Re: Star Wars: Light of the Cauldron
Egads. The balance issues with that have been tormenting me ever since Kromm clarified that it's legitimate rules-wise (if not mathematically). (Warning: Completely irrelevant-to-this-game rules rambling below. EDIT: I added spoiler tags to reduce clutter.)
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- But as I said, this is just me being buggered about buggy rules, and has no bearing on this game. |
Re: Star Wars: Light of the Cauldron
PM'd my sheet, my guy can go either way. A jedi of hunter. (or anything!)
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Re: Star Wars: Light of the Cauldron
Some updates have been made to the first two posts regarding rules and setup, taking into account some comments that have been made so far.
Notable changes: Addition of Rank to the Jedi Knight Template (note the cost has increased). Rules for setting up armour added. Rules for Meditation to remove DSP have been added. Moral Guidance is now counted as a bonus on the Meditation roll to remove DSP rather than on the WILL roll to avoid getting them in the first place. |
Re: Star Wars: Light of the Cauldron
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What if we don't want to play a character with force powers? Do we get extra points since force users get an extra 430 for force powers? |
Re: Star Wars: Light of the Cauldron
That's a completely different game he's talking about in the quoted post, where all PC's would have that template.
Jedi are not getting any extra points, and they have to buy a 43 point Jedi Template that doesn't include any ability to use the force, while eating up 20 points of the disadvantage limit. I've been working on a character... I might skip being a Jedi after all, as I'm not happy with what I'm coming up with. The Jedi code includes so much that there is little room for other disadvantages, and with the expense of Force Sensitivity and 16 Force manipulation skills... It's a really tight budget! It's one of the issues GURPS has to deal with that if you buy cool powrz, you don't have the points left for decent stats and skills. So you can be a capable person OR a Jedi, but not really both. |
Re: Star Wars: Light of the Cauldron
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Re: Star Wars: Light of the Cauldron
By the way, on that Psi Template, having five different 5 point talents is paying way too much... You should do a Universal Psi (Like a Cosmic Talent) for 15 points and be done with it.
I'm not familiar with Bio-Control or Electrical Control... And I would think Vision Based on the Detect would be a bigger discount as it includes limited Arc, and can't detect through solid objects... What is "Symbolic, +0%" ? |
Re: Star Wars: Light of the Cauldron
That's what I get for only skimming the posts.
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Re: Star Wars: Light of the Cauldron
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Bio-Control is more complicated. If you read GURPS Powers, in the section relating to the Control advantage, it notes that you cannot take Control (Person) because that would be Mind Control, for which there is already an advantage. This did seem to be a bit short-sighted, and the Bio-Control advantage covers the gap. This requires skin-to-skin contact and basically gives you control over someone's body, and a greater awareness and control over your own. This control does not let you, for instance, directly control muscles or anything like that, but does instead allow control of things like hormone levels, pulse, respiration, etc. The exact effects can be varied from inducing a hyper-regenerative state (Regeneration (1 HP per minute, costs 1 FP per minute)), through dropping someone into a coma, modifying their immune system, and various other options. Think about it as several dozen Afflictions lumped together as Alternative Attacks and with the Skin Contact requirement; I may have underpriced it drastically, but the fact that you need to work for an extended period rather than just having things happen instantly most of the time, does play a part. Quote:
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Re: Star Wars: Light of the Cauldron
A few notes on the jedi knight template. If you take it only you can not use the force, So I think force sensitivity 0 [5] needs to be added to that template. like wise the force skills needed. thats another 16pts (assuming you are only putting 1 point in each skill first) added to the template making it cost a bare minimum of 64 points to play a jedi. that leaves you with 86 points to create a character with (+50 from disadvantages). I also think that the nouns "force" and "self" could be dropped, force can be put in with energy and self can go to animal. the verb "communicate can be combined with sense.
Also what are the difficulties for the skills lightsaber, expert skill (lightsaber)? here is a slightly modded version coming in at 60pts Jedi Knight (60) Force Sensitivity 0 [5] Legal Powers (Jedi; International, covert investigations, relative impunity) [15] Legal Immunity (strict code of conduct) [5] Patron (Jedi Order; Extremely Powerful Organisation 25, Sometimes x1) [25] Rank (Jedi Knight) [10] Duty (The Force, The Order, The Republic, includes the Jedi Code) [-20] Moral Guidance 2 (+1/lvl to meditation) [2] One point in each of the following skills: [18] Lightsabre Expert Skill (Lightsabre)* Law (Republic) Philosophy (Jedi) Meditation Control IQ/VH Create IQ/VH Heal IQ/VH Move IQ/VH Protect IQ/VH Sense IQ/VH Strengthen IQ/VH Weaken IQ/VH Animal IQ/VH Energy IQ/VH Inanimate IQ/VH Mind IQ/VH Plant IQ/VH |
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