Re: [Basic] Skill of the week: Herb Lore
Quote:
I really need to retype it up as it's threatening to disintegrate. |
Re: [Basic] Skill of the week: Herb Lore
There's also a WotC supplement from ages ago called "the compleat alchemist" or something like that. Contains a lot of useful stuff.
|
Re: [Basic] Skill of the week: Herb Lore
I've seen Herb Lore used more by NPCs than PCs, because even though the ingredients are free the brewing of the elixirs tend to be very time-consuming. This relegated the use of Herb Lore to NPCs that sell cheap healing/fertility/contraceptive potions for the average person who can't afford to go to an alchemist.
The real question becomes: How do Gadgeteer and Quick Gadgeteer interact with Herb Lore, so that PCs don't complain about spending weeks to months brewing? |
Re: [Basic] Skill of the week: Herb Lore
Quote:
|
Re: [Basic] Skill of the week: Herb Lore
Rolemaster also had a huge herb list.
The only character with this skill in my archives is Virtue Smith, the "ship's conjure" in my Seas of Dread demo game, based on the setting in GURPS Horror. (The other PCs are straight out of Supporting Cast - Age of Sail Pirate Crew.) Virtue has the Paths of Elements, Health, Knowledge and Protection at 17, Bad Temper, Impulsiveness, and an Addiction to Tobacco. (Also the quirk Cannot Float.) |
Re: [Basic] Skill of the week: Herb Lore
There's also a Harnmaster fan-made version available here if it helps...
|
| All times are GMT -6. The time now is 05:50 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.