[SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevators'?
Greetings, all!
Sanitised Metabolism grants '+1 to reaction rolls in close confines (cramped spaceships, submarines, eleva- tors, etc.)'. Now, I'm wondering just how often the opportunity to benefit from it actually arises. Now it looks like a significant part of the time, it would be deliberately arranged: Sure, either you're on a submarine/spaceship, or not. But making sure the make the important requests when you 'accidentally' end up riding the same elevator as your target seems like a viable strategy. It also seems that at least half the time, it's easy to arrange a close approach when using Sex Appeal: as long as it's possible to get close to the target, either the +1 helps get a success at Sex Appeal (so you end up being a daring but very-well-reacted-to character), or it fails, and you get a Bad Reaction anyway (so you creep out the target one way or another, and it's extremely unlikely to make a difference). Thoughts on the topic? More viable cases of application? Thanks in advance! |
Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
Most hygienic people don't stink in elevators after only the few seconds to minutes it normally takes to ride them.
Stuck in one worrying for hours would raise the issue, of course. |
Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
I honestly find the +1 to be kind of weird. I expect it's actually "Won't get a -1 from accidentally farting or having BO, which is only noticeable in enclosed spaces," but that's really hard to adjudicate in game, so it becomes a +1.
Only, the very reasons that makes the random -1s for being a smelly human hard to adjudicate make the +1 rather hard to run as well. Basically, you get it whenever you DON'T fart or DON'T have BO in the sort of circumstances where doing so would get you a -1. |
Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
Humans evolved to produce stink above and beyond that automatic to all animals.
Only humans, chimps, and gorillas among primates have armpit stank, for example. Lack of stink is most assuredly inhuman, not merely lacking unusual odor. |
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We don't tend to think these people are aliens, monsters, or baboons. |
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People smell. Pretending we don't under any circumstances that won't add enormous amounts of perfume/chemical scent seems like some kind of cultural delusion. |
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Now, whether the intended mechanic was to offset penalties is an interesting question. But 'offsets a -1 penalty that is usually not factored into reaction rolls even when it might anyway' seems very meh compared to other Perks. Also, an interesting note is that Sanitised Metabolism isn't restricted to smell only. |
Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
Has anyone ever created its opposite? I think we all know or are ones that render bathrooms HazMat superfund sites, or need two or more showers on days of major exercise.
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Make them a vegan instead of a meat eater, and the effect is even easier to achieve. Quote:
A problem that's more periodic (terribly foul farts but not terribly frequent farts) could probably be tinkered together from Bad Smell and the Frequency of Appearance rules for reputation. |
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Perhaps it is just because I'm so picky myself, but it is a Perk I know I both wish I had and wish was actually a zero point feature of real humans. XD |
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For [1], you can get a +1 Reputation vs. Everyone that applies on a 7- (i.e. 1/6 of the time). Sanitized Metabolism has the other benefit of providing -1 to be tracked by scent. OTOH, using the +1 Reaction seems tricky, restricting it to less than 1/6 of all situations. I'm not sure how much less. |
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I can't smell forearms anymore, but can detect pit odor from nearly everyone when within one half foot. And OMG, do heavy meat eater emit stronger odors. That should be obvious to anyone not an anosmiac. But so do eaters of certain plant products like beans, asparagus, broccoli, etc. |
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There certainly is such a thing as comforting stink. My cat Timmay has shoulder blade B.O. but it's cute somehow. Oddly, losing my super sense of smell has decreased my social phobia. People aren't so unavoidably in my face bombarding my senses anymore. They're just sights and sounds I can ignore or turn away from. |
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I'm talking about GURPS increments and how a "minor" bonus in GURPS mechanical terms is often more significant in "fluff" terms. The sum total presented by a Sanitized Metabolism (that is, all the areas of your physiology it affects) need to be noticed to be impressive, and that is what close quarters does. "Impressive" perhaps sounding like too strong a term for a mere +1... but in real life it is definitely something you'd notice. Kind of like how an Attribute of 11 in the physical stats is usually not apparent unless you are around the person for a bit. |
Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
In many situations it might act as a supernatural feature like not sweating even in hot weather.
An episode of Monk involved UFO nuts thinking he might be an alien because of his over dressed odd nature coupled with his lack of noticeable sweating. |
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A note:
People seem to be overly focused on the sense of smell only. But Sanitised Metabolism, unlike a different Perk, isn't restricted to scent - it includes an explicit mention of a (more) perfect skin, at the very least. As a comparison, there's the Perfume perk, which just gives '+1 on reaction rolls where a pleasant smell makes a difference'. So it seems that Perfume has a wider application than Sanitised Metabolism. I'm not sure how to measure either. |
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I think the focus on smells comes from the fact that smell is a large social issue for most people. Its more offensive for many to be smelly than disheveled and odor has a greater impact on our reaction than many humans give it credit for. Look at how many hygiene products are focused on reducing, covering up or eliminating body odors. |
Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
I've been roleplaying for more than 20 years, and I don't think I've ever applied a penalty to players for doing the things that adventurers do.
Go through your gear list right now. Anybody see soap? A towel? Well, maybe you have a towel, at least it's a sci fi game. But seriously, considering all the time we spend in most games, even modern ones, marching in hot, sweaty armor, fighting, pooping in the woods, etc etc etc, we really should be taking diplomacy penalties. So yeah it's a mitigated penalty IMO, but it's mitigating a penalty that we never bother to apply. I treat it as equivalent to SOP: Keeps Clean. I even modded the Elf racial template to include it, on the grounds that I've never seen a smelly Elf with bad breath or bad skin. |
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Of course it varies depending on the character's personality. |
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('A leather Gladstone, vanity, or toilet bag holding comb, hairbrush, razor, toothbrush, soap, aftershave, shoe- polish kit, etc.') Then again, minimising the penalties/problems of lacking many of those items is what Sanitized Metabolism does. |
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One time I was playing a guy with Obsession (Personal Hygiene) (15-) [-2] in a supers game run by Mark Skarr, and we got into a fight with like 20 guys and some giant sapient gorillas that turned into a ridiculous bloodbath. I rolled exactly 16 on my self control roll, ripped off my clothes, and headed straight for the bathroom while everybody else was trying to perform First Aid on Doug's character and/or scram.
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My housemate has Squeamishness, and it can pop up in unexpected ways some time.
I can't so much as check my blood sugar near her because of the microdot of blood, for example. Weirdly, I'm the one prone to taking two showers per day. If I try to sleep without having had a shower within an hour or two, I feel as if covered in gritty oil. I feel normal standing up, but the moment I lie down... |
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This is another place where Sanitized Metabolism probably should help, though the obscurity doesn't warrant a price hike or the like. If you're an adventurer of some sort and you just haven't had a chance to stay well groomed, the effects are going to be a lot less problematic if you've got a Sanitized Metabolism. |
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Not sweating won't help if your clothes stink from all remnants of the outside.
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I'd imagined some forms of SM don't mean you don't sweat (which could be debilitating) but your skin lacks of the microbes and your sweat the chemicals that give it an offensive odor (or contain something that neutralizes them). |
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Cinematic perks usually have unrealistic aspects. |
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Thus my comment on 'etc.' in the grooming kit, which includes an assortment of other stuff. |
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What if we grant everyone a +1 reaction bonus if they make a point out of "cleaning up." Right? Like your character has freshly showered and is wearing fresh clothes and put on a bit of deo, brushed their teeth, etc. You might give them a +1 under those circumstances, provided it's appropriate to the circumstances. That seems like a reasonable course of action, if a bit of a simplification. Sanitized Metabolism, then, becomes a sort of exotic version of a SOP: "Assume I am always clean." The character always gets the +1 in circumstances where being well-groomed and freshly bathed would apply a +1, even if they wouldn't have access to the materials needed to clean themselves (because they are naturally clean and pleasant smelling). I think I could run it that way. |
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[QUOTE=Flyndaran;1850735Cinematic perks usually have unrealistic aspects.[/QUOTE]
This one isn't even cinematic, it is exotic. So allowing it for a human in even a cinematic campaign wouldn't be the norm. I remember this as a full on Advantage in 3e, first seeing it in Bio-Tech (I think). Doesn't mean that is where it first showed up, just where I first remember seeing it. |
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As I understood it the Perk doesn't make the character completely odorless. They (and their excretions) don't have a strong and/or unpleasant odor. It is still possible to track them by scent just somewhat more difficult. The Perk probably manifests differently based on what it represents though.
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Still much better than perfume, which I would find to be more of an OPH than perk. |
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Simply applying perfume I would agree was an OPH. Those chemicals stink, unlike the Perfume perk which gives you a +1 reaction bonus. |
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Also, it doesn't matter what explanation you use for the partial immunity - GURPS cares about effects, not justifications. |
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And there are things too fiddly to stat out. |
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But Seriously, I think a strong dislike of perfumes is more a Quirk for an individual character than an overall problem. Most people like perfumes, colognes, etc just not people that drench themselves in them or try to use them as a substitute for bathing. The latter would be OPHs. |
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