Re: GURPS Boardroom and Curia
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So, yeah, the rules for this sort of thing already mostly exist. There's probably a good Pyramid article or two expanding Social Engineering's treatment of various kinds of social conflicts in the context of B&C. The important thing, I think, is to keep the focus on the individuals involved rather than treating organizations as autonomous entities, much as, in Mass Combat, the mass of troops provides a set of costs and capabilities, but ultimately it comes down to individual leaders contesting strategies. |
Re: GURPS Boardroom and Curia
After "City Stats" and "Boardroom and Curia"......
It's time for GURPS Interactive History! http://www.sjgames.com/pyramid/sample.html?id=1705 Maybe not a supplement, but what about a Pyramid issue? :) |
Re: GURPS Boardroom and Curia
Does Mass Combat, Social Engineering, City Stats, and Boardroom and Curia handle differences in tech level between entities? Wealth adjustment? Lavish accommodations at TL so are not the same as TL 3. High tech used to overawe the natives, disparity in firepower/overwhelming numbers even with blasters taken into account...
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Re: GURPS Boardroom and Curia
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Re: GURPS Boardroom and Curia
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Re: GURPS Boardroom and Curia
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In the mean time, you look up XYZ Corp's data and see based on their wealth level and CR that their facility would have CCTV and rent-a-cops, plus their black research team is doing something with robots, so... killer robots is the surprise twist in the adventure and Bob's your uncle. |
Re: GURPS Boardroom and Curia
<wince> I don't like the "Zeroed" bit. It's going to encourage further misunderstanding of Zeroed with the words "At least initially". A Zeroed organization at the least should be able to persistently keep itself out of the mass media and remain unacknowledged by non-covert law enforcement.
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Re: GURPS Boardroom and Curia
...you know, this would have been very useful a few months ago before I started with the "nation building" aspect of my Cold Frontier campaign.
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