Flaming Aura
In the description of a fire elemental, his "Flaming Aura" or whatever is constructed using a Burning Innate Attack, with Aura, Always On, and (here's my question) Melee Attack (C). If I wanted a more powerful fire elemental, such that you get burned if you come within 2 yds, can I just change that Melee Attack (C) to Melee Attack (1,2)?
arne |
Re: Flaming Aura
I don't see why you couldn't.
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Re: Flaming Aura
It's rather silly to define Aura as "80%, but you have to have Melee at 30%" instead of just defining it as "50%, incompatble with Melee" if you can't vary the range.
I'd allow C-1 for -20%, but any of the other standard reaches would be wierd; e.g., burned at 2,3 but safe when I grapple that fire elemental. Instead, I'd give no discount at all for any longer reach I permitted. GEF |
Re: Flaming Aura
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Re: Flaming Aura
With a reach such as 2, wouldn't an area effect centered on yourself only be a better solution?
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Re: Flaming Aura
Area Effect with Emanation is what you need.
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Re: Flaming Aura
[QUOTE=sir_pudding] How would you make it continuous when activated until deactivated?QUOTE]
Actually I thought about always on. |
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