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-   -   Regenerating a hit every X minutes cost? (https://forums.sjgames.com/showthread.php?t=137598)

weby 09-27-2015 12:38 AM

Regenerating a hit every X minutes cost?
 
How would people suggest pricing regenerate 1 hp/5 minutes (or regenerate 1 hp/10 minutes)?

The buying of extra HP for regeneration only as suggested by Kromm in:
http://forums.sjgames.com/showthread.php?t=134168 does not work by using the regeneration 1 HP/hour as base as it would cost more than regeneration 1 HP/minute.

Just use a Anthony's formula from that thread (38 points for 1/5 min and 34 points for 1/10 minutes) or other suggestions?

Nereidalbel 09-27-2015 02:21 AM

Re: Regenerating a hit every X minutes cost?
 
Regeneration 1/minute with Takes Extra Time x10?

NineDaysDead 09-27-2015 07:15 AM

Re: Regenerating a hit every X minutes cost?
 
Regeneration (Fatigue only) costs the same as normal regeneration. Pyramid 44 page 12 gives an expanded table for Regeneration (Fatigue only):

Points FP/hour
25 1
30 2
35 5
40 15
45 30

Points FP/min.
50 1
60 2
70 5
80 15
90 30

Points FP/sec.
100 1
110 2
120 3
130 4
140 6

so you could use that.

weby 09-27-2015 07:38 AM

Re: Regenerating a hit every X minutes cost?
 
Quote:

Originally Posted by NineDaysDead (Post 1939586)
so you could use that.

Nice. Thanks.

Bruno 09-27-2015 09:55 AM

Re: Regenerating a hit every X minutes cost?
 
Quote:

Originally Posted by NineDaysDead (Post 1939586)
Pyramid 44 page 12 gives an expanded table for Regeneration (Fatigue only):

Page 12 is in a grappling article; I can't find any references to regeneration in the issue and only references to doing fatigue damage and so forth.

EDIT: Never mind, I opened Pyramid 34 Alternate GURPS I, not Pyramid 44 Alternate GURPS II.


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