Re: GURPS Starships line errata (and some observations)
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Also note that the description of the thing starts with: "The Von Braun-class is typical of the largest and most modern stations in Earth or Mars orbit..." and Mars is just "a tiny weeny bit" further than 0.75 au form Sol.. :) |
Re: GURPS Starships line errata (and some observations)
Sword-Class Heavy Cruiser in SS3 page 14. The stat-line is listed as having a DR of 100/100/50, but the design has 140/140/70 (which seems to fit the actual stats for streamlined diamonoid)
Also, it has 10 fixed rear-mounted missile launchers. Does it expect to be running away often? |
Re: GURPS Starships line errata (and some observations)
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I'm not seeing a rule in the basic combat system that makes that true, but I may be overlooking it. |
Re: GURPS Starships line errata (and some observations)
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"Fixed mount weapons can only fire at a target if the weapon is in installed in a hull section facing the enemy." |
Re: GURPS Starships line errata (and some observations)
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Re: GURPS Starships line errata (and some observations)
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Re: GURPS Starships line errata (and some observations)
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(And, again, in the Tactical system facing and mounting of missiles has no effect on what directions they can attack in.) |
Re: GURPS Starships line errata (and some observations)
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Re: GURPS Starships line errata (and some observations)
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There is that +2 back in the general weapon system rules. I think no +2 for fixed ballistic weapons, as written in the specific rules, makes more sense (for the reason you note) and is at least as well supported by the text. I do not remember whether we've gotten Word of God on which way was intended. Quote:
It's in Spaceships 3, alongside the tactical combat rules, which make the rear-facing fixed tubes perfectly practical. The fixed tubes don't offer anything I'd call a real advantage (on the premise that they don't get the +2) but they do mean that a single gunner can fire them all together which, by the book, is impossible with turrets. As endlessly discussed, doing that is game-mechanically an incredibly bad idea, but the published material has always seemed to consider it reasonable. The only missile turrets in the book are on the Admiral-class battleship. All other missile-armed ships use fixed tubes, and rear-mounted tubes are common. I dunno whether this was a semi-rational choice to limit turret crews or just a matter of matching concepts (as many ships seem to be designed to a concept rather than to be practical under the rules) but either way, SS3 clearly doesn't see a problem with throwing them around. The one peculiarity you're pointing out only requires that that quirk of the basic combat rules be overlooked. (Is there a rule somewhere saying you can use multiple fixed batteries on the same facing as a single attack? I remember there being one, and SS4 probably needs it, but I can't find it now.) |
Re: GURPS Starships line errata (and some observations)
The Typhoon-Class Deep Space Fighter on page 11 of SS4 is listed as having two super fusion reactors, giving it 8 energy points. It uses these to power the two non-fixed(?) forward-mounted X-ray laser batteries it has, and the four super fusion torches it has on the back... only super-fusion torches aren't powered systems.
So in the very least, listing them as powered is errata. Having a redundant generator might be errata, and while a turret on a single-person starfighter isn't inconcievable, I suspect the intent is to have it fixed. |
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