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Infornific 06-17-2015 07:14 PM

Malediction with no range
 
Question about Afflicition w/Malediction that came to mind while commenting on another thread. Suppose you wanted an Affliction with the Malediction enhancement (Will v HT to take effect) but no range - if you want to Afflict someone else you need to touch them. What would be the appropriate Limitation or is this technically allowed by rule?

Nereidalbel 06-17-2015 07:19 PM

Re: Malediction with no range
 
Melee C. Optionally, throw in the 0 point feature to base it on a skill roll instead of your Will, making it [Insert unarmed skill here] vs HT.

Infornific 06-18-2015 12:05 PM

Re: Malediction with no range
 
Quote:

Originally Posted by Nereidalbel (Post 1910967)
Melee C. Optionally, throw in the 0 point feature to base it on a skill roll instead of your Will, making it [Insert unarmed skill here] vs HT.

Thanks - GURPS Character builder seemed to think that would create a different attack mode. I'm actually looking for a framework for a buffing type spell - i.e., the Affliction grants an Advantage and to "cast the spell" the mage has to either touch the target or cast it on himself.

Nereidalbel 06-18-2015 02:27 PM

Re: Malediction with no range
 
Quote:

Originally Posted by Infornific (Post 1911185)
Thanks - GURPS Character builder seemed to think that would create a different attack mode. I'm actually looking for a framework for a buffing type spell - i.e., the Affliction grants an Advantage and to "cast the spell" the mage has to either touch the target or cast it on himself.

"Different attack mode" in GCA means it's moving from your Ranged attack table to your Melee one.

The Benj 06-18-2015 05:32 PM

Re: Malediction with no range
 
I've done that as Melee, C, no Parry (-35%).

Anders 06-19-2015 06:02 AM

Re: Malediction with no range
 
You don't need Malediction - just go with "Based on Different Attribute" (p.B102).

Nereidalbel 06-19-2015 07:59 AM

Re: Malediction with no range
 
Quote:

Originally Posted by Anders (Post 1911439)
You don't need Malediction - just go with "Based on Different Attribute" (p.B102).

Malediction ignores DR, which is a very significant factor.

Donny Brook 06-19-2015 09:53 AM

Re: Malediction with no range
 
Quote:

Originally Posted by Nereidalbel (Post 1911469)
Malediction ignores DR, which is a very significant factor.

If its a buff, presumably the recipient won't be resisting anyway.

Brandy 06-19-2015 10:46 AM

Re: Malediction with no range
 
Quote:

Originally Posted by Donny Brook (Post 1911496)
If its a buff, presumably the recipient won't be resisting anyway.

It has to be a Malediction for the target to be able to waive the right to resist, per Powers, p. 40 under Beneficial Afflictions.

Donny Brook 06-19-2015 11:40 AM

Re: Malediction with no range
 
Quote:

Originally Posted by Bookman (Post 1911508)
It has to be a Malediction for the target to be able to waive the right to resist, per Powers, p. 40 under Beneficial Afflictions.

Oh, thank you. There's a lot to learn in GURPS.


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