[DF] Double-Shot / Adjacent Hex?
Hey guys
How have you handled the Double-Shot advantage from DF11:32 in your games? Since it is built as a Dual-Weapon Attack, going by the Basic Set, the attacked targets would have to be in the same or an adjacent hex. Yet in the descriptive text of the ability nowhere is it mentioned that the foes have to be in adjacent or the same hex. Thus my question: How have you handled Double-Shot in your games? Cheers Onkl |
Re: [DF] Double-Shot / Adjacent Hex?
I'd say the arrow arrow that travels the furthest has to pass through the same hex, or a hex adjacent to the closest target. You roll separately for each attack as usual, with each taking it's own separate range modifiers.
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Re: [DF] Double-Shot / Adjacent Hex?
The requirement that foes be in adjacent hexes applies only to melee attacks, which a bow shot notably is not. The way I see it, particularly for something as cinematic as DF, so long as both targets are in your front arc, you can attack both of them. You'll need Enhanced Tracking to Aim at more than one of them, however.
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Re: [DF] Double-Shot / Adjacent Hex?
I also don't make that requirement for melee, I require that there is no hex facing change between attacks. I also allow the Players to treat pole weapons as "two weapons" using both ends.
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Re: [DF] Double-Shot / Adjacent Hex?
I think I'll have to scratch the "adjacent" hex rule in my cinematic games and go with the stuff you implemented. The front arc makes sense, also the "not change facing" rule for melee makes sense as well.
Thanks all for your comments, they are very much appreciated! Cheers! Onkl |
Re: [DF] Double-Shot / Adjacent Hex?
Playing an archer with Double-Shot, I don't think I ever shot at two different targets with Double-Shot; the defense penalty and the chance to overwhelm their defenses with volume of fire are just too attractive.
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Re: [DF] Double-Shot / Adjacent Hex?
Quote:
With a bow double shot, however, a character would have no choice but to take the latter option. Quote:
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