Ultra Tech setting with shotgun, handling range and armor
Hi, my first post on forum YAY!
Some of my friends and I play a ultra tech setting somewhere in starwars. I am currenly considering a new character and begun thinking about using a shotgun, perhaps a Gauss CAW 18.5mm from UT 142 However it got me thinking. How do I deal with strong armored foes? The typical stormtropper have DR 50 torso, DR 30 on arms and 20-10 on head. Not that we meet them often, however I would like to be able to do something beside running away in fear. I noticed that there is armor piercing rounds, however not allowed in Gauss weapons. and other shotguns already suffer from lesser dmg..... Secondly can I somehow modify the shotgun to get lowered range to take advantage of the Shotguns and Multiple Projectiles rules in B409 ? for a more easy hit without going 20 yards away from my enemy (asumed shotshells from UT154 ) I really dont know if it is a decent weapon choice in UT, however it could be fun, and I always wanted to try it out. Note: I might be making a HRD human replica droid that may also be a doctor for the other players (meetbags) there proberly are not a ton of points for weapon training. |
Re: Ultra Tech setting with shotgun, handling range and armor
Quote:
You Are Warned. Quote:
That said, the classic anti-armor load for UT shotguns is the HEMP warhead from page 155. Takes DR 210 to stop it. Quote:
|
Re: Ultra Tech setting with shotgun, handling range and armor
A Hemp round should be sufficient overkill at 210 points of penetration against most lightly armored foes like that.
But overall the big benfit of the shotgun is the ease of hitting with shot at 135 pellets/second on lightly armored targets for a +7 to hit. But the 2d damage will not be enough if they have armor. But you can get a rof of 15 on the HEMP rounds too for +3 to hit.. for a LOT of small explosions all over the place form the high number of missed rounds.. so autofiring those in a place with burning materials/explosives/civilians gets messy... You should really have enough strength to carry a lot of ammunition, carry a lot of ready loaded clips and have fastdraw ammo. Shotgun ammo in the quantities that an autofiring weapon will chew through is heavy. |
Re: Ultra Tech setting with shotgun, handling range and armor
At TL10, an 18.5mm APHEx round can nearly bring down a starship. There are so many choices of ammunition type for a shotgun, other than shot—in a game with commonly-encountered armor, there's never a good reason to use shot.
|
Re: Ultra Tech setting with shotgun, handling range and armor
Quote:
Quote:
Quote:
Overall I would carry a LOT of hemp ammo.. and for even less Star Wars feel homing ammo is always good.. :) |
Re: Ultra Tech setting with shotgun, handling range and armor
Quote:
Also, 18.5mm fragmentation is really weak, so your 'low armored' targets had better be very, very low armored! |
Re: Ultra Tech setting with shotgun, handling range and armor
Quote:
And art say RCL 2, low range and +3 for rof and +4 for ground you are getting fairly many hits and couple of close misses(<5 yards) As in "uuh I use double/half the power and the weapon kicks as much?" Quote:
For any type of armor on enemy you need to use a weapon with any sort of penetration and get a hit. There are a very few things that fall in the category: "reasonable chance to damage with 2d and and unreasonable with 1d as UT armors go". In low tech settings there is a huge difference between the two as many LT armors are in the 5-8 DR range, but in UT even the 2 lb TL 9 Reflex Vest has DR 12. |
Re: Ultra Tech setting with shotgun, handling range and armor
Quote:
|
Re: Ultra Tech setting with shotgun, handling range and armor
Quote:
|
Re: Ultra Tech setting with shotgun, handling range and armor
HEMP and APEX rounds as previously mentioned are very useful. Also, consider the smartbaton rounds: they may not hurt anyone in armor, but when you knock a guy 5yds away from where he is standing, it's quite effective.
|
| All times are GMT -6. The time now is 08:59 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.