[Low-Tech] Boating vs Shiphandling
What is the cutoff between the Boating (Sailboat) and Shiphandling skills? In Low-Tech, vessels up to the size of the 50' brig are listed as using Boating (Sailboat), but in LTC 3 the 30' dhow and fishing junk are both listed as using Shiphandling. I had supposed that Boating pretty much only applied to vessels that one could at least theoretically singlehand, and Shiphandling/Crewman was needed for vessels that need a multi-person crew, but this appears to not be the case, since there's no way that one person can run a 50' brig, for instance.
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Re: [Low-Tech] Boating vs Shiphandling
I think the cutoff is not the size of the vessel but crew. If it requires a crew it requires shiphandling.
Whoops: Just noticed your comment about the brig. Maybe it is the size of the crew? |
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You might check this thread. I think there was a discussion or something in there.
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That thread appears to initially agree with me, gruundehn and LTC3, and then bogs down into a wrangle about what skill would be used specifically to be the helmsman of a ship run with Shiphandling (I'd call it Seamanship, personally).
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My theory would be that the skill for the brig is in error.
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My own feeling has always been that Boating is for individual boathandling, and Shiphandling was for managing a crew. I'd go so far as to say that LT is in error with regard to a Brig, unless one can be feasibly sailed by one person (I'm not sailor of any sort). But that's where I draw the line in the game at any rate. |
Re: [Low-Tech] Boating vs Shiphandling
I will just say that any interpretation that requires the cox of a rowing eight to take Shiphandling skill jars with me very badly for aesthetic reasons...
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The brig in LT is debatable; at best it's at the upper end of anything that could be handled with Boating, and there's a fair case that it ought to require Shiphandling and Seamanship. There does seem to be a plausible zone of overlap, where big boats may sometimes be bigger than the smallest ships. It's a matter not of absolute size but of the organization of work. Bill Stoddard |
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Bill Stoddard |
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I suppose that works. The reason I happened to notice is that I've got a character who owns a ship, and I'm trying to work out what skills to use, but in the end it's up to the GM, I suppose.
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It's a highly skilled job, it just doesn't involve much physical effort, unlike everyone else in the boat. |
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To be honest, I'd probably go for the Sports (Rowing Cox) option in that case. It's a highly specialised sort of boating. But it's certainly not Handling a Ship. |
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Take just an ordinary rowboat. It can have half a dozen guys at the oars, and maybe one at the rudder, if it has one. But it's pretty obviously Boating. There's nothing in Boating that says it only applies to one-man craft. Bill Stoddard |
Re: [Low-Tech] Boating vs Shiphandling
So basically, if there's a guy in charge who doesn't physically help with ship operations, use Shiphandling/Crewman, but if the guy in charge helps physically, use Boating? That's an easy delineation to make. It might raise some eyebrows when it comes to sailors switching between Boating and Crewman based on if the captain is physically helping or not, but it works nicely for the captain.
Perhaps crewmen should use the better of Crewman or Boating? But that doesn't sit well with a sailor on a nuclear aircraft carrier performing duties with Boating. That break actually seems more problematic than the one between Shiphandling and Boating. |
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Boating/Crewman=Operation of the vessel
Shiphandling=Operation of the crew operating the vessel Might make more sense to think of Shiphandling as Crewhandling. And you can do both at the same time, Shiphandling and Crewman, you just get the "doing two things at once" penalty. IMO, you could have a version of Shiphandling to manage the crew of a multi-oared boat, but I would probably default it to Shiphandling as-is, since they're really accomplishing the same thing. My 2¢ (Sorry, no references right now.) |
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After rereading the two descriptions, I don't see Seaman applies to small craft - although if it did, it'd make life easier. Boating looks to include Seaman and Shiphandling, where for large vessels, the two are split. Boating does mention that you use Crewman/Shiphandling split when the vessel's "bridge" requires multiple crew and a captain:
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An important part of the cox's job is to assist the teamwork of the rowers, by keeping the time and advising them during the race: in the usual setup, the cox is the only one who can see all the rowers, and the only one who can see any of their faces. Eight-rower boats are always coxed, and can't coordinate well enough to make good speed without one. Coxless four-rower is a separate event from coxed four-rower and coxless is harder. Two-rower is sometimes coxed, but my impression is that it's just less useful for pairs. When people start learning to row in fours and eights, the first thing to learn seems to be the teamwork and taking direction from the cox. Every autumn on the River Cam, the sight of eights of freshman students completely failing to coordinate provides free entertainment. |
Re: [Low-Tech] Boating vs Shiphandling
I did competitive rowing at school, and I'd modify that a little. A team of eight competent oarsmen will take their time from the stroke (the rower closest to the stern), not the cox; the cox will tell him when to take it relatively easy and when to go for a sprint, but the stroke-to-stroke timing is his job.
So without a cox the eight can certainly make good speed, but what it won't do is go in anything like a straight line. |
Re: [Low-Tech] Boating vs Shiphandling
I'd really tend to solve this by making competitive rowing into two Sports skills ("Oarsman" and "Cox"), although I'd then allow reasonably generous defaults to and from Boating (Oared). The setup is so artificial when compared to practical, getting-from-A-to-B rowing that this doesn't feel like a kludge. I mean, we'd do cricket or baseball with Sports skills, not with uncomfortable distortions of Throwing and Two-Handed Axe/Mace.
I don't think that one often if ever sees coxing as a refined skill in itself outside of a sporting environment, so we don't really need Shiphandling for things too small to be called a "ship" with a straight face. The chap in the back of the pirate longboat yelling "Row, ye scurvy whoresons, or we'll all swing from a Navy yardarm!" at the mob on the oars is just using Boating (floated to IQ), or Leadership, or Intimidation. |
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In a larger craft, say a trireme, you have the skill of Crewman (Oarsman), which lets you act as crew on a large galley. But the same skill is used to steer the ship, because the tasks aren't so finely divided up game mechanically as to have two different skills. Probably the rowers base their rolls on HT, though, where the steersman bases his on DX or IQ. Bill Stoddard |
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