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-   -   The D&D Monster Conversion Thread (https://forums.sjgames.com/showthread.php?t=134578)

Jürgen Hubert 04-24-2015 01:30 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Andreas (Post 1894099)
2 DC per GURPS modifer seems like a good choice, but I would probably put 0 at DC 10-11. A basic level one commoner with 10 in all stats have a 50% chance to resist a DC 11 effect, while a GURPS character with 10 in all stats would have slightly more than 50% chance to resist an effect with a 0 modifier.

Most character classes will likely have some bonuses to their saving throws even at first level, though. And almost no d20 player character will have penalties to one of their saving throws, while having a GURPS PC with a 10 in HT or Will is readily conceivable.

Quote:

Also why use +1 for all low DCs? Should not a DC 5 effect be easier to resist than one with DC 8?
I don't think there are that many effects with a DC lower than 10 in the first place. DC 10 pretty much represents: "This is as easy to resist as possible", and the GURPS counterpart is an affliction which gives a +1 to the resisting attribute.

Andreas 04-24-2015 01:39 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Jürgen Hubert (Post 1894105)
Most character classes will likely have some bonuses to their saving throws even at first level, though. And almost no d20 player character will have penalties to one of their saving throws, while having a GURPS PC with a 10 in HT or Will is readily conceivable.

That is because the default assumption in D&D is that player characters are exceptional people. Average people just have ~10 in their attributes and classes that mostly give bad saving throw progressions.

High point value characters in GURPS are also likely to have above 10 in some of their "saving throws". This is not certain because you have more freedom in how to make your character in GURPS, but they would certainly have the points to do so if they tried to give their character roughtly the same capabilities as a D&D PC.

I don't think there are any DF character template with neither of HT or Will above 10 (probably not even among the 125 point henchmen templates).

trechriron 04-24-2015 01:49 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Jürgen Hubert (Post 1894082)
Well, you know the basics. ;)

I've given you admin access. If you feel you are up to it, you can also come up with a better CSS scheme for the wiki - I've never gotten around to coming up with something better than the default scheme, and I don't have the time to delve into that.

I have a test wiki for CSS/layout testing purposes - if you want, I can give you admin access for that as well, so that you can play around with it before testing it on the GURPS Repository.

Indeed. Furthermore, I added new forms which make use of the Pathfinder fan site policy (which differs from the WotC one.

That would be a good idea. Test first! As a tester, I appreciate that approach...

Andreas 04-24-2015 04:32 PM

Re: The D&D Monster Conversion Thread
 
I tried out converting a creature and uploaded it to the google drive folder.

Wraith
Spoiler:  

This is the first D&D creature I have converted so feel free to point out any mistakes I might have made or anything you would have done differently.

Sassy Psionic Space Squid 04-24-2015 04:42 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Jürgen Hubert (Post 1893971)
I just had a look at GURPS Dragons how they statted dragons there. Even the biggest "generic" dragon template, the "Monstrous Dragon" with SM +5 has a template ST of 30 and DR 7 - and no additional Lifting ST.

In contrast, the "Wyrm Black Dragon" at the Repository, which also has SM +5, has ST 35, and a DR of 16 (while the GURPS Dragons version only has DR 7).

Hmm, that's the most powerful GURP Dragon template? Aren't the strongest D&D dragons ludicrously powerful? Seems underpowered for that.

Anthony 04-24-2015 05:39 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Sassy Psionic Space Squid (Post 1894176)
Hmm, that's the most powerful GURP Dragon template? Aren't the strongest D&D dragons ludicrously powerful? Seems underpowered for that.

Yeah, GURPS Dragons seems to be mostly "these are dragons that are useful for 3e fantasy level campaigns". My rule of thumb is '5 ST per hex', and if that means a mountain that's actually a sleeping dragon has a ST of a million (a ridge 12 miles long or so), so be it. That's actually not that weird a size for a fantastic dragon.

Rasputin 04-24-2015 06:07 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Jürgen Hubert (Post 1893997)
I've finished with adding the conversions by Collective Restraint.

Someone needs to go through and dot the Is and cross the Ts. Namely, make sure Combat Effectiveness Rating is calculated, melee attacks have Reach, missile attacks have Range and Acc, added Weight where I could find it (it has a spot according to the SJ Games Bestiary stat block format in the formatting guide), made sure stuff like Class represents GURPS terms (like "Mundane") instead of D&D terms (like "Monstrous Humanoid"). I did this for about 200 monsters from sources I respected (like you, Faolyn, Mailanka, Bruno, one or two others), though looking back I don't think I managed to represent all of Mailanka's goodies right, and I'm sure I screwed up a few CERs early on. It sounds kind of tedious because it is, but if you do a few a night, it's good practice.

Rasputin 04-24-2015 06:15 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by robertsconley (Post 1893714)
I recommend looking at the list of monsters included in Swords & Wizardry Core edition as a starting to figure out which creatures to convert first. And covert any missing creatures from that list first using the d20 stats as a guideline.

Or just use the Wikipedia, and go book by book. Doing this makes a bunch of smaller lists, and it isn't as daunting to look at seven different lists of 40 monsters as it is to look at 280 monsters. Just go in order Monsters and Treasure, Greyhawk, Blackmoor, Eldritch Wizardry (which is mostly psionic monsters), Moldvay Basic, Cook Expert, then look at the SRD to fill in the gaps. It's a psychological thing, and lets everyone prioritize.

Jürgen Hubert 04-24-2015 11:40 PM

Re: The D&D Monster Conversion Thread
 
Quote:

Originally Posted by Andreas (Post 1894168)
I tried out converting a creature and uploaded it to the google drive folder.

Wraith
Spoiler:  

This is the first D&D creature I have converted so feel free to point out any mistakes I might have made or anything you would have done differently.

Looks good at a first glance. I've added it to the wiki.


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