Re: GURPS Dungeon Fantasy Denizens: Barbarians
Quote:
I also tend to really dislike DF... sorry Kromm. Not my cuppa... I just get all berserk about how Conan is represented. Quote:
I want something between DF and Banestorm. I tend to have to write them myself, which is fine. i draw from DF, Action, MH, etc... find the right mix. |
Re: GURPS Dungeon Fantasy Denizens: Barbarians
Quote:
My suspicion is that the undertone in DF that keeps saying "of course these conventions are silly; we're not taking them very seriously" is more an obstacle to the series' popularity than an aid to it. I suspect that only a relatively small proportion of players really want to play a whole campaign in an ironic mode. There is also the danger of the series coming off as if it's mocking those who take Fantasy of that kind seriously: as if it's saying "Yes, you can do this in GURPS, but really, mature people can only do it while holding their noses". I don't actually think any of the authors really think this way, but sometimes the tone of the writing might seem to be leaning in that direction. |
Re: GURPS Dungeon Fantasy Denizens: Barbarians
Quote:
I'm stuck deciding between two settings for my next campaign: 7th Anglo-Saxon England and a 1920s-esque fantasy world. The first may have no magic at all, the second definitely will, but the only system I'm looking at for either is Path/Book. |
Re: GURPS Dungeon Fantasy Denizens: Barbarians
Quote:
|
Re: GURPS Dungeon Fantasy Denizens: Barbarians
Quote:
|
Re: GURPS Dungeon Fantasy Denizens: Barbarians
I may be in the minority, but I actually like the cheese-ball approach that DF takes; the half-naked muscular and oiled barbarians with a smashy two-handed axe and the wizards that throw lightning bolts and fireballs all willy nilly keeps my ADHD attention span on the game.
As much as I enjoy fast and loose hack'n'slash, I do enjoy slight deviation from it; everyone has languages besides just "Common", races have cultures besides "Town" and "Dungeon", and there's some greater significance to the dungeon crawl like a five man attack on a castle to defeat the Dark Lord™ and save the princess... or something more to going in a dungeon besides collecting meat bags of EXP and loot. The PCs aren't just Murder Hobos, but their dungeon crawling also serves a greater purpose, be that collecting artifacts from the deepest depths of dungeons so they can have enough power to face off with the Dark Lord™ or whatever else the GM cooks up. |
Re: GURPS Dungeon Fantasy Denizens: Barbarians
Quote:
It's all in presentation and having your players on board with you. Maybe the naked barbarian has the spirits on his side for this show of boldness, or maybe he's just lucky, or maybe the enemy is having a run of distracting nosebleeds looking at those oiled muscles. |
Re: GURPS Dungeon Fantasy Denizens: Barbarians
Quote:
Like the ENTIRETY of the Wilderness book. I swear that book came out at exactly the right moment for me, just as I was gearing up to do a fantasy wilderness crawl, it was like the GURPS deities had heard my prayers. |
Re: GURPS Dungeon Fantasy Denizens: Barbarians
Quote:
(And Peter D'ell Orto... but that doesn't really fit the joke... Sorry Peter :) ) |
Re: GURPS Dungeon Fantasy Denizens: Barbarians
Quote:
|
| All times are GMT -6. The time now is 04:33 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.