Re: GURPS Dungeon Fantasy Denizens: Barbarians
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Re: GURPS Dungeon Fantasy Denizens: Barbarians
[QUOTE=Tyneras;1935005 since the definitions of both barbarism and civilization are arbitrary and self-serving.[/QUOTE]
No, the archetypical representations attached to them tend to be arbitrary and self-serving as indeed is the concept that there is therefore no such thing as barbarism and civilization. The abstract understanding of the concepts is not. Every time you praise any custom you are saying it is more civilized and every time you denounce any custom(including the custom of calling things barbarous or civilized) you say it is less so. Unless you intend to ascetically renounce your right to do either in any and all cases. |
Re: GURPS Dungeon Fantasy Denizens: Barbarians
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Barbarians also do not have to be criminals. Lothar of the Hill People, is driven out by the Huns. He leads his tribe into a province scorched by Romans trying to make up their minds who was Emperor. He makes a deal with the procurator, settles down, pays tribute and fights for the Emperor. His grandson dresses in a toga, discusses philosophy, and takes part in obtuse arguments between the Stoics, the Orthodox, and the Monophysites, and the Whatever-the-hecks and argues law in the Forum. Lothar is a barbarian in the sense of coming from a less advanced society. However he has throughout this story given no evidence of wanting more then a place for his tribe to plant in peace. Michael Corleone on the other hand, is a mobster. He assassinates people, blackmails senators and runs crooked gambling dens. If he lived in the time of Lothar of the Hill People he would be a bookie for chariot races and have a dozen or so thugs following him. Of course a chariot racing mob chief might have a barbarian as an enforcer. |
Re: GURPS Dungeon Fantasy Denizens: Barbarians
In DF, "barbarians" definitely means one of the specific cultures of people who grow so big, strong, and pain-resistant that they don't need as much clothing or armor as wimpier folk, and who are sufficiently in tune with the wilderness that they feel no special need to band together in groups larger than "seasonal village" or "nomadic clan." Each profession in DF embodies some subset of human values and game characteristics, and barbarians represent grit and ST. The cultural ramifications of the word "barbarian" aren't terribly relevant to the game. By the book, you can actually be a cultured barbarian who isn't stigmatized in any way . . . but who is still a barbarian. It amounts to a job description.
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Re: GURPS Dungeon Fantasy Denizens: Barbarians
So no -3 reaction roll, as in GURPS Lite?
"Barbaroi" is used in Aeschylus' _Persians_ to mean Xerxes' army, and his Queen uses the word to describe herself, a creature of Oriental luxury. I don't see how the word can be read to exclude civilized folk. |
Re: GURPS Dungeon Fantasy Denizens: Barbarians
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No cultures are inferior or superior. Except that every other culture in the world wrongly believes some cultures are better than others - which makes them all objectively inferior to our culture that doesn't. |
Re: GURPS Dungeon Fantasy Denizens: Barbarians
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Re: GURPS Dungeon Fantasy Denizens: Barbarians
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