Revising Unarmed Combat Skills
I've been considering revising the unarmed combat skills (Boxing, Brawling, Judo, Karate, Sumo Wrestling, and Wrestling). My problem with them is the fact that five of the six skills share their names with styles from Martial Arts as well. So, my revision would be to rename the skills (but I'm having trouble with that)... Brawling is okay and Wrestling would become Grappling but the others I'm having trouble coming up with new (relatively simple) names.
I've also seen Luke's approach and I am sure other approaches have been taken. So, I was wondering if anyone (a) had suggestions on renaming the skills or (b) other approaches to revise unarmed combat skills they'd be willing to share. |
Re: Revising Unarmed Combat Skills
Some apocryphal thinking from one of the designers: I'd prefer to break everything down to functional skills! I'd suggest the following:
Considerations like being trained vs. weapons would rate as techniques or learnable advantages, not as skills at all. Smaller benefits, like needing only one hand to parry, would be perks. I wouldn't lend much thought to these latter things unless I were actually doing a paid revision, of course! |
Re: Revising Unarmed Combat Skills
Where's the tip jar?
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Hm. Just building on top of the base maneuvers, I'm thinking something like:
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Re: Revising Unarmed Combat Skills
So, I tried my hand at changing the skills but I found that cascaded into too many changes. My good friend Ghostdancer recently reminded me that the KISS principle is a good one (KISS meaning "Keep It Simple, Stupid" for those who don't know that).
So, renaming the skills seems easier. One approach I thought of was this... Code:
Original Skill Name ... New Name |
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Striking: Streetfighting Striking: Pugilism Striking: Finesse / Striking: Advanced Grappling: Basic Grappling: Finesse / Grappling: Advanced Grappling: Weight-based Not that I'm using 'advanced' in the sense of 'complex, difficult to master, multipurpose', not necessarily 'better'. Oh, and I think that the benefit/drawback sets of Boxing and Sumo are largely a result of historical coincidence - it seems like there are fewer styles that have exactly those restrictions, as compared to Karate/Brawling/Wrestling/Judo. |
Re: Revising Unarmed Combat Skills
Were I inclined to simply rename the skills, here's probably what I'd go with.
Brawling -> Brawling Boxing -> Pugilism Karate -> (Advanced) Striking Wrestling -> Grappling Sumo -> (Advanced Grappling:) Shoving Judo -> (Advanced Grappling:) Throwing In the list above, bits in parenthesis indicate the full name of the skill, what is outside of parenthesis is what the skill it typically referred to at the table. That is, a character with Karate-18 and Judo-16 would write on his character sheet "Advanced Striking-18" and "Advanced Grappling: Throwing-16," but in-game the GM would call for rolls against Striking and Throwing, respectively. |
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Still not sure what to do with Sumo - it's way too peculiar. |
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