Re: [New Release] GURPS Social Engineering: Back to School
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Re: [New Release] GURPS Social Engineering: Back to School
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It is workable to require session CP to only be spent on improving abilities that were used in the session, although it tends to require a fair mount of book-keeping as a character gradually accumulates enough points in a skill to raise it a level. It is also workable to require some amount of training time per session CP spent, although this should be less than 200 hours. I've had reasonable results with requiring characters to spend 50 hours training each time they bought a new skill with session CP. |
Re: [New Release] GURPS Social Engineering: Back to School
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--- I am also considering changing the 'hours of learning' to 'uses', in regards to improving abilities. So: ...100 uses during life-or-death combat ...200 uses under the direct supervision of a qualified instructor ...400 uses if trying to improve by practicing exercises from a manual/etc ...800 uses if just doing it over and over again. Does this seem too easy? 1 CP for this many uses does not seem like very much. |
Re: [New Release] GURPS Social Engineering: Back to School
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Re: [New Release] GURPS Social Engineering: Back to School
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If so, then I expect he's used stealth or disguise/bluff skills many many times. If not...I am stumped. Non-the-less, he must have spent time practicing? |
Re: [New Release] GURPS Social Engineering: Back to School
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