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Witch 12-09-2014 08:27 AM

Generic
 
Hy

This is the situation: the dungeon is death for every bad stuff and a players class is Kid. He is fighting a monster that gets generic, meaning bad stuff includes losing classes. What happens if he fails to run away? Does he loses Kid first,meaning that he can die?

Thank you

Andrew Hackard 12-09-2014 08:55 AM

Re: Generic
 
Wow. That is a very good question. I'm going to rule provisionally that adding Death to Bad Stuff means you deal with the other Bad Stuff first, then die, because otherwise a lot of Bad Stuff would be rendered irrelevant ("Die and then lose an Item"). However, this question is open for discussion, if anyone wants to make a counterargument.

MunchkinMan 12-09-2014 09:31 AM

Re: Generic
 
That really makes the most sense. I would say that the better way to think of it is that the Dungeon adds, "Then, you die," to the end of the Monster's Bad Stuff. Or, some other better word choice to make it clear that Death is the intended result.

Witch 12-09-2014 11:13 AM

Re: Generic
 
That were my thoughts as well. :)

We had a similar question regarding the Kid. Like when you are fighting the Medusa, there is death and your stuff is turned to stone, so no one gets it. If you are Kid does that mean that you just lose a level and nothing else happens or you lose a level and your stuff?
We had different opinions on that because normally you only lose all your things when you die and here "die" turns to "lose a level".

Andrew Hackard 12-09-2014 11:47 AM

Re: Generic
 
The "your stuff turns to stone" replaces one of the normal Death rules. The Kid class replaces ALL of the normal Death rules, so the person gets to keep their stuff.

Witch 12-09-2014 02:18 PM

Re: Generic
 
Thank you! :)


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