Regeneration and Very Fit?
In a recent campaign of mine, a couple of my players got both Regeneration (1/sec, FP only) and Very Fit, and i was wondering if the whole "Recover FP at twice normal speed" applies with regeneration
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Re: Regeneration and Very Fit?
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Re: Regeneration and Very Fit?
Alright, thank you for the clarification
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Re: Regeneration and Very Fit?
So how would Very Fit and any level of Regeneration (FP or FP Only) work?
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Re: Regeneration and Very Fit?
I have disagree with Ghostdancer on this one. If the FP to be recovered is mundane FP use (not spell-casting of fueling powers/esoteric skills) both Advantages should apply.
With Regeneration (which includes Rapid Healing), I allow Very Rapid Healing for 10 points (the difference between Rapid Healing and Very Rapid Healing) to double regeneration speed (more accurately, to add HP/10, rounded down to a minimum of 1) to the number of HP they recover per interval. With the pricing structure of Regeneration, it's perfectly balanced to do so. I see no reason to treat Very Fit any differently. |
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Re: Regeneration and Very Fit?
Look at it this way... FP +10 will add 1 to your natural FP regeneration rate for 30 points.
Accessibility, Only for FP Recovery purposes, -XX% Has to be a pretty high limitation value. Also note that Rapid Healing gives a bonus to healing rolls, but does not change the actual rate of recovery beyond what that bonus provides, you need Very Rapid Healing for that. |
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Rapid Healing could work in parallel with Regneration but there would be no synergy per the RAW. You may construct House rules as you please of course. |
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