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-   -   Adventure Time Munchkin Cheat Card (https://forums.sjgames.com/showthread.php?t=136369)

KST122385 07-25-2015 08:47 PM

Adventure Time Munchkin Cheat Card
 
In said version of Munchkin the cheat card specifically says, "This item is legal to equip, even if it otherwise would not be." I had the cheat card on the Royal Crown. I was not royalty and I had another head gear. We ruled that the cheat card does not negate both issues with me equipping it. How does the cheat card legally work in this case? The rules were not specific enough.

Mister Ed 07-25-2015 10:29 PM

Re: Adventure Time Munchkin Cheat Card
 
Quote:

Originally Posted by KST122385 (Post 1921995)
In said version of Munchkin the cheat card specifically says, "This item is legal to equip, even if it otherwise would not be." I had the cheat card on the Royal Crown. I was not royalty and I had another head gear. We ruled that the cheat card does not negate both issues with me equipping it. How does the cheat card legally work in this case? The rules were not specific enough.

It absolutely allows you to equip it. If an item has a Cheat card attached to it, you can equip it no matter how many issues would otherwise make it illegal.

If there was an item that needed 3 hands, was usable only by females, and couldn't be used by Wizards, and you were a male wizard with your hands full of other stuff, you could STILL equip that item with a Cheat card attached.

KST122385 07-25-2015 11:13 PM

Re: Adventure Time Munchkin Cheat Card
 
That's what I thought, but "the owner of the game" said otherwise so I differed to his ruling. Glad I know now. Thanks!

Subangelis 07-26-2015 12:28 AM

Re: Adventure Time Munchkin Cheat Card
 
*Friend of Original Poster*

Usually, I'm the "Rules Lawyer" for our gaming group, and was asked to make a ruling on this situation. Never even occurred to me to rule it that way since the FAQs (Cheat!) for all Munchkin games states...

The Cheat! card allows you to carry (i.e., have in play) and use an Item you normally couldn't due to Class/Race/slot/etc. restrictions. In other words, a second piece of Headgear, a second Big item (for non-Dwarves), an Item that requires a Hand or two when your other two are full, or the Bow With Ribbons for non-Elves.

griffinsclaw 07-26-2015 02:19 AM

Re: Adventure Time Munchkin Cheat Card
 
Quote:

Originally Posted by Subangelis (Post 1922038)
*Friend of Original Poster*

Usually, I'm the "Rules Lawyer" for our gaming group, and was asked to make a ruling on this situation. Never even occurred to me to rule it that way since the FAQs (Cheat!) for all Munchkin games states...

The Cheat! card allows you to carry (i.e., have in play) and use an Item you normally couldn't due to Class/Race/slot/etc. restrictions. In other words, a second piece of Headgear, a second Big item (for non-Dwarves), an Item that requires a Hand or two when your other two are full, or the Bow With Ribbons for non-Elves.

You're misunderstanding how cheat works, which is understandable.

http://forums.sjgames.com/showpost.p...22&postcount=4

Check that post out, and note that the "OR"s are inclusive ors. Pay close attention to the last line, as really that's all you need to know. Cheat is not changing one aspect of an item that would make it illegal to equip, it's making an item legal regardless of ANYTHING and any amount of those anythings that would normally make it not legal to equip.

Andrew Hackard 07-26-2015 07:20 AM

Re: Adventure Time Munchkin Cheat Card
 
Just posting to confirm the responses (and to back up what I said in the recent Munchkin 101 thread about this same topic).

(BTW, please don't post the same question in multiple places. It just means we have to try to catch all of them and it runs the risk of splitting the discussion.)

Subangelis 07-26-2015 03:21 PM

Re: Adventure Time Munchkin Cheat Card
 
Quote:

Originally Posted by griffinsclaw (Post 1922051)
You're misunderstanding how cheat works, which is understandable.

http://forums.sjgames.com/showpost.p...22&postcount=4

Check that post out, and note that the "OR"s are inclusive ors. Pay close attention to the last line, as really that's all you need to know. Cheat is not changing one aspect of an item that would make it illegal to equip, it's making an item legal regardless of ANYTHING and any amount of those anythings that would normally make it not legal to equip.

Yeah, I had dug deeper after this and found an official ruling on it.

My original thought was needing two Cheat! cards, one to cover the royalty aspect and attached to that piece of headgear, and one to cover wearing two hats, and attached to the other. Never realized that one Cheat! card would cover all restrictions at once.

Subangelis 07-26-2015 03:22 PM

Re: Adventure Time Munchkin Cheat Card
 
Quote:

Originally Posted by Andrew Hackard (Post 1922079)
Just posting to confirm the responses (and to back up what I said in the recent Munchkin 101 thread about this same topic).

(BTW, please don't post the same question in multiple places. It just means we have to try to catch all of them and it runs the risk of splitting the discussion.)

Understandable. My problem was trying to find a ruling. Maybe make a sticky note about it?

griffinsclaw 07-26-2015 03:42 PM

Re: Adventure Time Munchkin Cheat Card
 
Quote:

Originally Posted by Subangelis (Post 1922221)
Understandable. My problem was trying to find a ruling. Maybe make a sticky note about it?

the post I linked is in one of the stickys for this board. "Sticky: (Updated 2/4/2015) Critical Links & Useful Information -- READ ME FIRST!!!"

MunchkinMan 07-27-2015 09:55 AM

Re: Adventure Time Munchkin Cheat Card
 
Quote:

Originally Posted by griffinsclaw (Post 1922222)
the post I linked is in one of the stickys for this board. "Sticky: (Updated 2/4/2015) Critical Links & Useful Information -- READ ME FIRST!!!"

Yes, I can't make a sticky extra sticky, unfortunately: I would love to force a user's first visit to these forums to go right to that thread, but that's not in the cards (or the code). Instead, we hoped the "READ ME FIRST!!!" might attract enough attention.

A rather important paragraph in that particular post, which is relevant here for answering the question, says:

Quote:

In all cases, the Item in question must be one you have in your possession legally, either already in play in front of you, or just played from your hand. If you need to apply more than one of the above options for the Item to work (a non-Elf trying to use the Bow With Ribbons with a Cheat! card does not have to have both Hands empty, too), that's fine. If there's an Item that fits all of these, I have a feeling the card wouldn't fit in with the rest because it would be too big, or it would need very small print and have to come with a magnifying glass.


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