Re: GM Secrecy and Metagaming
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Re: GM Secrecy and Metagaming
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ALSO, alot of that math should be sorted in the Design of the Encounter. You know the party AND the opposition before hand. YOu dont know exactly what they'll do, but you have a pretty good idea of what their ads/dissads/skills/gear are. That helps narrow the set of possibilities of what will happen and what math will be needed. Quote:
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Is it more plausible (for those of you who dig that sort of thing) that he know or NOT know the location of a Beholders gonads? DO these species of ogres have spleens? If you de-scent a were-feret while in feret form, and he changes back into a human and back again into a feret, does he come back with or without those scent glands? What bits are he missing in his human form? Body shape and musculature? Hippos top out about 9 yds/sec, Rhinos at 15 and Elephants at 12. Deer = 23 Gazelle = 15 Impala = 16 Bongo = 21 Zebra = 10 Horse = 15 And these are all mundane animals in our real dirt and meat world. The ranges are broad enough that Id say its relatively useless except to say 'faster than me'. Nymdok |
Re: GM Secrecy and Metagaming
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Re: GM Secrecy and Metagaming
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And I'm positing a very expert big game hunter / monster slayer, who has personal experience with a wide variety of enemy types. Probably don a tonne of dissections too. |
Re: GM Secrecy and Metagaming
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If you extend that into a sufficiently bizzare fantasy setting, and its a never been seen monster, where would you even begin to guess? How fast can a giant stampeding centipede move? Vs a Caterpillar? IF hese never seen them before, how can he even BEGIN to guess. Nymdok |
Re: GM Secrecy and Metagaming
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Re: GM Secrecy and Metagaming
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My point as I attempted to illustrate with real world examples is that Animals with similar shape and musculature can have a rather broad range of Basic Move, so in short: Of course YES, your Ranger with the Suitable skill in your Monster Hunters Game CAN make an 'Educated Guess' but, having never seen the animal before, there should be no expectation for him to be remotely close to accurate in that guess. Come to think of it, if hes THAT well versed on the topic, he'd know ahead of time that you cant reliably judge an animals move just by looking at it. Nymdok |
Re: GM Secrecy and Metagaming
And in my most recent battle, it was a starship boarding action, and I gave the marines and crewmen of each side "generic" stats. The opponents are regular marines, using the same standard issue body armor they've been using for a decade, using the same standard issue rifles. There wasn't much room for surprises, since everybody would know what the other side has, except for a particular person with above or below average stats. It also ended up using a flexible scale - in the big shootouts I often didn't bother with death checks, simply assuming "casualty," while every last thing was taken into account when in melee in a small room with a pair of hostile marines.
I also bent the rules once and ruled a rifle hit to the left hand, instead of crippling it, gave something like 1-2 HP of damage and -1 DX until it healed. (Or more accurately, for the rest of the battle, since sickbay would be setting any broken bones and that's where he's headed once it ends anyway, and that's far from the most important of his injuries.) Perhaps instead of a direct hit, it was a ricochet or fragment off of or from the barricade he was shooting over. |
Re: GM Secrecy and Metagaming
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Obviously anything magical will mess that up One thing thing studying the creature as it moves about in general way is one thing getting a look at it as it exerts itself are two very different things when it comes to making an accurate assessment. |
Re: GM Secrecy and Metagaming
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