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-   -   [LT] What if a weapon is in several categories? (https://forums.sjgames.com/showthread.php?t=135744)

Anders 06-21-2015 08:50 AM

[LT] What if a weapon is in several categories?
 
Low-Tech gives detailed rules for what categories of weapons cost when made Fine or Very Fine. Categories include thrown weapons, missile weapons, projectiles melee weapons in general, swords and others. Some weapons fall in more than one category - the Khopesh can be used with the Broadsword or Axe skill, the Spear can be a melee weapon, a thrown weapon or a missile, etc. What do I do when a weapon falls into more than category - what Cost Factor should I use? I suggest using the cheapest one, but I would like to know what the hive-mind (and the author) thinks.

johndallman 06-21-2015 09:11 AM

Re: [LT] What if a weapon is in several categories?
 
Use the most expensive one if you want the weapon to be fit for the most demanding usage.

Curmudgeon 06-21-2015 09:21 AM

Re: [LT] What if a weapon is in several categories?
 
Quote:

Originally Posted by Anders
Low-Tech gives detailed rules for what categories of weapons cost when made Fine or Very Fine. Categories include thrown weapons, missile weapons, projectiles melee weapons in general, swords and others. Some weapons fall in more than one category - the Khopesh can be used with the Broadsword or Axe skill, the Spear can be a melee weapon, a thrown weapon or a missile, etc. What do I do when a weapon falls into more than category - what Cost Factor should I use? I suggest using the cheapest one, but I would like to know what the hive-mind (and the author) thinks.

I'd think the most expensive as a minimum. As johndallman indicated, assuming the greatest cost factor represents the most difficult aspect to get correct, it should be the cost factor to go with. On the other hand, I wouldn't have a problem with an argument that said "add all the cost factors that apply together to get the final cost factor", on the grounds that it's more difficult to make something with multiple functions do all of them well. It's something along the line of, "Well, yes, it is a fine stabbing spear but now the balance is all wrong for throwing it."

evileeyore 06-21-2015 10:12 AM

Re: [LT] What if a weapon is in several categories?
 
Quote:

Originally Posted by johndallman (Post 1911935)
Use the most expensive one if you want the weapon to be fit for the most demanding usage.

This.


Alternatively use which one you want the bonus for.

Dustin 06-21-2015 10:34 AM

Re: [LT] What if a weapon is in several categories?
 
Don't get too hung up on which skill is being used, the LT rules for Fine/Very Fine (LT59) are classifying weapons, not the skills they're being used with.
Quote:

Projectiles, and crushing- or impaling-only melee or thrown weapons: +2 CF.
Fencing weapons, knives, swords, and missile weapons: +3 CF.
Other cutting melee or thrown weapons: +9 CF
Here, a spear is pretty clearly +2 CF, and the khopesh is noted in the text as being a "sword" in name only, so it would be 'other', at +9 CF.

Anders 06-21-2015 10:41 AM

Re: [LT] What if a weapon is in several categories?
 
But a spear can also be a missile, for a Spear Thrower.

chandley 06-21-2015 10:49 AM

Re: [LT] What if a weapon is in several categories?
 
Quote:

Originally Posted by Anders (Post 1911956)
But a spear can also be a missile, for a Spear Thrower.

In GURPS terms, that actually makes it a projectile. A missile weapon is a bow, crossbow, sling, like that. So improving your woomera is expensive... but the spear itself is still pretty cheap.

Dustin 06-21-2015 10:51 AM

Re: [LT] What if a weapon is in several categories?
 
Quote:

Originally Posted by Anders (Post 1911956)
But a spear can also be a missile, for a Spear Thrower.

In that case, isn't it a projectile? I think the woomera/atlatl/bow etc is the actual "missile weapon".

Anders 06-21-2015 01:49 PM

Re: [LT] What if a weapon is in several categories?
 
Yeah, I meant projectile. Sorry.

Peter Knutsen 06-21-2015 02:05 PM

Re: [LT] What if a weapon is in several categories?
 
Quote:

Originally Posted by johndallman (Post 1911935)
Use the most expensive one if you want the weapon to be fit for the most demanding usage.

Isn't there an underlying logic behind the rules, one that can be dug out, analyzed, and then applied to such questions as the one the OP is asking?

Anders 06-21-2015 02:07 PM

Re: [LT] What if a weapon is in several categories?
 
Yeah, as I understand it the cost for a Very Fine non-sword is through the roof because, historically, such items were very rare and you would need a specialist to make them. That might not apply to, say, dwarfs who like Very Fine axes thank you very much. If you combine DF and LTC2 (may God have mercy on your campaign), there's little point to using a sword at all. A Dwarven axe with a spike is strictly better than a sword with the exception of weight.

johndallman 06-21-2015 02:36 PM

Re: [LT] What if a weapon is in several categories?
 
Quote:

Originally Posted by Peter Knutsen (Post 1911992)
Isn't there an underlying logic behind the rules, one that can be dug out, analyzed, and then applied to such questions as the one the OP is asking?

I don't know. I was thinking in terms of the practical making of real objects, where (IME) trying to upgrade just one aspect is often quite hard, and doing the whole job better is more effective.

Kalzazz 06-21-2015 03:03 PM

Re: [LT] What if a weapon is in several categories?
 
A khopesh is an all metal sword like thing (as well as axe like thing) that already costs as much as a sword, making a Fine Khopesh should use sword costs

Celti 06-21-2015 03:13 PM

Re: [LT] What if a weapon is in several categories?
 
Quote:

Originally Posted by Kalzazz (Post 1912008)
A khopesh is an all metal sword like thing (as well as axe like thing) that already costs as much as a sword, making a Fine Khopesh should use sword costs

I agree with Kalzazz here; the high cost factor of quality axes, polearms, and maces isn't so much because they're harder to make, but because the base weapons are so cheap. An axe or mace is $50; a halberd is $150; a broadsword is $600! The khopesh at $450 should use the sword CFs.

Peter Knutsen 06-21-2015 11:20 PM

Re: [LT] What if a weapon is in several categories?
 
Quote:

Originally Posted by johndallman (Post 1911999)
I don't know. I was thinking in terms of the practical making of real objects, where (IME) trying to upgrade just one aspect is often quite hard, and doing the whole job better is more effective.

Anders may be onto something. It might be the case that GURPS has an implicit "UB-like" assumption about nobody historically made really awesome axes so therefore we'll give them a higher CF than for swords.

If so, that's a stupid rule and should be changed.

But it could be the case that it genuinely is a lot harder to make a Very Fine axe than a VF sword.

Flyndaran 06-21-2015 11:59 PM

Re: [LT] What if a weapon is in several categories?
 
Axes are naturally more forgiving of lower quality steel. But getting that super duper sharpness bonus requires proper sword quality steel, so I see why it should suffer a bump in price to that of expensive swords.

Tomsdad 06-22-2015 12:47 AM

Re: [LT] What if a weapon is in several categories?
 
Quote:

Originally Posted by Celti (Post 1912009)
I agree with Kalzazz here; the high cost factor of quality axes, polearms, and maces isn't so much because they're harder to make, but because the base weapons are so cheap. An axe or mace is $50; a halberd is $150; a broadsword is $600! The khopesh at $450 should use the sword CFs.

That was always my understanding, and in absolute terms a fine axe is still cheaper (+$450) to make than a fine broadsword (+$1,500)

As for deciding what weapon falls into what category I'd go by description of form, the khopesh even if it has axe like qualities in function, in form is still a weapons grade length of metal with a sharp edge so is a sword (it's priced like sword as well), if nothing else the first line in the description on LT pg57 is:

"A curved, sickle-like
slashing sword"

jason taylor 06-22-2015 03:28 PM

Re: [LT] What if a weapon is in several categories?
 
Quote:

Originally Posted by Anders (Post 1911933)
Low-Tech gives detailed rules for what categories of weapons cost when made Fine or Very Fine. Categories include thrown weapons, missile weapons, projectiles melee weapons in general, swords and others. Some weapons fall in more than one category - the Khopesh can be used with the Broadsword or Axe skill, the Spear can be a melee weapon, a thrown weapon or a missile, etc. What do I do when a weapon falls into more than category - what Cost Factor should I use? I suggest using the cheapest one, but I would like to know what the hive-mind (and the author) thinks.

One point is that a missile weapon would rarely be made Very Fine-it is expendable. There are exceptions of course like the Lone Ranger's silver bullets or the Black Arrow that killed Smaug. Most Very Fine weapons will be either hand weapons or the launch mechanism of a projectile weapon(I.E. a bow or a gun).

Flyndaran 06-22-2015 03:52 PM

Re: [LT] What if a weapon is in several categories?
 
Quote:

Originally Posted by jason taylor (Post 1912318)
One point is that a missile weapon would rarely be made Very Fine-it is expendable. There are exceptions of course like the Lone Ranger's silver bullets or the Black Arrow that killed Smaug. Most Very Fine weapons will be either hand weapons or the launch mechanism of a projectile weapon(I.E. a bow or a gun).

I doubt a hypothetical very fine bow would perform properly unless it fires very fine arrows.
One can only perform up to the weakest link in the chain of required steps.

jason taylor 06-22-2015 03:55 PM

Re: [LT] What if a weapon is in several categories?
 
At the least a bow is more likely to be Stylized then an arrow


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