Converting Avatar: The Last Airbender/Legend of Korra setting to GURPS
This is a simple question. I want to run a campaign based off of those two series eventually, should I simulate bending as psionics, magic... What should I simulate it as?
Furthermore what tech level do these two fit into? |
Re: Converting Avatar: The Last Airbender/Legend of Korra setting to GURPS
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Legend of Korra is fairly uniformly TL4+1. Republic City and other advanced areas are TL5+1. |
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I have the basic books plus Psionics, Magic, Horror, Space, High-Tech, and Bio-tech. |
Re: Converting Avatar: The Last Airbender/Legend of Korra setting to GURPS
There was a thread on this a while back:
http://forums.sjgames.com/showthread...ight=airbender As for TL, in Airbender the Fire Nation seemed to have some TL 5 (even a little bit of 6 if you count the tanks) tech but used bending for combustion so maybe TL 4+1, but the other nations seemed more solidly TL 4. In Korra, Republic City seems to be TL 6 without the need for bending. No guns for anyone still, but odd electric weapons, right? Been a while since I watched. |
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And yeah, those tech levels make more sense in my book. Now I just have to make the maps of the local areas the player characters will start out in. |
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Now that I think about it maybe Korra is TL 5+1. I was going by the automobiles and moving pictures without bending when I said 6. |
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You are probably going to want Powers, both for bending abilities (although not as much if you just use the system from Chinese Elemental Powers) and for spirits. |
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I do like the suggestion regarding hybrid animals, and I WILL include blood-bending and some other horrific elements in the hands of my villains. |
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I'll work on that, but might have to develop my own setting rules if I can't get access to those things. What about naming NPCs? What name generators and name meaning related resources can you guys recommend? |
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http://tekeli.li/onomastikon/ But also: http://www.ocean-of-storms.com/nameme/index.jsp http://www.behindthename.com/random/ Hope this help Celjabba |
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But sure, if Chinese Elemental Powers does that thing even better, then the OP should probably go for that. I don't have it, have very little clue how it does things. But I know GURPS Psionic Powers fits. |
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Psionics, in fiction, is usually depicted as an innate gift that only a few are born with and then the rest can't participate at all. At most a few percent of the population, and more likely a few per million. Quote:
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aslong long as you have the Power talent you have the excuse to buy other abilities in the power. That how you model latent powers, buy the talent but not the abilities. |
Re: Converting Avatar: The Last Airbender/Legend of Korra setting to GURPS
Regarding the mini-mecha in TLOK, what TL would they be?
And I forget but what kind of engines do the cars have? EDIT: Found out their gasoline powered. So is the Avatar world by the TLOK-era a TL 6 world or more like a dieselpunk world or what? |
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