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-   -   [Basic] Skill of the week: Breaking Blow (https://forums.sjgames.com/showthread.php?t=129261)

Ulzgoroth 09-27-2014 06:19 PM

Re: [Basic] Skill of the week: Breaking Blow
 
Quote:

Originally Posted by sir_pudding (Post 1818878)
Okay, I'm a little confused. I read:

As meaning that you only take damage on a critical failure. What am I missing?

Hurting Yourself (B379). A devastating unarmed blow to a hard object is liable to be unpleasant.

EDIT: However, that's not really a special problem with Breaking Blow, except that anything you hit with it will probably be hard enough to trigger Hurting Yourself.

sir_pudding 09-27-2014 06:29 PM

Re: [Basic] Skill of the week: Breaking Blow
 
Quote:

Originally Posted by Ulzgoroth (Post 1818949)
Hurting Yourself. A devastating unarmed blow to a hard object is liable to be unpleasant.

Well, I suppose it doesn't explicitly say that Hurting Yourself doesn't apply to Breaking Blow, but does it need to? It does say that you suffer injury on a critical failure, or do you suppose that on a critical failure you are supposed to take [damage rolled]+[1/5 damage rolled (up to target's DR)]?

simply Nathan 09-27-2014 06:37 PM

Re: [Basic] Skill of the week: Breaking Blow
 
I usually just go with Forced Entry and allow its damage bonus to stack with Brawling/Karate/Weapon Master. I keep forgetting cinematic skills other than Power Blow and Throwing Art even exist.

Ulzgoroth 09-27-2014 07:06 PM

Re: [Basic] Skill of the week: Breaking Blow
 
Quote:

Originally Posted by sir_pudding (Post 1818952)
Well, I suppose it doesn't explicitly say that Hurting Yourself doesn't apply to Breaking Blow, but does it need to? It does say that you suffer injury on a critical failure, or do you suppose that on a critical failure you are supposed to take [damage rolled]+[1/5 damage rolled (up to target's DR)]?

Yes, it needs to say that if it means it. Saying you do take damage under one condition doesn't at all imply you don't take a different damage under a different condition.

Delivering both the Breaking Blow botch injury and any applicable Hurting Yourself injury on a critical failure would seem to be the most literal interpretation. But one could argue for just taking the injury specified by Breaking Blow in that case.

Otaku 09-27-2014 07:25 PM

Re: [Basic] Skill of the week: Breaking Blow
 
Quote:

Originally Posted by johndallman (Post 1818734)
I've never used this skill in a game: I recall a time when it would have seemed appropriate, but airship passenger cabin doors are too flimsy to make it necessary.

What have you done with this skill? Is its use confined to NPC little old men, or do PCs get to smash things with it?

No 4e experience with it (and no one was surprised). Saw some use in 3e and at least when following the rules correctly, ended up being underwhelming. 4e rules... aren't that different it seems.

Regardless, I think I'd rather this was handled via buying the appropriate Advantage as a Chi based Power... though as I have never built such a character, that isn't exactly a compelling, time tested stance. XD

David Johnston2 09-27-2014 07:36 PM

Re: [Basic] Skill of the week: Breaking Blow
 
Breaking Blow is excellent for helping make high strength cost effective for people with superheroic point budgets.


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