted pommels were quite rare.

Nereidalbel 10-26-2015 05:54 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by sjard (Post 1947590)
I did, thus the italicized Usually in my post. Non riveted pommels were quite rare.

And possibly intended for this specific action. Come to think of it, removing the pommel could expose a sharp piece of metal for some particularly lethal "pommel" strikes...

sjard 10-26-2015 05:58 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Nereidalbel (Post 1947592)
And possibly intended for this specific action. Come to think of it, removing the pommel could expose a sharp piece of metal for some particularly lethal "pommel" strikes...

Not any worse than normal pommel strikes. Not to mention the general bad idea that you're likely to lose the rest of the furniture if you don't reattach it before using the weapon. Also if it's loose enough to remove, you have the danger of loose furniture which can cause the weapon to be more susceptible to breakage at the tang, etc.

Prince Charon 10-26-2015 06:00 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by sjard (Post 1947590)
I did, thus the italicized Usually in my post. Non riveted pommels were quite rare.

We don't actually know how rare they were, given the context of the Gladiatora fechtbuchen (if it were particulatly rare, one would expect them to say something about it). 'Uncommon' may be a more accurate term.

evileeyore 10-26-2015 08:15 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Polydamas (Post 1947564)
Someone who wants to bludgeon the undead should use the pommel or an actual mace or club.

Back-up mace weighs in at 3lbs, all warriors should carry one.

Railstar 10-26-2015 08:24 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by evileeyore (Post 1947616)
Back-up mace weighs in at 3lbs, all warriors should carry one.

Or if they still want to use their Broadsword skill, a light club.

Donny Brook 10-26-2015 10:09 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Anders (Post 1947399)
So my players are about to go up against skeletons and they'll want to do crushing damage. Can they strike with the flat of the blade or the back of the axe to do this? I seem to remember something about this in Campaigns but I can't find it.

Realistically, cutting damage should be no worse than crushing damage against skeletons except that there's no reason to apply the cutting wounding modifier.

Donny Brook 10-26-2015 10:13 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Joe (Post 1947486)
Does anyone else kind of feel as if this should attract a -1 penalty to skill, at least until bought off with a technique (or maybe just worked off, like a familiarity penalty) ?

In cases where you're trying not to cut a living opponent, I'd require a skill element to test for it. Perhaps a separate roll, or a requirement to exceed the normal hit target by a certain amount.

Nereidalbel 10-26-2015 10:17 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Donny Brook (Post 1947648)
Realistically, cutting damage should be no worse than crushing damage against skeletons except that there's no reason to apply the cutting wounding modifier.

The template for skeletons includes Vulnerability (Crushing) in this case. Thus, crushing damage is preferred.

Donny Brook 10-26-2015 10:35 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Nereidalbel (Post 1947653)
The template for skeletons includes Vulnerability (Crushing) in this case. Thus, crushing damage is preferred.

It's an unfortunate artifact in the template. They should have advantages that reduce wounding instead.

Nereidalbel 10-26-2015 10:43 AM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Donny Brook (Post 1947655)
It's an unfortunate artifact in the template. They should have advantages that reduce wounding instead.

They (should) have an Injury Tolerance, making piercing and impaling quite ineffective.

weby 10-26-2015 01:05 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Donny Brook (Post 1947655)
It's an unfortunate artifact in the template. They should have advantages that reduce wounding instead.

The effect is the same, just the absolute hitpoints they can suffer change.

Basically:
option 1: Injury tolerance(damage reduction) (not vs crushing) (2)
option 2: vulnerability crushing x2

Both options have the same effect except the skeleton in option 1 has double the effective hitpoints. So doubling the hit points for option 2 skeleton would achieve the same effect.

Also note that the standard skeleton template does have Injury Tolerance (unliving) and no vulnerable locations making things like impaling weapons a lot less useful.

That leads to:
Thus the design for the standard skeleton in clearly meant to be really low effective hitpoints against crushing(1-2 hits to first death roll), low effective hit points against cutting(2-3 hits to first death roll) and such and fairly effective hit points against impaling(4-6 to first death roll) and piercing(depends on type).

Examples:
A fantasy warrior in low power campaign(ST 13) where the basic skeleton in fairly suitable enemy uses a club or thrusting broadsword against it(both are 3lb weapons using broadsword skill):
Broadsword thrusting: 1d+2 imp. -2 DR=3.5 average damage Unliving=3.5 injury or 3 hits to go <0, 6 hits to force first death roll, 8 hits to force second death roll
Broadsword swing: 2d cut -2 DR=5 average damage=7.5 injury or 2 hits to go <0, 3 hits to force first death roll, 4 hits to force second death roll
Club swing: 2d crush -2 DR=5 average damage=10 injury or 1 hit to go to 0, 2 hits to force first death roll, 3 hits to force second death roll

Compare that to hitting a living creature with DR 2 and the same 9HP:
Broadsword thrusting: 1d+2 imp. -2 DR=3.5 average damage=7 injury or 2 hits to go <0, 3 hits to force first death roll, 4 hits to force second death roll
Broadsword swing: 2d cut -2 DR=5 average damage=7.5 injury or 2 hits to go to 0, 3 hits to force first death roll, 4 hits to force second death roll
Club swing: 2d crush -2 DR=5 average damage=5 injury or 2 hits to go <0, 4 hits to force first death roll, 6 hits to force second death roll

Note: the reason why I say a ST 13 character finds skeletons suitable is in the number of hits above needed. A ST 16 character would quite likely cause immediate death roll on with one hit of the club and as the skeleton has on average ht 10 it would be destroyed half the time.. making it a true mook.

Thus for the ST 16 character you would likely want to double(Or triple) the hitpoints either directly or with Injury tolerance(damage reduction) or by adjusting the armor value.

evileeyore 10-26-2015 01:20 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Railstar (Post 1947621)
Or if they still want to use their Broadsword skill, a light club.

Point goes to Railstar for experience efficiency!

Anders 10-26-2015 01:42 PM

Re: Striking with the flat of the blade
 
Quote:

Originally Posted by Nereidalbel (Post 1947656)
They (should) have an Injury Tolerance, making piercing and impaling quite ineffective.

You mean like Homogenous? Which they have.


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