Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   [Powers] Help Building an Ability (https://forums.sjgames.com/showthread.php?t=136488)

JCurwen3 08-01-2015 11:15 AM

[Powers] Help Building an Ability
 
A player wants his character to have the ability to make any one container at a time bottomless. It takes one minute for him to empower a new container, which automatically disempowers the last container.

Some examples: He empowers a hip flask of bourbon & never has to buy that brand of bourbon again (he can keep pouring it out forever out of the flask). He empowers his left pants pocket (which contains his keys & a $20), which automatically disempowers the hip flask or any other previously empowered container, & he can pull it out limitless copies of his keys & limitless $20s.

Not sure where to start.

Celjabba 08-01-2015 11:23 AM

Re: [Powers] Help Building an Ability
 
snatcher, with creation and permanent if the created items persist after you reset the ability ?

Celjabba

Lia Valenth 08-01-2015 11:24 AM

Re: [Powers] Help Building an Ability
 
Quote:

Originally Posted by JCurwen3 (Post 1923746)
Not sure where to start.

I would start with Snatcher with Permanent, +300% and Accessibility (container required) ?-10%? [312]

EDIT: Whoops, forgot Creation, +100% [392]

Sam Baughn 08-01-2015 11:33 AM

Re: [Powers] Help Building an Ability
 
Seems like a variant on Snatcher. Possibly Snatcher (Cosmic, No Roll Required, +100%; Creation, +100%; Permanent, +300%; Reduced Fatigue Cost 2, +40%; Reduced Time, Instant, +100%; Specialized, Only to Duplicate Carried Items, -60%*; Requires container, -5%) [540]

* Not sure about the value of that limitation.

Dingle 08-01-2015 11:57 AM

Re: [Powers] Help Building an Ability
 
should you also have a requires preparation limitation?

This seems to be a situation where applying the enhancements and limitations separately would be a good idea to get a fairer price.

JCurwen3 08-01-2015 12:06 PM

Re: [Powers] Help Building an Ability
 
Quote:

Originally Posted by Perfect Organism (Post 1923755)
Seems like a variant on Snatcher. Possibly Snatcher (Cosmic, No Roll Required, +100%; Creation, +100%; Permanent, +300%; Reduced Fatigue Cost 2, +40%; Reduced Time, Instant, +100%; Specialized, Only to Duplicate Carried Items, -60%*; Requires container, -5%) [540]

* Not sure about the value of that limitation.

I should add that the container can be used by others. It can even be stolen from the owner & used by the thieves; but that isn't really a limitation because you can just empower a new container at any time you want (unless they lock you in a truly container-less prison cell).

I like the above build. But I want something to account for that minute that he needs to spend to "switch" to a different container. It can make a big difference in combat whether that's instant or requires a minute. For example, we wouldn't the character to be able to empower his container of arrows so that he has unlimited arrows, then empower a bag of spell components so he has unlimited #s of those, then empower a bag of healing medicine / magical potion so that they can freshen up, all in the course of a few seconds! Whatever the user wants to have ready in infinite supply in combat, with a minute to prepare a container it's best to empower the right container before battle ensues.

Dingle 08-01-2015 12:19 PM

Re: [Powers] Help Building an Ability
 
I don't think it should be enhanced to instant, as it still takes about a second to remove an item from a container.

Weakened without preparation (only the last item taken) 1 minute -10%

evileeyore 08-01-2015 12:41 PM

Re: [Powers] Help Building an Ability
 
Quote:

Originally Posted by Perfect Organism (Post 1923755)
Seems like a variant on Snatcher. Possibly Snatcher (Cosmic, No Roll Required, +100%; Creation, +100%; Permanent, +300%; Reduced Fatigue Cost 2, +40%; Reduced Time, Instant, +100%; Specialized, Only to Duplicate Carried Items, -60%*; Requires container, -5%) [540]

* Not sure about the value of that limitation.

I'd say it's dependent on the strictness of the GM. For my games it would be closer to 5 or 10% as I'm not likely to often limit what the PC 'can find in a container' (as with an Impulse expenditure and a Scavenging roll they could find almost anything) but in a far more strictly controlled game it would be worth more points.

Dingle 08-01-2015 01:49 PM

Re: [Powers] Help Building an Ability
 
I think it should be worth more than -30% as the set of things you have handy is incredibly smaller than the set of all things, even if you could extend it sometimes.

Not only can the ability not be used to replace an Impulse expenditure and a Scavenging roll, it now actually requires one instead.

JCurwen3 08-01-2015 02:14 PM

Re: [Powers] Help Building an Ability
 
Quote:

Originally Posted by Dingle (Post 1923786)
I think it should be worth more than -30% as the set of things you have handy is incredibly smaller than the set of all things, even if you could extend it sometimes.

Not only can the ability not be used to replace an Impulse expenditure and a Scavenging roll, it now actually requires one instead.

Exactly. In order to make a lot of something, you need a container & at least 1 of the thing you want to make.


All times are GMT -6. The time now is 02:12 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.