GURPS Dungeon Fantasy Monsters 2: Icky Goo
If there's one thing you can never have enough of on a GURPS Dungeon Fantasy adventure, it's monsters. Sure, you need treasure, but without bogeys to fight – bosses and fodder, big ones and little ones, alone and in hordes – what would you kill to get it? ("My teammates, of course!" But never mind that . . .)A stagnant green pond Yet not all monsters are sentient creatures with excellent savings plans or well-developed hoarding instincts, or ravenous carnivores whose bone-strewn lairs are littered with the valuables of their prey. Some simply are – they're best described as "dangerous scenery." And no class of creatures typifies such ambient unpleasantness better than gunk that poisons, corrodes, or infects anybody who has the misfortune of encountering it. What would a dungeon or sewer or festering swamp be without many-colored globs of goo to block the adventurers' path, prove frustratingly immune to their attacks, and dissolve their flesh? With GURPS Dungeon Fantasy Monsters 2: Icky Goo, you can live the nightmare! Enjoy seven distinct categories of squidgy horrors: molds and fungi are two- and three-dimensional unpleasantness, respectively, that wait for delvers to blunder into them; slimes take the initiative and drip on people; jellies are slow-moving invisible stalkers; puddings are strong, swift predators; oozes are distressingly speedy puddles of rapidly dividing nastiness; and spore clouds are deadly miasmas that infiltrate the tightest armor. True to dungeon-crawl tradition, all come in a baffling variety of easily confused forms – and true to Dungeon Fantasy tradition, they come with all the rules you need to use them in play. The adventuring life just got a lot more disgusting! — Store Link: http://www.warehouse23.com/products/SJG37-0329 |
Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo
Why does the good stuff come out when im broke lol.
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Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo
I'm glad you consider it "the good stuff"! Fortunately, it'll remain available for as long as Warehouse 23 is a thing. ;)
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Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo
OMG! I been waiting for Monsters 2 since I went through monsters 1! Thanks for this to brighten my day!
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Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo
I bought it, and used it in my session last night!
I would not have thought a sessile fungus would prove such an interesting challenge. |
Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo
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Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo
While slimes and the like aren't usually a type of monster I'm interested in, my somewhat-recent examination of tinderboxes has given me a grand idea, so I'll be gleefully picking this up to adjust for such an evil action.
(Briefly, a common form of tender is dried-out fungus, spores and the like will often spend years dried out until they get a proper stimulus to start sprouting, many plants actually use fire to trigger growth, and DFM1 had an Elemental prefix. Combining these together, our intrepid heroes may well find themselves accidentally trying to start a fire using dormant Fire Goo of some variety, waking it up and having hijinks ensue. Bonus points if afterward they start searching it out for use as a Flaming Goo Grenade!) |
Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo
How many pages is it?
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Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo
Does this cover the correct form of Morph to use to represent an amorphous blob? Because that would make me purchase it instantly.
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Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo
21 pages (17 of content).
All of which seem to be full of painful puns. Truly, I think the puns are deadlier than the goo! |
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