Generic
Hy
This is the situation: the dungeon is death for every bad stuff and a players class is Kid. He is fighting a monster that gets generic, meaning bad stuff includes losing classes. What happens if he fails to run away? Does he loses Kid first,meaning that he can die? Thank you |
Re: Generic
Wow. That is a very good question. I'm going to rule provisionally that adding Death to Bad Stuff means you deal with the other Bad Stuff first, then die, because otherwise a lot of Bad Stuff would be rendered irrelevant ("Die and then lose an Item"). However, this question is open for discussion, if anyone wants to make a counterargument.
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Re: Generic
That really makes the most sense. I would say that the better way to think of it is that the Dungeon adds, "Then, you die," to the end of the Monster's Bad Stuff. Or, some other better word choice to make it clear that Death is the intended result.
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Re: Generic
That were my thoughts as well. :)
We had a similar question regarding the Kid. Like when you are fighting the Medusa, there is death and your stuff is turned to stone, so no one gets it. If you are Kid does that mean that you just lose a level and nothing else happens or you lose a level and your stuff? We had different opinions on that because normally you only lose all your things when you die and here "die" turns to "lose a level". |
Re: Generic
The "your stuff turns to stone" replaces one of the normal Death rules. The Kid class replaces ALL of the normal Death rules, so the person gets to keep their stuff.
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Re: Generic
Thank you! :)
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