| OldSam |
03-06-2015 01:04 PM |
Re: GURPS Boardroom and Curia
Quote:
Originally Posted by Joseph Paul
(Post 1877712)
I would think that this would be resolved by either picking a trip point that would lead to declaration of war (Mass Combat) or going to a higher court (Court room drama or SE?) or by using Social Engineering rules to allow the leaders/functionaries of the various factions to thrash it out with threats, charisma, promises of payment or social transactions like advantageous marriages.
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Some aspects could probably be resolved that way... But, for instance, what is about the reputation? Let's say two political parties are facing each other as GURPS organizations in a conflict before an election. The question is who wins: a or b?
Now party a successfully manages to gain reputation. How does that affect party a? (e.g. New reputation b = Old reputation b - Reputation win a?) Or, as an alternative, making it the other way around: How do I handle a "negative reputation" campaign against the other party?
I'd say this kind of stuff is very important. Also the same mechanics could be used to handle "rumour" about a person, affecting his/her reputation (reaction rolls) etc.
Another example: How can e.g. company a make a win on the market against company b? Thus in GURPS terms, company a would increase the resources, while company b would lose some... These mechanics would definitely be very nice for my games. Really does not have to be very detailed (can be quite abstract), but there should be a good way to generally resolve conflicts.
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