Long Term Relationships
In the process of putting together house rules for social stuff my eye now turns to long term relationships.
What are your impressions of Social Engineering's Continuing Relationships? What house rule have you come up with for this sort of thing? |
Re: Long Term Relationships
None whatsoever. I don't feel the need to subject character or NPC long term relationships to rule mechanics. Either they're in one or they're not, either they're stable or they're not.
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I'm not really interested in debating whether rules for long term loyalty, trust and whatnot are necessary, just in seeing what people who do think they would be useful have come up with. |
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Re: Long Term Relationships
Terrible idea. Cuts into game time. Sorry, what was the question?
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Re: Long Term Relationships
I don't see a need for special rules governing long-term relationships. A steady romantic partner can be anything from an Ally or Patron, to a Dependent, to an outright Enemy, and/or be the object of a Sense of Duty or Obsession, or nothing at all in game-mechanical terms, if they're an NPC, and are probably going to ignore stats and do what they want on this one no matter how good they are at playing otherwise if they're both PCs.
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I didn't specify romantic relationships. I wasn't using "long term relationships" as a euphemism for romantic relationships, I'm using it to refer to relationships which are long in duration. When I mentioned Social Engineering's Continuing Relationships I meant to refer to that, not to the Courtship subsection. I trusted that this wasn't necessary to point out but apparently it is. What have people thought of those rules in Social Engineering and especially the Personal Loyalty, Building Trust and Loyalty in Play subsections? Have you made any expansions or tweaks? Do you have another system that you prefer? |
Re: Long Term Relationships
I haven't seen the social engineering rules, but do love that they expand relationship dynamics.
For those who say no such rules are necessary, I would say, "yes, no rules are necessary... All gurps rules are optional." Honestly, my current regular group is modern characters trying to make their way in a post apocalyptic world... with hundreds of cliches of survivors with complex allegiances and power struggles. For me, social engineering rules would be very helpful. |
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