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-   -   Ideas Are Easy (https://forums.sjgames.com/showthread.php?t=129537)

tshiggins 02-08-2019 11:04 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by ak_aramis (Post 2240124)
GURPS B&B car readily be repurposed to Rodentia instead of lagomorphs.

I'd play in this.

RyanW 02-14-2019 03:01 AM

Re: Ideas Are Easy
 
How about an alcoholic psychic jumper that is so familiar with the local jail's drunk tank that he can teleport to it while blind stinking drunk? Then teleports himself home once he's sober.

The police are reasonably happy to let him do it, as it keeps him out of trouble and they don't really have any way to stop him.

RyanW 03-11-2019 04:48 PM

Re: Ideas Are Easy
 
A kingdom cursed to see each ruler die on his or her firstborn's sixteenth birthday. Some think a childless ruler would be immortal, others think it would bring about some ill-defined calamity.

Flyndaran 03-11-2019 11:27 PM

Re: Ideas Are Easy
 
What a scandal when the official first born doesn't die.

RyanW 03-12-2019 12:57 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by Flyndaran (Post 2248024)
What a scandal when the official first born doesn't die.

Well, when the firstborn hits 16 and the king doesn't die.

King: My son is sixteen and I yet live. The curse is broken.
Queen: Yeah... Let's go with that.

jason taylor 03-27-2019 08:53 PM

Re: Ideas Are Easy
 
It is the 1980's and the Evil Empire is at it's crest. The Russians and Afghans are busy slaying each other (not to mention doing less gentlemanly things to each other) with great gusto. And the PCs are covert operatives for Someone that Does Not Like the Russians engaged in facilitating that.

A rogue Warsaw pact general has a load of Strela-2 manportable antiaircraft missiles for sale. As it is the CIA's orders at the time to do nothing so simple as shipping American ordinance, Soviet stuff is preferred because if it is captured the fiction that the local tribes stole it or bought it on the local black market is easier to maintain.

This mission goes in stages. You must negotiate the transfer, and get the stuff from Europe to the Northwest Frontier. This will involve several stages including forged orders to local officials (who may not care where it goes or even prefer that it go that way but who definitely do not want their names involved) as well as a quid pro quo to the defecting general. You also have to watch your own back as not everyone in your own government approves of this. Along the way you can meet colorful, valiant, and brutal Afghan chiefs; sophisticated Bondish gentleman-spies, or "guys that get things done" types, or both; tramp captains, cynical merchants-of-death, and all the stuff that goes into such work. You might even meet an outrageously hedonistic Congressman whose name shall not be mentioned...

Hint: this is based on a real CIA op. The seller was a Polish general, and one of his quid pro quos was a gravestone for his emmigrant grandfather which shows that you might have to think on your feet. This stage is a good time for the GM to come up with something interesting as a sidequest.

RyanW 03-28-2019 11:51 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by jason taylor (Post 2251544)
A rogue Warsaw pact general has a load of Strela-2 manportable antiaircraft missiles for sale. As it is the CIA's orders at the time to do nothing so simple as shipping American ordinance, Soviet stuff is preferred because if it is captured the fiction that the local tribes stole it or bought it on the local black market is easier to maintain.

This reminds me of an idea I had for a criminal game I never ran, set in the 1990s. The crew steal a shipment of smuggled weapons. They crack open the crates and find everything they expected - AKs, RPGs, ammunition, everything that a former Soviet officer suddenly deciding he really liked capitalism might have on hand to sell.

But then they get to the last crate. It contains a Soviet nuclear warhead. They realize they are about to be on everyone's list. And that the party who was expecting delivery (I was thinking a white supremacist militia group) was up to much more than expected.

RyanW 04-17-2019 10:17 PM

Re: Ideas Are Easy
 
A Stick of Paratroopers in King Arthur's Court

A C-47 gets lost in the cloud cover over the Cotentin Peninsula in the early morning hours of D-Day. Introduce over a dozen heavily armed troopers to your favored fantasy setting. It needn't be Arthurian England, but assume one of the men is a Twain fan.

Anaraxes 04-18-2019 10:38 AM

Re: Ideas Are Easy
 
Quote:

Originally Posted by RyanW (Post 2256628)
assume one of the men is a Twain fan.

Or a Pournelle fan. Or perhaps Piper, though Calvin Morrison didn't need any help.

ak_aramis 04-18-2019 03:44 PM

Re: Ideas Are Easy
 
Quote:

Originally Posted by Anaraxes (Post 2256701)
Or a Pournelle fan. Or perhaps Piper, though Calvin Morrison didn't need any help.

Fortschen fan wouldn't be a bad choice, either. (Lost Regiment series)


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