| Rasputin |
04-24-2015 06:07 PM |
Re: The D&D Monster Conversion Thread
Quote:
Originally Posted by Jürgen Hubert
(Post 1893997)
I've finished with adding the conversions by Collective Restraint.
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Someone needs to go through and dot the Is and cross the Ts. Namely, make sure Combat Effectiveness Rating is calculated, melee attacks have Reach, missile attacks have Range and Acc, added Weight where I could find it (it has a spot according to the SJ Games Bestiary stat block format in the formatting guide), made sure stuff like Class represents GURPS terms (like "Mundane") instead of D&D terms (like "Monstrous Humanoid"). I did this for about 200 monsters from sources I respected (like you, Faolyn, Mailanka, Bruno, one or two others), though looking back I don't think I managed to represent all of Mailanka's goodies right, and I'm sure I screwed up a few CERs early on. It sounds kind of tedious because it is, but if you do a few a night, it's good practice.
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