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-   -   The D&D Monster Conversion Thread (https://forums.sjgames.com/showthread.php?t=134578)

Rasputin 04-26-2015 11:41 AM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by abe ray (Post 1894636)
how would you fine people make the flumph anyway?

Without trying to actually do it, but working through a rough version:
  1. Start with the version of the flumph in the Tome of Horrors. I get something like ST 10, DX 13, IQ 10, HT 10. Subattributes are normal, other than Per and Will 12.
  2. The flumph is Small, about 2 feet athwart. Its sub-attributes aren't unusual at all, it has 6 points of natural armor, BAB +1, Weapon Finesse. It would be about SM -3, DR 3* (Tough Skin), Brawling-11, Innate Attack-11. Its skill points went into Hide 2, Listen 2, Move Silently 2, Search 2, Spot 2, so we'll give it Acute Vision 1, Acute Hearing 1, Stealth-14, Observation-12.
  3. It has Flight (Air Move 3) but doesn't move at all on the ground, so it has No Legs and No Manipulators. Its alignment (LG) and description as being "non-offensive" means some kind of Pacifism, like Cannot Harm Innocents. They like to be with others; Congenial? Chummy? You get the idea. Its Darkvision and Low-Light Vision would mean it can see well in the dark, which it needs being underground. Infravision is my guess.
  4. Its spikes are strikers, and so they do 1d-1 impaling plus follow-up 1d-2 corrosive. Reach C. The acid keeps dealing damage for the next 1d seconds, with the special effect that you can run it under water or someone can make a First Aid check.
  5. The spray from its, uh, let's not go there. Its spray is a jet that is 1 yard wide and has a range of 1/10, Acc 3. The victim must Resist HT or be nauseated for a number of seconds equal to the amount by which he missed the roll. Normally, DC 11 gives the resistance roll a +2, but I'm dropping that since in GURPS, to take effect, the flumph must hit, AND the foe must Dodge or Block, and he has to fail the resistance roll. D&D dispenses with the defense roll. I'll still give the +2 bonus to those folks who smell the lingering smell.
  6. Your call whether to give it Reputation -4 (Really lame monster).

Pragmatic 04-26-2015 11:46 AM

Re: The D&D Monster Conversion Thread
 
Is there some effort being made to normalize the monsters?

As someone noted, a D&D level 20 party taking on a dragon the size of a 747 is one thing. A GURPS party of 550-pt characters taking on the same dragon is just days away from being dragon manure...

Jürgen Hubert 04-26-2015 12:51 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Rasputin (Post 1894647)
[*]Your call whether to give it Reputation -4 (Really lame monster).

Pathfinder had some neat ideas about them - you can read them here.

Andreas 04-26-2015 01:19 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Pragmatic (Post 1894652)
Is there some effort being made to normalize the monsters?

As someone noted, a D&D level 20 party taking on a dragon the size of a 747 is one thing. A GURPS party of 550-pt characters taking on the same dragon is just days away from being dragon manure...

Great Wyrms are not appropriate opponents for small groups of remotely realistic humans at low tech levels. Such creatures are supposed to be able to fight entire armies. There are plenty of less powerful dragons in D&D that would make good opponents for 550-pt characters.

D&D characters (even 20th leveled ones) are not necessarily more powerful than GURPS characters, so I don't think such normalization attempts would be a good idea.

Sassy Psionic Space Squid 04-26-2015 03:40 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Andreas (Post 1894683)
Great Wyrms are not appropriate opponents for small groups of remotely realistic humans at low tech levels.

That's a strange thing to say about D&D.

Rasputin 04-26-2015 03:44 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Pragmatic (Post 1894652)
Is there some effort being made to normalize the monsters?

As someone noted, a D&D level 20 party taking on a dragon the size of a 747 is one thing. A GURPS party of 550-pt characters taking on the same dragon is just days away from being dragon manure...

I calculated the Combat Effectiveness Rating for about 200 monsters on the wiki; I'll let someone else get the practice on Jürgen's latest batch. I am not one for game balance all the darn time myself. Let 'em run.

Having said that, I wouldn't count out a party of 550-point characters against a 100 HP dragon. They have at least one action per combatant, easily bypassing the dragon in this regard, and will have loads of special abilities.

Rasputin 04-26-2015 03:50 PM

Re: Flumphs
 
Quote:

Originally Posted by abe ray (Post 1894648)
in 2nd edition dnd they did eat mice & rats, fyi

Flumphs explicitly do in 3e as well. Shunning hunting isn't Pacifism.

Anthony 04-26-2015 07:42 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Pragmatic (Post 1894652)
Is there some effort being made to normalize the monsters?

Apparently, as the wyrm dragon is grossly underpowered. Personally, I'm opposed to normalization, not everything should be viable for a given power level of PC, any more than it's reasonable to have a great wyrm dragon in a level 10 D&D game.


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