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Sangtraït 05-04-2015 01:14 AM

Ritual Path magic
 
What is Ritual Path magic?
And where to find the complet rules?

Thank you!

Dalillama 05-04-2015 01:45 AM

Re: Ritual Path magic
 
It is an alternative magic system to the one in the basic set, described in Monster Hunters and Thaumatology: Ritual Path Magic.

Anders 05-04-2015 01:46 AM

Re: Ritual Path magic
 
Ritual Path Magic is a magic system created by PK for his Monster Hunters series. It is a flexible system, combining nine Paths (Body, Energy, Matter, etc.) with seven Effects (Sense, Create, Transform, etc.) and therefore requires quite a lot of GM intervention (as in saying "no" to players).

More information can be found in Monster Hunters 1 and in the dedicated pdf Ritual Path Magic. Ghostdancer has also written a lot about ritual path magic on his blog Ravens'n'Pennies.

PK 05-04-2015 01:47 AM

Re: Ritual Path magic
 
Quote:

Originally Posted by Sangtraït (Post 1896989)
What is Ritual Path magic?
And where to find the complet rules?

Ritual Path magic is a flexible magic system, in which each spell is crafted by the player using the rules in the book. This determines how much energy the spell requires -- and the magician must then obtain that energy by various methods (primarily by rolling against his Path skills to "gather" it).

You can find it on Warehouse 23: http://www.warehouse23.com/products/...ual-path-magic

(Note: As of 2:47 ET, Warehouse 23 appears to be down, but I'm sure it'll be up again in no time. If you get an error when you click on that, please just try again later.)

Sangtraït 05-05-2015 09:50 AM

Re: Ritual Path magic
 
Thank you for your kind answers. It's all clear now.

With so much information about GURPS (rules and webs and forums) it's difficult for a newbie to be aware of every aspect of this excelent roleplaying game.

Anders 05-05-2015 10:26 AM

Re: Ritual Path magic
 
We're here to help. And to get help. And have fun. :)

My thoughts: It's a fiddly system, and probably not for the beginning GM. You really have to know where the game-breaking effects are.

Pragmatic 05-05-2015 09:07 PM

Re: Ritual Path magic
 
There's been some good Pyramid articles on it, as well...

One of the most recent Pyramids had an article about (among other things; it was a VERY GOOD article...) how to have RPM and GURPS Magic in the same setting. So you can introduce players to it, and slowly move them over from GURPS Magic to RPM.

Kalzazz 05-05-2015 10:00 PM

Re: Ritual Path magic
 
Do you know where and in which Pyramid? I am curious about how to do this properly, I've been using RPM Magic and Magic Magic since I got MH1 a while back, and am curious on insights for it

Pragmatic 05-05-2015 10:23 PM

Re: Ritual Path magic
 
3/76, Hidden Knowledge. As an added bonus, it gives a system for making secret spells, like for magical styles, by altering existing spells.

Fred Brackin 05-06-2015 08:56 AM

Re: Ritual Path magic
 
Quote:

Originally Posted by Pragmatic (Post 1897594)
One of the most recent Pyramids had an article about (among other things; it was a VERY GOOD article...) how to have RPM and GURPS Magic in the same setting. So you can introduce players to it, and slowly move them over from GURPS Magic to RPM.

That assumes that the players would want to go in that direction. An assumption not to be counted on in all cases.

Kalzazz 05-06-2015 08:59 AM

Re: Ritual Path magic
 
I've had one player go from RPM to Magic Magic due to dislike of spellgen/spell loadouts


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