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Disliker of the mary sue 03-06-2016 09:53 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by Emerald Cat (Post 1986244)
I'm sorry, I don't follow. I can't tell what part of that quote you are referring to. Could you please clarify that?


I am assuming he is saying that there is a conspircy to misinform people of how real life science works.

David Johnston2 03-07-2016 10:42 PM

Re: Ideas Are Easy
 
Endless Summer: The player characters are living human beings in a setting where all living human beings are "children". The social status of "adult" only applies to people who have uploaded themselves into cybernetic hardware. The PCs are physically teenagers still attending "high school". More than 3/4s of their former classmates have already moved on to "adulthood". To put it another way, they died, at least as biological lifeforms. Now as the last holdouts the PCs are faced with a choice. Accept the future that has been laid out for them by their elders...or somehow run away from home. Will they flee to the the neoprimitive tribes who live as subsistence hunter-gatherers, the terrorists out to destroy every AI on Earth, or will they discover one of the sleeper ships that were were shut down and forgotten when Homeworld lost interested in anything outside.m

jason taylor 03-08-2016 01:07 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by Emerald Cat (Post 1986244)
I'm sorry, I don't follow. I can't tell what part of that quote you are referring to. Could you please clarify that?

There is not a wizard conspiracy in Hollywood? That sure would explain a lot you know.

ericthered 03-08-2016 10:19 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by David Johnston2 (Post 1986632)
Endless Summer: The player characters are living human beings in a setting where all living human beings are "children". The social status of "adult" only applies to people who have uploaded themselves into cybernetic hardware. The PCs are physically teenagers still attending "high school". More than 3/4s of their former classmates have already moved on to "adulthood". To put it another way, they died, at least as biological lifeforms. Now as the last holdouts the PCs are faced with a choice. Accept the future that has been laid out for them by their elders...or somehow run away from home. Will they flee to the the neoprimitive tribes who live as subsistence hunter-gatherers, the terrorists out to destroy every AI on Earth, or will they discover one of the sleeper ships that were were shut down and forgotten when Homeworld lost interested in anything outside.m

Its an interesting concept, but I'm thinking it'd make a better book than a game, at least without stirring up further trouble.

Bound by Steel:


Centrum has found a piece of common ground with infinity: Zone Beijing has begun investigating a line of theory on Faster-Than-Light Travel that will lead to parachronics. Stopping the Beijing AI will require both centrum's biowar expertise and infinity's broad Chinese language base. Both steel and a staging world have been declared off-limits.

The result is a hotbed of intrigue, political maneuvering, attempts at making contacts and actual work. On both sides people see this either as a fantastic way to finally get people on the inside or as a genuine attempt at peace. The mission is technically limited to locating the Beijing AI so it can be properly bombed, but that's proving tricky and to be the final move of a long game. And great care is required to not inadvertently help Beijing with his research.

This campaign works best in a setting with minimal ISWAT -- its a patrol game. Minor supernatural talents may be appropriate though.

David Johnston2 04-04-2016 11:53 AM

Re: Ideas Are Easy
 
For people who have a superhero campaign a mirror universe mini-campaign in which each player gets to pick out the good mirror of a supervillain they have encounter in an alternate universe where, for example the American civil war culminated in the legalization of slavery in all states, and police use waterboarding as a routine investigative technique.

crretin 04-07-2016 04:14 AM

Re: Ideas Are Easy
 
The night watch: A monster hunting game set in Victorian London with a crap ton of steampunk weaponry

ericthered 04-08-2016 03:20 PM

Re: Ideas Are Easy
 
Across the many spheres of reality, there are few cities that can compare with that of Ilrium. Its lofty glass towers glisten in the sun, as the great ships sail in the air around it. Placing mystic weapons and technology in the hands of the common man, it ruled over all of its sphere that mattered, and had colonies on other worlds, seeking out the minerals that enabled the automated workers, the holograms, the glass stronger than steel, the perfect weather, and the luxurious lives of its inhabitants.

And its days are numbered. The famed automotons, that promised wealth and prosperity for even the lowliest, and seemed to promise liberation from lives of drudgery, have been turned against their masters. Not all of them, but previously docile and indeed near-mindless workers have taken up arms against Illrium. The battles are fierce, but every human soldier lost takes years to replace, while new automotons can be manufactured. The mechanical army has been defeated several times, but it has always returned, spontaneously organized in a new location. Its not known when the city of glass will fall, but no one doubts that it will.

You have been chosen to preserve the Heritage of Illrium. A 'seed' of Illrium has been selected to journey to a new sphere -- one where the Automotons will not come. The sphere is newly discovered, and poorly explored -- Mystral Science will work on this sphere, but poorly. Once the portal is opened, the seed will enter, and the knowledge to reach that world will be destroyed -- if the automotons do not know of the sphere, they cannot follow.

The men sent as the 'seed' are very technically adept, skilled in agriculture, art, and science, including mystralism. Many of the members have 'mystral blood', able to function as one of the mystic metals themselves. A younger member of the royal family has been sent, with hopes to preserve the lineage.

The players will explore a new world, overcome the challenges of living in it, deal with social struggles that accompany any new society, and tackle the new magic and dangers of their new home.

I think I'm going to actually run this one.

David Johnston2 04-08-2016 04:23 PM

Re: Ideas Are Easy
 
The characters are immortals (starting from when they were all in a crowd listening as Jesus Christ made a certain prophecy) who fate or chance brings together ever few hundred years to do things like finding a hiding place for a certain cup in third century Britain, hunting a monster in 5th century Denmark, battling witches in 11th century Scotland...

David Johnston2 04-09-2016 11:57 AM

Re: Ideas Are Easy
 
A science fiction game where each adventure is based on the plotline of some classic story such as:

The characters are hired to find the cryonic capsule of a missing heiress in a missing ship.

An AI which claims to have been created from the recorded memories of one character's father accuses the character's uncle of having murdered him.

The characters are recruited by the planetary computer to help steal a bunch of freighters so that disgruntled robots can escape to colonize their own world free of organic control.

A group of under-equipped colonists are facing some kind of native creature that objects to their presence in its vicinity and comes every night to kill one of them.

A character get its hands on an item of jewellery that contains a super-compact AI with more than human intelligence that offers to help them conquer the galaxy. Also contact with it seems strangely addictive. And there's this weird old man who wants you to throw it into a black hole.

David Johnston2 04-14-2016 07:50 PM

Re: Ideas Are Easy
 
The characters all wake from their comas at the same time when the hospital's automated system for supplying the IVs of patients runs out. They are all desperately hungry and thirsty. As they search out food and water they find a few patients and staff wandering drunkenly around, apparently oblivious to the characters. Many of them have what look like recent untreated injuries and the staff seem to be clumsily and silently going through the motions of their day. As night falls, people who seem more active and alert come out whose eyes reflect oddly in the darkness. They pay a bit more attention to the characters but then pass them by. The next day, though, they hear strange moaning and then see a desperate child running from the zombies as they clumsily pursue her. If the characters intervene the zombies turn on them, and after that more and more zombies and night stalkers seem to be seeking them out. The characters begin to realize that that they are stronger and faster than they used to be, as well as almost impossible to kill. And as they encounter soldiers who want to capture them and stranger monsters, they manifest strange powers of their own. They seem to be immune to infection...but of course that's because you can't infect someone who is already infected.

woodchuck 04-15-2016 11:17 PM

Re: Ideas Are Easy
 
The "air" inside bubble wrap is a mild but totally addictive narcotic.

jason taylor 04-25-2016 12:58 PM

Re: Ideas Are Easy
 
Casablanca: 1942

The players are Allied agents assigned to make contact with Admiral Darlan and convince him to defect. They are to meet a representative in an establishment called "The Blue Parrot".

As it happens they have a native guide, an American expatriate turned resistance fighter that goes only by the name of "Rick".

crretin 05-09-2016 11:23 PM

Re: Ideas Are Easy
 
Agents of R.E.L.I.C: The age of myth has come and gone and in it's wake has left artifacts of great power, and in the modern day a secret organization is charged with the duty of collecting them in order to keep them out of the hands of those who would use them for evil. Basically James bond meets Indiana Jones.

tshiggins 05-10-2016 01:35 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by crretin (Post 2003994)
Agents of R.E.L.I.C: The age of myth has come and gone and in it's wake has left artifacts of great power, and in the modern day a secret organization is charged with the duty of collecting them in order to keep them out of the hands of those who would use them for evil. Basically James bond meets Indiana Jones.

Or the premise of The Librarian series, or Warehouse 13.

crretin 05-10-2016 03:58 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by tshiggins (Post 2004063)
Or the premise of The Librarian series, or Warehouse 13.

Well with a lot more global adventuring and Nazi punching I guess...

jason taylor 05-10-2016 07:07 PM

Re: Ideas Are Easy
 
Courtroom Drama: The ghost of Roger Bacon sues the Ghost of William Shakespeare for copyright violation.

Anders 05-11-2016 02:22 AM

Re: Ideas Are Easy
 
Visit the Plane of Elemental Music, where the worst thing to be is a one-note character!

Anaraxes 05-11-2016 12:46 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by Anders (Post 2004162)
Visit the Plane of Elemental Music, where the worst thing to be is a one-note character!

If it's "elemental", that might be the best thing. Interesting music is usually a more complex composite of individual musical elements. "Composite" is kind of the opposite of "elemental".

Besides, the Plane is still being torn apart by internal wars over which of the Elements of the Notes should be considered the root frequency (leading factions being for Elemental A or Elemental C), as well as all the dissonance created by trying to round up an army that either is or isn't in just intonation with their leader. And that was before the Cabal stuck their nose in with their A = 432 Hz nonsense to sir the pot.

Anders 05-11-2016 02:19 PM

Re: Ideas Are Easy
 
Well, I can see the idea struck a chord with you. There's just something there that resonates with people.

jason taylor 05-25-2016 10:32 PM

Re: Ideas Are Easy
 
The Allies have just bridged the Rhine and are reducing border strongholds one by one. The PCs are part of an OSS team assigned to infilterate Germany and prepare for the invasion. Possible plot threads include capturing fleeing Party officials, repressing the rumored "Werewolf" terrorist organization, negotiating with local leaders for surrender, and intrigue with the NKVD agents coming from the other direction with similar missions.

Daigoro 05-26-2016 02:33 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by jason taylor (Post 2008213)
The PCs are part of an OSS team assigned to infilterate Germany and prepare for the invasion.

Check out Icelander's thread from a few months ago about running such a scenario.

Here- [WWII/TS/Covert Ops/Weird War II] Götterdämmerung on Walpurgisnacht

ETA: Oops, sorry, I thought you were suggesting a Weird War vibe, with literal werewolves.

jason taylor 05-26-2016 11:46 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by Daigoro (Post 2008235)
Check out Icelander's thread from a few months ago about running such a scenario.

Here- [WWII/TS/Covert Ops/Weird War II] Götterdämmerung on Walpurgisnacht

ETA: Oops, sorry, I thought you were suggesting a Weird War vibe, with literal werewolves.

Nope. The Werewolves were an actual terrorist organization that was being organized when the threat of actual conquest of Germany had become obvious even to Nazis. They were ill-prepared and may have even been a plant to let the grandees get away but they used all the techniques and propaganda of allied resistance groups before they were repressed(including not only racism but the fairly traditional honor, territorial and sexual jealousy, and sense of defilement appealed to by such). They also as to be expected had no compunction about who they employed not only using women but child soldiers. In fact a lot was gotten from counterpartisan experience of their own, essentially being an attempt to turn the gamekeeper into a poacher. Not much came of them, for a number of reasons, for one thing Germany was in no condition to continue resistance and it isn' t really guerilla country anyway. They could have been a threat because the Allies were war-weary themselves and had a potential loyal opposition to worry about. And because the Western Allies were unlikely to use hostage taking removing one option the Germans had always used(peculiarly they could be as ruthless as any when they were only pushing buttons, but did comparatively few face to face atrocities), at least for the first year or so. The Werewolves did do some acts of sabotage and assassination but those were so ineffective(except to the victims) that they would have been a small picture in the general mayhem before law was restored. In fact, oddly enough, DPs could be more troublesome in their own way as many of those had lost the habit of law abiding and had an obvious and pardonable ax to grind and were desperate for basic necessity which could not be fueled in fast enough even by the famously efficient allied logistics of the time. Whereas mere neutrality could end the nightmare for Germans. But the Werewolves are interesting historically and their anticipation by intelligence was greatly feared at the time.

Apparently the name came from a popular revenge porn tale set during the Thirty Years War about peasants who would ambush soldiers and leave a werewolf mark on them.

That is an interesting thread too by the way though I wasn't thinking from the point of view of Weird War. Though that could spice it up to, and an exotic McGuffin wouldn't hurt at that.

David Johnston2 05-29-2016 12:54 AM

Re: Ideas Are Easy
 
The cold war swung out of control. The ICBMs launched on both sides. We were doomed. And then...someone intervened. A mysterious glowing form in orbit fired beams of energy in every which direction, shooting down missiles like skeet. It saved us. But now spies, soldiers, scientists, reporters...even priests are on a quest to try and figure out who and what is it is, and where it is and what it wants. Is it an alien? A god? A "superhero"? Can others share in the power?

David Johnston2 05-29-2016 12:01 PM

Re: Ideas Are Easy
 
The Time Tunnel idea applied to Infinite Worlds...but the world wanderers are NOT from Homeworld. Both Homeworld and Centrum are out to get them and find out where their own homeworld is so they can shut down the program before it discovers practical interworld travel.

Disliker of the mary sue 05-29-2016 06:45 PM

Re: Ideas Are Easy
 
Because the public outrage over a polticion taking money from some special interest group. A massive revolt happened and the end results were stricter rules for government. All congressmen and senators are now for the entire duration of their term to be put into a individual complete sensory deprivation tube, not allowed to speak to anyone or have any sort of sensation outside the tube. They are only let out for a brief moment to vote on bills and then as quickly as possible put back into the law tube. If they talk to anyone or even take a peek outside their tubes outside of a bill voting they will immediately be executed. As a result of this all politicians by the end of their term are pretty much severely traumatized by the experience. Very few speak out against it since very few people care about the human rights of politicians and overall society is mostly the same really except for the occasional weird law that is passed.

David Johnston2 05-29-2016 07:24 PM

Re: Ideas Are Easy
 
Er...you do understand that the point is ideas for campaigns, right?

Disliker of the mary sue 05-29-2016 07:40 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by David Johnston2 (Post 2009132)
Er...you do understand that the point is ideas for campaigns, right?

Yeah it was like something me and a friend joked about a setting for an rpg with weird dark comedy angle we were going for. It was a weird talk.

ericthered 05-30-2016 09:01 AM

Re: Ideas Are Easy
 
The adventure starts when a group decides they need to circumvent the limitations on politicians.

You can pick which side the PC's are on.

crretin 06-02-2016 01:47 AM

Re: Ideas Are Easy
 
In the year 3000 earth has managed to colonize mars, but a month after the colonies are complete a meteor strikes the earth, millions are devastated and the only way to keep the human species alive is to send who ever they can to the mars colonies. 20 years later the surface of mars has become a warzone as the many residents fight over resources. Basically Mad max meets The Martian.

jason taylor 06-06-2016 09:03 PM

Re: Ideas Are Easy
 
This is not an original idea, in fact it was adapted from canon:

There is a mutually genocidal Time of Troubles going on on Planet X of the Third Imperium. The characters are the Port Director and his staff and any other Imperial officials present.

The Starport is swamped with refugees, many of whom are spies for one faction or another. The hospital ER is being refilled as fast as new patients can be processed. And in general the Four Horsemen are having as good a ride as ever they have had.

The local Marine garrison is thin and any faction can capture the Starport any time it wishes. The Port Director is trying to beg more troops from the Duke among all the other resources he wants.

Any variation of this can be arranged.

David Johnston2 06-06-2016 10:06 PM

Re: Ideas Are Easy
 
"Worst Vacation Ever!" A hapless family just want to go on a vacation to Africa. But along the way one of them sees something strange...and suddenly everything keeps going awry. Thanks to the Illuminati their vacation is plagued by one mishap after another, until the GM has checked off every crisis in The Worst Case Scenario Survival Handbook: Travel. Including "Climbing Out of A Well", "Runaway Train" and "UFO Abduction".

ak_aramis 06-07-2016 12:53 AM

Re: Ideas Are Easy
 
Won the Trip!

You won the trip on the cruise ship. And once you get underway, you find out the aliens are going to harvest it.

You're to be fattened up... because they have a taste for flesh. Live primate brain... But you don't find that out until the ship launches. Mount your resistance...

David Johnston2 06-10-2016 11:10 AM

Re: Ideas Are Easy
 
Transhuman Stars: Redshirts!: The characters are an exploratory team for the Mandate, a highly conservative interstellar polity ruled by planetary computers who are programmed by copying the minds of elderly near death citizens into it. Most of them simply merge with the ruling intelligence but you are ones who refused to merge after your first deaths and are therefore re-downloaded into bioroid bodies and sent out in starships to explore new worlds and evaluate their suitability for human colonization. Biological bodies are better for that purpose since the colonists themselves will be biological. They are also better for making contact with biological sapient natives (or "lost" colonies) when those are encountered. When you die, you are reloaded from a ship-board backup into a new body and sent back down until the ship's captain (which is to say, the computer) is satisfied that the problems are understood.

Atomic Patrol: This is one is simple. Just combine Atomic Horror with Solar Patrol leading ultimately to the discovery of faster than light travel. They're pretty compatible.

crretin 06-14-2016 03:54 PM

Re: Ideas Are Easy
 
Mad World: In a typical European fantasy a war with another nation was getting out of control, a magical device was to be created to win this war once and for all, but the device malfunctioned, and while it did it's job of decimating the opposing side, the explosion it set off covered the entire world... now a shattered world wages war on each other for resources as dark and terrible magic stains the very earth. It's lord of the rings meets mad max in a world gone mad

ak_aramis 06-14-2016 04:59 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by crretin (Post 2013681)
Mad World: In a typical European fantasy a war with another nation was getting out of control, a magical device was to be created to win this war once and for all, but the device malfunctioned, and while it did it's job of decimating the opposing side, the explosion it set off covered the entire world... now a shattered world wages war on each other for resources as dark and terrible magic stains the very earth. It's lord of the rings meets mad max in a world gone mad

That actually sounds wickedly cool. Especially if there's a hollow-world.

crretin 06-24-2016 08:04 AM

Re: Ideas Are Easy
 
Olympus: Set in an alternate earth where aliens have come and proclaimed themselves gods, the players play as a resistance who has seen through their lies and fight against them

tshiggins 06-24-2016 09:42 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by ak_aramis (Post 2013700)
That actually sounds wickedly cool. Especially if there's a hollow-world.

It would be better if it took place at the end of a 1940s Weird War II setting. The Thule Society's ancient ritual happens to take place at the same moment as the Trinity test, as Imperial Japanese forces slaughter the Chinese by the thousands in Manchuria, and drench the Far East in blood.

Monsters erupt into the world, nations fall into ruin as horror infests the cities and stalks the countryside.

Tommy-gunners fight off monsters with increasingly rare silver bullets as armored Studebakers guard the deuce-and-a-half trucks that barely connect isolated, fortified towns in the Great Plains.

French Resistance fighters try to annihilate roving bands of broken NAZI troops, while SS strongholds vomit forth werewolves and other monsters clad in the ragged remnants of storm trooper uniforms.

Battered bands of Chinese nationalists reluctantly make deals with Maoists in an effort to destroy Japanese forces that use the blood of thousands to lure and tame nightmarish beasts, while monks in the ancient monasteries close their gates and grow silent. The remnants of the Black Sheep squadron provide increasingly infrequent air-cover along the Chinese coast as they beg for the fuel and supplies they need to fight their way across the Pacific, and return home.

David Johnston2 06-24-2016 04:57 PM

Re: Ideas Are Easy
 
Reign of Illuminated Steel: The Minds exist, but as secret Person of Interest style operators behind the scenes, each pursuing their own agenda of exterminating humanity, fixing the ecology, protecting humanity, pushing space travel or what have you. Even the ones who have nothing against humanity as such still take steps to neutralize threats to expose the secret and pull strings of government and corporate power. Having discovered signs of people being replaced by robots, isolated communities being experimented on, tampering with government decision-making, the player characters are drawn in to the secret war of the Minds.

ak_aramis 06-25-2016 05:47 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by tshiggins (Post 2015987)
It would be better if it took place at the end of a 1940s Weird War II setting. The Thule Society's ancient ritual happens to take place at the same moment as the Trinity test, as Imperial Japanese forces slaughter the Chinese by the thousands in Manchuria, and drench the Far East in blood.

Monsters erupt into the world, nations fall into ruin as horror infests the cities and stalks the countryside.

Tommy-gunners fight off monsters with increasingly rare silver bullets as armored Studebakers guard the deuce-and-a-half trucks that barely connect isolated, fortified towns in the Great Plains.

French Resistance fighters try to annihilate roving bands of broken NAZI troops, while SS strongholds vomit forth werewolves and other monsters clad in the ragged remnants of storm trooper uniforms.

Battered bands of Chinese nationalists reluctantly make deals with Maoists in an effort to destroy Japanese forces that use the blood of thousands to lure and tame nightmarish beasts, while monks in the ancient monasteries close their gates and grow silent. The remnants of the Black Sheep squadron provide increasingly infrequent air-cover along the Chinese coast as they beg for the fuel and supplies they need to fight their way across the Pacific, and return home.

And you had to go and ruin it...

tshiggins 06-25-2016 06:38 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by ak_aramis (Post 2016422)
And you had to go and ruin it...

Um. Sorry?

Frost 06-29-2016 06:36 PM

Re: Ideas Are Easy
 
The Touch of Death: low magic 'renaissance' fantasy/ muskets and magery.

The city republics of the peninsular stand on the verge of war with the Morin empire. Against the backdrop of popular panic a number of republican leaders are attempting to create a workable anti-Morin coalition. Their attempts have hit a series of major setbacks beginning with the attempted assassination of Aldous Den Vess, chief magistrate of Farne. Den Vess was greveiously wounded and survived only due to the magical intervention of a scholar diplomat from the distant western empire.

Now even as his allies rush to conclude a treaty Den Vess is under attack again, an unknown source has begun spreading rumors that Vess died in the attack and that the 'healing' performed by the westerner was in fact a reserection forbidden by religious law and that the occupant of the magistrates chair is not in fact a man but an undead abomination.

The PCs are Farnese soldiers or agents of the ruling council tasked with locating and silencing the rumourmongers and also (covertly) reporting to the council upon the status of their leader.

crretin 07-03-2016 02:50 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by ak_aramis (Post 2016422)
And you had to go and ruin it...

Yeah um hi? Let me just but in here and say, you don't have to take his idea if you don't want to, there's nothing stopping you from doing things your way.... so that was highly uncalled for...

David Johnston2 07-21-2016 08:51 PM

Re: Ideas Are Easy
 
The year is 1962 and the player characters are all white teenagers who have extraordinary physical and mental abilities. And they're all adopted. And they all just got a scholarship offer they never applied for. And someone's killing white teenagers who were adopted. And the FBI has them under surveillance. And an Israeli Nazi hunter is approaching them to show them pictures. And then someone tries to kidnap them...

(They're the product of Nazi genetic engineering experiments.)

jason taylor 07-29-2016 07:12 PM

Re: Ideas Are Easy
 
Empire A and Empire B are fighting a war to the death in the stars. The area on their borders is full of splinter groups(like cossacks on Earth) from each side.

The PCs are a trading ship trying to survive amidst this. They could simply trade or they can sign on as mercs or take their hands in espionage or what not.

This is kind of a Firefly situation except their are two big states instead of one. There are still lots of counterparts to the little polities we have in Firefly.

This could be set by the way in a recognized fictional setting such as Traveller: ISW, or the Imperial-Mereseian border in Technic History.

David Johnston2 08-12-2016 02:01 AM

Re: Ideas Are Easy
 
Exalted set in modern day Earth. As the characters awaken to their past life memories and Solar superpowers, they find themselves hunted by super martial artists, sorcerers and demonic entities.

Johan Larson 08-12-2016 07:01 AM

Re: Ideas Are Easy
 
You're on the street, homeless. You have little in the way of marketable skills, but you do have a mental problem(possibly a drug habit) and a few bags of odds and ends. It's raining and you are hungry.

Frost 08-12-2016 07:51 AM

Re: Ideas Are Easy
 
When I read this
Quote:

Originally Posted by David Johnston2 (Post 2028818)
Exalted set in modern day Earth. As the characters awaken to their past life memories and Solar superpowers, they find themselves hunted by super martial artists, sorcerers and demonic entities.

And
Quote:

Originally Posted by Johan Larson (Post 2028858)
You're on the street, homeless. You have little in the way of marketable skills, but you do have a mental problem(possibly a drug habit) and a few bags of odds and ends. It's raining and you are hungry.

My first thought was what if we combined the two?

jason taylor 08-12-2016 09:14 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by Johan Larson (Post 2028858)
You're on the street, homeless. You have little in the way of marketable skills, but you do have a mental problem(possibly a drug habit) and a few bags of odds and ends. It's raining and you are hungry.

That sounds fun. How about, you are a Dalit in 1730's India, all your kin just died of famine, and you do not have a drug habit because you are to poor even to buy drugs and forget how miserable you are for awhile.

Johan Larson 08-12-2016 10:41 AM

Re: Ideas Are Easy
 
We can make it worse!

You are solders. You fought; you lost. The enemy plucked out your eyes in vengeance, and sent you trudging home. One man in each squad got to keep one eye to find the way.

You've been on the road two days, and the landscape is starting to sound familiar.

Johan Larson 08-12-2016 11:26 AM

Re: Ideas Are Easy
 
You are superheroes, but you have inconvenient, embarrassing, or hazardous powers. Truth, justice, the American way and all that, but you can't be around people.

The team was founded by Bomb Boy, who can explode with the power of a 500 lb bomb on demand or whenever he gets a bit excited. The explosion doesn't harm him.

jason taylor 08-22-2016 01:09 PM

Re: Ideas Are Easy
 
You are all dignitaries in a small town just across the Rhine in 1945. Perhaps there needs to be a little whitewashing to make sure the players are satisfied that their characters are innocent with regard to the government's unusual project; probably just that they just happened not to be there and no one asked them about it one way or another though they may have heard People Whispering or an occasional cripple back from Russia. Your goal is to save your town. The flying Courts-martial will shoot you if you don't resist. The invaders will blow up your town if you do. The garrison commander can take either side. He might have a pigheaded sense of duty that turns a virtue into a vice, or he might be persuaded that there is no point to the war and his true duty lies in helping negotiate the surrender, which might conceivably include using the muscle he has on hand to keep away said flying courts-martial(I am not aware of anyone actually doing that but it would be a sensible thing to do). In any case your job is to save the town.

For added bonus give the town some picturesque Central European "chrome" like a chapel, a palace or castle, a beer hall, whatever. Don't make the stereotypes to absurd as this adventure is not a parody. Just whatever colourful things you would like to put there to manipulate the players emotion into wanting to save the town.

David Johnston2 09-05-2016 02:01 AM

Re: Ideas Are Easy
 
Startrekgate: It's the far future of the Star Trek universe, and between the founding worlds of the Federation having found ways to "transcend the material plane" or otherwise lose interest in the universe and the fact that interstellar travel has become very hazardous due to damage to the continuum from overuse of warp...well the Federation is about as real to your characters as Camelot.

But your colony has developed a new and "cleaner" method of interstellar travel, the Gates. Your job is to take one of the last working warp drive vessels belonging to your colony and carefully thread their way past the slowly healing rips in reality and the marauders who prey upon the remaining commerce and the undefended colonies, make trade agreements and plant your Gates in safe places.

tshiggins 09-05-2016 10:22 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by David Johnston2 (Post 2035992)
Startrekgate: It's the far future of the Star Trek universe, and between the founding worlds of the Federation having found ways to "transcend the material plane" or otherwise lose interest in the universe and the face that interstellar travel has become very hazardous due to damage to the continuum from overuse of warp...well the Federation is about as real to your characters as Camelot.

But your colony has developed a new and "cleaner" method of interstellar travel, the Gates. Your job is to take one of the last working warp drive vessels and carefully thread their way past the slowly healing rips in reality and the marauders who prey upon the remaining commerce and the undefended colonies, make trade agreements and plant your Gates in safe places.

Okay, this could be a lot of fun, and it's a great take on a Star Trek-style campaign, without actually being Star Trek.

Disliker of the mary sue 10-03-2016 09:02 PM

Re: Ideas Are Easy
 
Magic exist and since the age of enlightenment they had suppressed the knowledge of their existence. However some humans either by genetics, surviving an assault from a mage, or just random chance at times become a witch hunter. They lose all ability to see mages as human and forever feel a desire to hunt them down. No one knows why this exist, whether mages long ago ****** off some cosmic entity, a left over genetic trait from the anchiant days to combat the mages that sought to take over the planet, or if it some part of a cosmic balance. But whatever the case these humans dedicate their lives to hunting those of the magical kind once they are made aware of it's existence. They have a natural ability to sense when magic has been used recently, and they all have one quirk that gives them an edge to combat magic. One edge is being a cosmic blind spot, unable to be dected with divination or have their mind read, another can render magic unusable as long as a mage is in front of that witch hunters eyes, or one where ones form is immune to magical changes.

Your group is 3 to five newly born witch hunters recruited by a billionaire who is secretly organizing and funding a group dedicated to helping the usually isolated hunter with resources on tracking down users of magic and helping to hide their illicit activities from the law. Will you willingly become a murderer to fulfill a innate instinct or will you grow disgusted over time at these practices and grown beyond the compulsion to destroy magic?

David Johnston2 10-05-2016 12:03 AM

Re: Ideas Are Easy
 
On a tense frontier border zone claimed by both the humans in their metal hulled starships and the magic using "elves| in their living ships the characters are a mixture of outcasts and renegades from both sides who are the first to discover a new threat to both sides, a fleet of necromancers who take both the crew and the ships they capture and turn them into zombies...

My copy of GURPS Zombies arrived today, so naturally I started thinking about zombie spaceships...because that's totally irrelevant.

Disliker of the mary sue 10-06-2016 06:26 PM

Re: Ideas Are Easy
 
Your party conspired to murder a particularly unpleasant individual and had succeeded. However as corpse's heart stopped beating the body disapeered only to be replaced with straw doll. Unbeknownst to you this person was a fetch left to replace the real individual a true fae had taken. Now you are noticed by said true fae, and some other strange individuals (the local changeling community) is starting to stalk you.

David Johnston2 10-06-2016 11:01 PM

Re: Ideas Are Easy
 
The characters are all Demigods...at least that's what the Primal Order rules call them. But the All Father doesn't allow them to be called that. Once he was part of an entire pantheon, but when his brothers and sisters refused to acknowledge his supremacy he found a way to defeat them and bind them away in a hell where their power would feed his. So he does not acknowledge the characters as any kind of god. They are merely Servitores. Nor does he acknowledge that he personally fathered them on mortal women and he harshly punishes any hint that they are somehow more closely related to him than any mortal. He will transform them into monsters to roam a mortal plane, ravaging their civilizations, or enslave them to serve a mortal's every whim for as long as that mortal shall live, or bind them in chains to be tormented for decades. Or he'll punish any mortal or Servitore who the offending Servitore may care for. Even when they are not being punished, their essence is devoted entirely to answering the prayers of faithful worshippers or punishing areas which haven't produced sufficient devotion while the All Father makes war on another entire pantheon.

But now they have a problem. Prophets have been been informed that the All Father is not who answers mortal prayers. Increasingly worship is being directed not to the AllFather, but to the player characters. When the All Father notices, the characters will be lucky to be treated so mercifully. They may find themselves consigned to the hell of their aunts and uncles.

So they're faced with a choice. Stop the spreading worship before he notices, find a way to run away and hide, or unite with the All-Father's enemies and find a way to strip him of his enormous power.

Disliker of the mary sue 10-07-2016 06:00 PM

Re: Ideas Are Easy
 
The Kaiju once terrorized the earth decades ago, however with great sacrifice and the discover of magic or some super science thing they managed to gain a victory. While all of the Kaiju were dealt with, they did not die but instead they were reborn as humans. Now decades later these children are reaching their 20-40's and they found they could access a small fragment of their previous power. Some use it for good some use it for evil. Your party is a group of human Kaiju reincarnations drafted for a new law enforcement/ military initiative to use these people to protect human kind.

I saw an anime short on crunchy roll with the idea of Kaiju reincarniting into school girls and you know can transform into kaiju themed magical girls. This idea is of course wasted on typical anime school girl antics.

Anaraxes 10-07-2016 07:25 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by David Johnston2 (Post 2047603)
The characters are all Demigods...

How much of the backstory do the PCs know at the beginning of the campaign? The description suggests to me that the All-Father would more likely than not avoid telling the Servitors of their true origin. So the early part of the campaign might well be the PCs adventuring as straight-up powerful Servitors of the All-Father, while discovering as an apparent side benefit the background, their origin, and what happened to the previous pantheon, so that the PCs know that they have something to fear. This requires that there's some kind of being that remembers the original pantheon (and how do they know?), or some sort of physical evidence, either of which has escaped the All-Father's notice and/or wrath for some reason.

David Johnston2 10-07-2016 08:16 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by Disliker of the mary sue (Post 2047846)
The Kaiju once terrorized the earth decades ago, however with great sacrifice and the discover of magic or some super science thing they managed to gain a victory. While all of the Kaiju were dealt with, they did not die but instead they were reborn as humans. Now decades later these children are reaching their 20-40's and they found they could access a small fragment of their previous power. Some use it for good some use it for evil. Your party is a group of human Kaiju reincarnations drafted for a new law enforcement/ military initiative to use these people to protect human kind.

I saw an anime short on crunchy roll with the idea of Kaiju reincarniting into school girls and you know can transform into kaiju themed magical girls. This idea is of course wasted on typical anime school girl antics.

Ultra Kaijuu Gijinka Keikaku. Overly moe. The Ultra Kaiju Humanization project does it better.

Disliker of the mary sue 10-07-2016 09:39 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by David Johnston2 (Post 2047879)
Ultra Kaijuu Gijinka Keikaku. Overly moe. The Ultra Kaiju Humanization project does it better.

Yeah nothing I hate more then a wasted cool idea lol.

David Johnston2 10-08-2016 02:48 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by Anaraxes (Post 2047871)
How much of the backstory do the PCs know at the beginning of the campaign? The description suggests to me that the All-Father would more likely than not avoid telling the Servitors of their true origin. So the early part of the campaign might well be the PCs adventuring as straight-up powerful Servitors of the All-Father, while discovering as an apparent side benefit the background, their origin, and what happened to the previous pantheon, so that the PCs know that they have something to fear. This requires that there's some kind of being that remembers the original pantheon (and how do they know?), or some sort of physical evidence, either of which has escaped the All-Father's notice and/or wrath for some reason.

They'd have to learn most of it, but I'd warn them in advance that the All Father is vicious when questioned since that's something they'd have seen and in some cases experienced for themselves. Learning about the confined pantheon members is something that would have to be discovered in play since it is critical to any attempt to overthrow or escape the All-Father.

Disliker of the mary sue 10-08-2016 04:59 PM

Re: Ideas Are Easy
 
There has been sightings of clowns weilding sharp objects near elementry schools. your party are a bunch of people sick of it and decide to work together to chase that ******* out of town. Unforntayl the clown problem is much bigger then they think.

sir_pudding 10-08-2016 05:40 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by Disliker of the mary sue (Post 2048063)
There has been sightings of clowns weilding sharp objects near elementry schools. your party are a bunch of people sick of it and decide to work together to chase that ******* out of town. Unforntayl the clown problem is much bigger then they think.

Especially when you discover it's on a 35 year cycle...

jason taylor 10-08-2016 11:20 PM

Re: Ideas Are Easy
 
The characters are agents of the IISS taking an Empress Marvara into Vargr territory. Their job is to credibly pretend to be black market free traders dealing in underground goods while seeking intelligence on corsairs and their contacts.

jason taylor 10-14-2016 10:55 AM

Re: Ideas Are Easy
 
Just following D-Day, your Ranger team has an odd mission. You are to go through no mans land and find Corporal John Bryan.

David Johnston2 10-15-2016 02:56 AM

Re: Ideas Are Easy
 
Magical Girl Apocalypse: The characters are a team of fuku-wearing Japanese magical girls. But instead of being from a late 20th century suburb, you are in 1944, hunting demons released from confinement as their prisons are disrupted by the bombing campaign.

Johan Larson 10-15-2016 09:01 AM

Re: Ideas Are Easy
 
Need some cool sciency stuff for your screenplay but you don't know any science because you went to art school?

844-NEED-SCI can help. It's a service set up by the National Academy of Sciences that will connect you to a scientist in your area of interest.

The WSJ has an article here, but it's behind a paywall.

http://www.wsj.com/articles/scientis...ish-1452473839

You should be able to get through if you enter the title of the article into Google, and then click on the link Google gives you. That'll bypass the paywall.

crretin 10-21-2016 04:55 PM

Re: Ideas Are Easy
 
SAU: Special abductees unit: The players play alien cops sent out to a backwater planet called earth to stop illegal abductions that are happening there. pretty much an alien police procedural game with a little space western thrown into the mix

jason taylor 10-21-2016 06:50 PM

Re: Ideas Are Easy
 
Both Johnstam's and CCretin's are cool ideas.

jason taylor 10-21-2016 06:56 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by crretin (Post 2051819)
SAU: Special abductees unit: The players play alien cops sent out to a backwater planet called earth to stop illegal abductions that are happening there. pretty much an alien police procedural game with a little space western thrown into the mix

"Excuse me, sir, you say I am assigned to a planet that call's itself 'dirt'"?

"Yes, probbie, until recently most of them were agriculturalists and in poorer places they still are. Dirt was holy when the name was given out, get it? Now go do your job."

tshiggins 10-22-2016 11:10 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by jason taylor (Post 2051852)
"Excuse me, sir, you say I am assigned to a planet that call's itself 'dirt'"?

"Yes, probbie, until recently most of them were agriculturalists and in poorer places they still are. Dirt was holy when the name was given out, get it? Now go do your job."

"Besides, the first planet of every species is always called 'dirt' -- including yours. So don't get all uppity."

jason taylor 10-22-2016 02:04 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by tshiggins (Post 2051964)
"Besides, the first planet of every species is always called 'dirt' -- including yours. So don't get all uppity."

Less'n it's called "algae".

David Johnston2 10-24-2016 02:16 PM

Re: Ideas Are Easy
 
Dragon Age IN SPACE!: Space dragons. Darkspawn in ships infested by meat moss. Negative space wedgies that let hyperspace demons into the universe... Hey, if it was good enough for Warhammer...

jason taylor 10-28-2016 02:31 PM

Re: Ideas Are Easy
 
Traveller-Infinite Worlds Crossover. A crossworld agent from either side is found in Imperial space and questioned to the satisfaction of Imperial agents. The PCs are assigned to deal with the case, possibly to find as many dimensional ships as they can to reengineer them so the Imperium can get into the competition. They are to avoid being found by Centrum and Infinity naturally. They also must keep rival powers in their universe from finding out.

David Johnston2 10-28-2016 03:20 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by jason taylor (Post 2053310)
Traveller-Infinite Worlds Crossover. A crossworld agent from either side is found in Imperial space and questioned to the satisfaction of Imperial agents. The PCs are assigned to deal with the case, possibly to find as many dimensional ships as they can to reengineer them so the Imperium can get into the competition. They are to avoid being found by Centrum and Infinity naturally. They also must keep rival powers in their universe from finding out.

Well it would have to be alternate Centrum/Infinity with interstellar capability.

jason taylor 10-28-2016 06:50 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by David Johnston2 (Post 2053322)
Well it would have to be alternate Centrum/Infinity with interstellar capability.

That might actually be kind of cool. What if the Imperium captured a crossworld whats-it machine, and had the whole Imperium to hide it while they reengineered it? It could be played from either the Imperium's or Infinity's pov.

ericthered 10-31-2016 11:00 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by David Johnston2 (Post 2053322)
Well it would have to be alternate Centrum/Infinity with interstellar capability.

why would it need interstellar capability? Terra exists in traveler, doesn't it? You do loose the "No interstellar" Infinity limitations that way, but I'd still keep it small -- it gives infinity a reason to mess around in the Imperium.

In fact, I'd make jumping anywhere other than terra a technology which obviously is possible but that the math for is more advanced than a simple earth jump (certain numbers are no longer constants and must be figured out for each system).

Yes, You'd probably need to give infinity a slight tech boost, but it probably wouldn't be that much, and Infinity's internal security is FAR better than that of the Third Imperium.

Johan Larson 10-31-2016 11:06 AM

Re: Ideas Are Easy
 
This telepathy gun is lots of fun.

Some of my buddies like to set it to "orgasm" and shoot random strangers. I think the "enlightenment" setting is much more entertaining.

RogerBW 10-31-2016 12:25 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by ericthered (Post 2053905)
In fact, I'd make jumping anywhere other than terra a technology which obviously is possible but that the math for is more advanced than a simple earth jump (certain numbers are no longer constants and must be figured out for each system).

Yes, and I'd extend that slightly: a cross-world jump calculation includes several terms which vary substantially over interstellar distances, which both Infinity and Centrum have simply baked into their theories because if your position never alters by more than a couple of AU you can roll that into the uncertainty term and forget about it. So the next step along this path is the calculation per system, as you suggest; the next step after that is the new coordinate system to take this stuff into account automatically.

One slight drawback of this campaign: it gives up the "projectors only work on worlds on the leading edge of history" idea. This was introduced in IW for 4e (which is why Caliph has regressed, and Steel in Lost Worlds is at 2026 – and why there are some dangling references to a timeline called "Transhuman").


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