The D&D Monster Conversion Thread
I recently got permission to put Collective Restraint's GURPS conversions of D&D Monsters on the GURPS Repository (I am currently up to "Dragon, Black Wyrm"), and it occurs to me that there must be lots of people who have converted D&D monsters to GURPS over the years. Time to gather them all in one place! If you have converted a D&D monster to GURPS, please share it here so that I (or someone else) can put it into the Repository. If you know of any netbooks or other online documents, please share the links to it - we do need permissions by the individual authors of these documents, of course, but before we can get permission we need to know that they exist.
To clarify, what I am looking for here are "Dungeon Fantasy"-style stat blocks, not racial writeups - there is a section for that, too, but it's not the main focus of this thread. If you want to take your own stab at converting D&D monsters, a good source of them is the d20 SRD for the D&D 3.5 rules (some major iconic D&D monsters such as beholders and mind flayers are missing, but it's a good start), as well as the Pathfinder SRD - which is based on D&D 3.5 and has a lot of other "classic" D&D monsters from other sources. The following conversion guidelines have served me fairly well: GURPS ST = D&D Str GURPS DX = 10 + (D&D Dex modifier) GURPS HT = 10 + (D&D Con modifier) GURPS IQ = 10 + (D&D Int modifier) GURPS DR = (D&D natural armor modifier)/2 Of course, conversion is an art as much as it is a science - so if you have any insights of your own on converting D&D monsters, please share them! |
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
(The SJG fan site policy is, of course, displayed on the side bar of the wiki...) |
Re: The D&D Monster Conversion Thread
I recommend looking at the list of monsters included in Swords & Wizardry Core edition as a starting to figure out which creatures to convert first. And covert any missing creatures from that list first using the d20 stats as a guideline.
http://www.swordsandwizardry.com/cleanwpfilecore4.rtf That will cover just about all the core D&D monsters. From there the remaining d20 monsters can be converted. |
Re: The D&D Monster Conversion Thread
First, this is awesome.
Some of the monsters (like the beholder) seem to have a full description copied from somewhere. That may be a "summary" but it doesn't look like it. How do you feel about users editing contributions? Some of the monsters are missing DF stats (like combat rating). I would HIGHLY recommend you increase the font size on all legal disclaimers. It's more honest (IMHO). Also, I suggest putting a SJ Games GURPS banner with link to SJGames on the sidebar. It would look snazzy and be a nice "shout out" (also drawing some attention to the disclaimer). I was going to edit for you, but I did not have permission. My username is trechriron if you would like some help with admin/structure/main content. |
Re: The D&D Monster Conversion Thread
Quote:
Quote:
Quote:
Still, they represent "nonfunctional" aspects of the pages which won't be of immediate use to most users, and thus I think it's okay if they are in a smaller font. The WotC disclaimer, for instance, needs to be included in every D&D conversion-related page. Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
As for what creatures should be tackled first, that is of course up to everyone's own preferences - there have been so many iterations of D&D and d20, and so many published monsters, that nobody is going to be out of conversion work any time soon. ;) My own preference would be to finish the 3.5 Monster Manual first, since most of its creatures are available online in the SRD (which makes conversion work easier). In fact, I've created a subpage for that book which lists all the monsters that appeared in it, as well as links to any actual converted entries in the wiki. In time, I hope we will be able to add similar pages for other D&D "monster manuals"... |
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
It is probably fine to just ignore the difference in scale and set GURPS ST = D&D Str for the vast majority of creatures as long as you add Lifting Str if they are large. However without such adjustements for size you can get rather bad results for a lot of creatures. |
Re: The D&D Monster Conversion Thread
I just had a look at GURPS Dragons how they statted dragons there. Even the biggest "generic" dragon template, the "Monstrous Dragon" with SM +5 has a template ST of 30 and DR 7 - and no additional Lifting ST.
In contrast, the "Wyrm Black Dragon" at the Repository, which also has SM +5, has ST 35, and a DR of 16 (while the GURPS Dragons version only has DR 7). Thus, the GURPS ST = d20 Strength seems workable enough. Also keep in mind that the primary goal here is to create useful combat stat blocks - how much the creatures in question can carry is frequently a lesser concern. ;) |
Re: The D&D Monster Conversion Thread
An added idea:
Plenty of people have come up with converted D&D creatures, but many of them won't have the time to add them to the wiki. Thus, I've created a Google Drive Shared Folder where anyone can upload their own files with such creatures. Important - only upload files with conversions you have created yourself, or which the author gave you permission to use for this purpose. Furthermore, include the name of the author in the filename, so that we can give proper credit when adding it to the wiki. |
Re: The D&D Monster Conversion Thread
I've finished with adding the conversions by Collective Restraint.
What's next? |
Re: The D&D Monster Conversion Thread
Fine job!!
I joined the Wiki, trechriron, let me know where I can help out. I have the Pathfinder Bestiary PDFs. I think digging into 2, 3 and 4 would be fun. They have some cool monsters in there! Also, 5th Edition Foes for 5e has some great classic monsters in there. I will take a crack at a couple here this weekend, get my feet wet. :-) |
Re: The D&D Monster Conversion Thread
It sounds like dragons have been nurfed quite a bit since I played D&D.
Here you have the largest black dragon being 1 SM larger but 10 ST weaker than your average elephant. That sounds like a pushover for the 1000+ CP DF combat monsters that it should be built to face. The biggest black dragon in 2nd ed. was around SM +8. If the SM +2 dragon in Basic were scaled up to SM +8 using the rules in Fantasy p. 51, she would have 250 ST. Or if you want to not include the tail and fudge the size a little, you could call it SM +7 and go with ST 170. That seems about right. A claw will do around 28d. The SM +5 black dragon you're talking about is more like what 2nd ed. would call a young adult. Using Fantasy's method, he'd have about ST 80. I guess they don't make editions like they used to. Hypothetically, if a man-sized dragon has 8-13 ST, then a scaled SM +5 dragon should have 54-89 ST. Realism and consistency aside, if you just want to create stat blocks that are meant to serve as a certain challenge, I' think you still need much higher ST values on your epic monsters. Things like the largest dragons are not meant for 250 point, or even 750 point, DF characters IMO. Depending on the dragon color, I'd expect PCs to be in the 1000 - 1600 range to deal with great wyrms. Otherwise, what are those epic level characters going to do? It's the name of the game after all. |
Re: The D&D Monster Conversion Thread
Quote:
I've given you admin access. If you feel you are up to it, you can also come up with a better CSS scheme for the wiki - I've never gotten around to coming up with something better than the default scheme, and I don't have the time to delve into that. I have a test wiki for CSS/layout testing purposes - if you want, I can give you admin access for that as well, so that you can play around with it before testing it on the GURPS Repository. Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
Any suggestions for a formula? Perhaps increasing ST by +25% per size category above "Medium"? Thus we would get: Large: +25% Huge: +50% Gargantuan: +75% Colossal: +100% Also, what SM ranges should these D&D size categories represent? |
Re: The D&D Monster Conversion Thread
Quote:
Quote:
For comparison, the wyrm black dragon in d20 has: Size G -- 16-125 tons Str 35 -- base of 3,200 lb (ST 56), but increased to 38,400 lb (ST 195) for being a quadruped. Natural Armor 33 -- for reference, plate armor provides 8 points in d20, so even if you're using a linear conversion, it's about DR 25. Also DR 20/magic, so it's basically immune to nonmagical weapons. Attack Bonus +42, bite 4d6+12, a bunch of secondary attacks. This isn't all that convertible, but I probably wouldn't convert melee damage to lower than it is in d20, so at least 7d6 damage in GURPS. A first pass at conversion: Code:
Dragon, Black Wyrm (d20 conversion) |
Re: The D&D Monster Conversion Thread
I've decided that conversion guidelines should be a separate wiki page.
Naturally, this is still a work in progress. Apart from the discussion revolving around ST, another issue is how attacks requiring Will or Fortitude saves should be converted. They are afflictions, of course - but how should the resisting attribute be modified? I came up with the following: d20 save DC - GURPS Attribute Modifier 11 or less: +1 12-13: 0 14-15: -1 16-17: -2 18-19: -3 20-21: -4 22-23: -5 and so forth. |
Re: The D&D Monster Conversion Thread
Quote:
Also why use +1 for all low DCs? Should not a DC 5 effect be easier to resist than one with DC 8? |
Re: The D&D Monster Conversion Thread
Quote:
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
High point value characters in GURPS are also likely to have above 10 in some of their "saving throws". This is not certain because you have more freedom in how to make your character in GURPS, but they would certainly have the points to do so if they tried to give their character roughtly the same capabilities as a D&D PC. I don't think there are any DF character template with neither of HT or Will above 10 (probably not even among the 125 point henchmen templates). |
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
I tried out converting a creature and uploaded it to the google drive folder.
Wraith
Spoiler:
This is the first D&D creature I have converted so feel free to point out any mistakes I might have made or anything you would have done differently. |
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Is there some effort being made to normalize the monsters?
As someone noted, a D&D level 20 party taking on a dragon the size of a 747 is one thing. A GURPS party of 550-pt characters taking on the same dragon is just days away from being dragon manure... |
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
D&D characters (even 20th leveled ones) are not necessarily more powerful than GURPS characters, so I don't think such normalization attempts would be a good idea. |
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
Having said that, I wouldn't count out a party of 550-point characters against a 100 HP dragon. They have at least one action per combatant, easily bypassing the dragon in this regard, and will have loads of special abilities. |
Re: Flumphs
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
Just scale it down some, in other words. |
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
D&D 3E and later changed them to small reptilian critters very distantly related to dragons, which made them more interesting IMO. Frankly, there are already so many humanoids in D&D that it becomes hard to tell them apart. |
Re: The D&D Monster Conversion Thread
Did the same thing happen with "Troglodyte," which means chimp or early man?
|
Re: The D&D Monster Conversion Thread
Quote:
They remind me of the Cheshire Cat from Tim Burton's Alice in Wonderland, which I think is really great. |
Re: The D&D Monster Conversion Thread
Quote:
Kobold (-5 points) Attribute Modifiers: ST -3 [-30], DX +1 [20] Secondary Characteristic Modifiers: SM -2 [0] Advantages: DR 1, Flexible (Scales) [4], Infravision [10], Kobold Trickery 2 [10], Sharp Teeth [1] Disadvantages: Cowardice (12) [-10], Social Stigma (Savage) [-10] *Kobold Trickery adds to Lockpicking, Mining, Scrounging, Sleight of Hand, and Traps, as well as Alchemy rolls to create harmful or destructive materials. |
Re: The D&D Monster Conversion Thread
Quote:
22 points. Attribute Modifiers: ST -3 [-30]; DX +1 [20]. Advantages: Damage Resistance 1 (Tough Skin, -40%) [3], Dark Vision [25], Kobold Talent 1 (Camouflage, Engineer (Mining), Observation, Stealth, Traps) [5]. Quirks: Light Sensitivity (-1 to Per- and DX-based rolls in bright sunlight) [-1]. |
Re: The D&D Monster Conversion Thread
I couldn't leave this one undone:
Flumph ST: 10 HP: 10 Speed: 5.75 DX: 13 Will: 12 Move: 0 (See notes) IQ: 10 Per: 12 HT: 10 FP: 10 SM: -3 Dodge: 8 Parry: N/A DR: 3* Spikes (14): 1d-1 impaling plus follow-up 1d-2 corrosive. The corrosive damage keeps happening for the next 1d seconds, or until someone makes a First Aid roll to flush the wound. Reach C. Spray (14): The flumph shoots a foul-smelling jet 1 yard wide and 5 yards long. Anyone it hits with its jet must resist HT or be nauseated for a number of seconds equal to margin of failure. The smell lingers for 1d hours. Anyone coming within 30 yards of it must resist HT+2 or be nauseated for a number of seconds equal to margin of failure. Traits: 360° Vision (Easy to Hit); Acute Hearing 1; Acute Vision 1; Congenial; Flight (Air Move 3); Infravision; Mute; No Legs; No Manipulators; Pacifism (Cannot Harm Innocents). Skills: Brawling-14; Gesture-12; Observation-12; Stealth-14. Class: Mundane. Combat Effectiveness Rating: 21 (OR 17 and PR 4). Notes: Flipping a flumph on its back keeps it from moving. Truly lame. |
Re: The D&D Monster Conversion Thread
Quote:
Might as well throw Dominance in the list of Traits, thats what creates the Spawn in GURPS. |
Re: The D&D Monster Conversion Thread
How do you feel about us submitting our own monster? Is there a page for that?
For that matter, do you want to keep this strictly D&D conversion? How would you feel about me putting my guidelines for using RPM with DF on the magic section of the D&D pages? |
Re: The D&D Monster Conversion Thread
Quote:
Dominance works very differently than their spawn ability so I just gave them that ability without including the spawn trait (I noticed that many of the other converted monsters had such custom abilities without an official GURPS advantage). Perhaps there are some modifiers that would make the Dominance advantage close to the wraith's create spawn ability? |
Re: The D&D Monster Conversion Thread
Quote:
I think this is the page for any monster submission. :-) I imagine it's welcome. The repository was created so fans can share all their GURPS things. (All the things) (now with 100% more Memes!!) Quote:
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
Sure, Dominance needs some mods to work (mostly, just lots of Reduced Time), but for a monster write up, just noting it down gives GMs something to look up when the inevitable questions arise. Anyway, nothing broken about leaving it out, I just like completeness. |
Re: The D&D Monster Conversion Thread
I accidentally ended up putting my first attempt under the generic magic section, so I put a second copy under the D&D magic section. You'll probably want to either delete one, or make the two point to the same article if possible.
http://gurpswiki.wikidot.com/mag:ang...ungeon-fantasy http://gurpswiki.wikidot.com/mag:angle-s-rpm-guidelines Edit: NVM, I took care of it. |
Re: The D&D Monster Conversion Thread
Quote:
|
Re: The D&D Monster Conversion Thread
Quote:
Monsters submitted via the D&D Monster Conversion page will automatically 1. have "m:" as part of their page URL (to signify that they are Monster entries) 2. have the tag "dnd_conversion" so that the wiki knows it is a D&D/d20/Pathfinder conversion 3. have the appropriate legal disclaimer for either D&D or Pathfinder (depending on what form you used for submitting it). Monsters submitted via the "normal" Monsters page will have (1) but not (2) or (3). If you want to delve more deeply into how the wiki formatting works, be my guest - but in most cases all you need to know is on which page you need to submit your entry, and how to follow the instructions in the template (which should be self-explanatory). |
Re: The D&D Monster Conversion Thread
I just wanted to say that the collection of converted D&D monsters really helped me out yesterday.
In my "Cold Frontier" campaign, I had a "monster attack" random event for the colony. I hadn't prepared for this, so I needed to come up with a monster that could actually challenge the PCs on the fly - and the first thing that came to my mind was "dragon". Since a green dragon was the most appropriate for the region, I took the Mature Adult Black Dragon from the wiki and reskinned it slightly. Thus, the PCs heard reports that their miners in a freshly explored area had apparently disturbed some monster, and wanted to check it out. And when they traveled there by train, they saw the dragon approaching. What followed was an absolutely epic fight. It started with the gnome mage teleporting the nagaji ranger on the back of the dragon who then proceeded to stab the dragon while the dragon wanted to throw him off (finally succeeding when diving below the trees). Then the gnome teleported right onto the dragon's nose with the intention of throwing a fireball into the dragon's eye - only to fail his Fright Check and losing his lunch. Finally, the elf warrior mage twice evaded the dragon's clorine gas weapon by phasing out of the material plane while pummeling the dragon's skull with his greatsword, flying after him with Hawk Flight, and finally cutting off the dragon's neck. So just to reiterate: This is a great resource, and I hope everyone keeps contributing to it. |
Re: The D&D Monster Conversion Thread
Quote:
But feel free to take a stab at it. ;) |
Re: The D&D Monster Conversion Thread
Are you only converting monsters? I would be very interested in feats and advantages of the DnD/pathfinder classes :)
|
Re: The D&D Monster Conversion Thread
Quote:
Admittedly, it doesn't have a page for feats and advantages, but give me until tomorrow and I will try to whip up a "Power-Ups" subsection, which is probably how we should label feats and advantages of the D&D and Pathfinder classes (I likely won't be able to do this today, though - today it's too hot to think clearly around here...). We should probably start a separate thread for those, though - to keep this one focused on monster conversions. |
Re: The D&D Monster Conversion Thread
I'm working on lycanthropes at the moment, after which I'll work on the rest of Monsters & Treasure, then Greyhawk. Those monsters will take care of most of the core D&D monsters, once you take into account the monsters that are already in GURPS.
|
Re: The D&D Monster Conversion Thread
...further work on this from my side will have to wait for a while, due to sudden impending telephone job interview.
|
Re: The D&D Monster Conversion Thread
Quote:
What I think happened with the wyrm black dragon is that Collective Restraint took the D&D Strength score and set it to GURPS ST. The problem with that is that the dragon in question is so big that this relationship no longer holds, and this dragon should have ST 70 or thereabouts. Personally, I would go with the dragons Faolyn made unless you (or someone) beefs up this dragon. |
| All times are GMT -6. The time now is 04:24 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.