Re: Ideas Are Easy
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Sounds like great fun for the right gaming group. |
Re: Ideas Are Easy
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(I did a brief prequel adventure with my spouse for a cutesy forest critter SQUIRPS adventure featuring Biri the Squirrel. In that adventure, she saved the forest from the flatulent threat of a decomposing hill giant's half-submerged corpse. It was awesome.) Quote:
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Re: Ideas Are Easy
A standard D&D style dragon terrorizing a small town in the 20th century - American Midwest by default, but could be anywhere. Treat it like a monster movie and you've got something properly scary. It'd be a neat changeup got a Monster Hunters team, I think. They don't usually deal with bus-sized, flying, fire-breathing predators with human-level intelligence.
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Re: Ideas Are Easy
Recently finished a book and it gave me a probably untenable idea for my gaming group, well maybe not but not exactly what they usually like.
Fairly real early medieval times slightly larger then life but not much say at Arthurs or Charlemanges courts or something similiar. Magic/Gods/Myths are real but fairly weak in the real world but saints/wizards/shaman/spirits/gods can enter and take with them people to a parallel world where the reverse is true the physical less real than the mystical. To defeat malific influences in the real world you occationally need to get to the source in the parallel world or to acquire holy relics, spiritual guids and such possibly the same. Probably not revolutionary but there could be some nice mechanics with characters working somewhat differently in each realm and a brutal realism in the normal world, besides a very strange alternative world possibly in the lovecraftian way as in the book that inspired the idea. |
Re: Ideas Are Easy
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This makes wizard's towers nasty fortresses, but wizards not an immediate threat outside of their lairs. It also encourages going to the mystic realm to solve problems. |
Re: Ideas Are Easy
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Currently pinning down some ideas and striking a balance between mundane/mystic prowess of characters is going to be a cornerstone if it tilts too much in one direction all problems that can be solved by one side of the whole is going to be solved that way. Probably easiest to go with more mundane early and then have the mystic elements take more space along the way. Anyone having a good RPG source for the early days of the Carolingian Empire? |
Re: Ideas Are Easy
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(Build a fantasy character with (3e) CP somewhere around 10x Computer Programming skill... scale up or down to suit. Realm Magic might be good in 4e, since the core notion is magic-as-reality-editing, much like M:tA.) |
Re: Ideas Are Easy
So,after reading the sample for a book,it gave me an idea that I might develop more.
Far future, due to something making life on the surface unsuitable humanity is stuck in the skies on enormous sky ships for the past 1000 years, but every once in a while,a team has to make their way down to the surface,while avoiding dangerous lightening storms via parachuting to gather supplies,and on the surface there's many more dangers. |
Re: Ideas Are Easy
You're familiar with The League of Extraordinary Gentlemen, I presume.
Consider then, Tim Burton's League of Extraordinary Gentlemen, comprised of characters from across the myriad of Tim Burton's fine films. Or, worse yet, The League of Extraordinary Depps. |
Re: Ideas Are Easy
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Captain Jack Sparrow Ichabod Crane Edward Scissorhands Donald J. Trump Tonto John Dillinger |
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