Cortosis cost factor?
http://starwars.wikia.com/wiki/Cortosis
What CF might this have for a Star Wars campaign, it basically disables all but a select type of lightsaber for D3+2 minutes (my estimation) Also if any star wars buffs see this, is there any way to isolate ones self from the effects of the force. My character is an assassin specialising in killing jedis. A cortosis blade means the jedi is defenceless apart from their force skills. If I can make myself immune to all force effects for even a short time, this means they are utterly useless against me. |
Re: Cortosis cost factor?
I did a lot for a Star Wars game, which has been used by others to great effect.
In particular, I should note the following from pages 14-15 of that document: Quote:
Not sure what you mean by "isolate yourself from the effects of the Force". A strong Will will protect against the Jedi Mind Trick, of course, but I'm not sure the physical effects - Force Lightning or Force Push - can be protected against without DR. Resistance to Mental Force Effects should be treated like Resistant to Psionics in the Basic Set and expanded in Psionic Powers. To block the Force in an area, you could always have a pet ysalmiri. |
Re: Cortosis cost factor?
Cortosis varies a lot, depending on the author. I've read a few books where it shuts a lightsaber off, and just pressing the button turns it back on right away.
As for isolating yourself from the Force, you have a few option. Carry a pet ysalmiri with you, transfer your brain into a droid (likely a permanent transfer), originate from another galaxy, or, find a way to genetically modify yourself with the anti-Force gene from ysalmiri. Good luck with anything but the pet, though. |
Re: Cortosis cost factor?
Cost wouldn't be the major issue in acquiring weapons and armor made out of this stuff, rather simply FINDING it will be
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Re: Cortosis cost factor?
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Along the same lines, I'd probably interpret an ability to cripple a lightsaber for several minutes (as opposed to either the normal blade formation time or permanently until repaired) as a magical effect that might shut down in such a zone too. |
Re: Cortosis cost factor?
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The Cortosis in my campaign simply adds Hardened (enough to cancel out the Armor Divisor of an upgraded lightsaber) when its used to create the alloy but only in pure form it will disable a lightsaber (which can be turned on immediately but the user will be surprised for a moment). Cortosis also has a high resistance, not only against heat (or energy) but also against physical damage (at least what I've read in the Darth Bane novel). But this may all change with the new Canon rules from Disney. Cortosis is just part of a legend and might not exist at all. |
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Re: Cortosis cost factor?
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Even if you can make yourself outright immune, however, note that Jedi can still use the Force indirectly (unless you are able to somehow generate a large psi-static field of some sort). They could use the Force to rip the floor out from under you, to throw large objects at you, and so forth. Depending on the GM's interpretation, the electricity produced by Force Lighting might still be able to be conducted through a metal floor to zap you (although cortosis-weave boots would probably serve as sufficient insulation). |
Re: Cortosis cost factor?
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First thing the OP must do is determine what he wants to be canon for his campaign and make that clear to his players. With all the different novels with different approaches to the effects of materials, ships, the Force, or whatever, the GM must strip all non-existent features of cortosis. The cost (in credits) of cortosis will increase rapidly during the Old Sith Wars. Cortosis was used by both sides to make armor and weapons. Mines got depleted and gear made with cortosis obtained less cortisis (or costed enormously more). In GURPS, rarity does alter cp Cost, as seen in some (dis)advantages. When it is uncommon in the Old Republic, it is very rare during the Rise of the Empire (for example). |
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