| Dragondog |
10-02-2014 01:45 AM |
Re: Using the Pathfinder Kingdom Building rules with GURPS
I was targeting a small town and what it would look like after 40 years, but allowing the rules to direct its growth in whatever way. The only house rule I made was to increase the chance of an event to 100% if there wasn't an event in the previous month.
After 25 years it has reached the upper limit of a large town and if I continued it would likely turn into a small city. But 300 turns should show you something of how these rules work.
I should probably add that changes to stats listed in parenthesis are temporary and changes listed in brackets are permanent.
Code:
1. BP+1. Terrain Improvements: Farm, Road. Build Monastery and Mansion. Holiday = 1. Promotion = Token. Taxation = None. Tax = 5BP.
2. BP+1. Terrain Improvements: Fishery. Build Pier. Tax = 12BP. Event: A wealthy immigrant built a noble villa.
3. BP+1. Build City Wall. Tax = 8BP.
4. Unrest +1, but the Royal Enforcer dealt with it. Tax = 6BP. Event: Boomtown (Economy +1; Corruption +2).
5. BP+1. Tax = 13BP.
6. BP+1. Tax = 14BP. Event: Good Weather (Economy +2, Loyalty +2, Productivity +2)
7. Unrest +1, but the Royal Enforcer dealt with it. Tax = 12BP.
8. Unrest +1 and the Royal Enforcer failed to deal with it, Loyalty -1. Tax = 8BP. Event: Monster attack and the monster was dealt with. Noblesse Oblige built a park.
9. Unrest +1 and the Royal Enforcer failed to deal with it, Loyalty -1. Holiday =6. Tax = 10BP
10. Unrest +1, but the Royal Enforcer dealt with it. Tax = 10BP. Event: Natural Blessing (Stability +4). Justice Prevails on the criminal elements who have terrorized the town the last few months. [Law +1, Loyalty +1, Crime -1, Unrest -1]
11. Unrest -1. Tax = 13BP
12. BP+1. Tax = 10BP. Event: a Plague was dealt with. [Stability -2, Treasury -2BP]
- 1 year
13. Unrest +1, but the Royal Enforcer dealt with it. Tax = 11BP. Build Sewer System.
14. BP+1. Tax 14BP. Event: Unexpected Find (Medium Magic Item)
15. BP+1. The magic item found, turned out to be a Flame Tongue and was sold to one of the heroes in town. Tax 10BP
16. BP+1. Tax 14BP. Event: Smugglers [Corruption +2, Productivity -2, Treasury -2 BP].
17. BP+1. Tax 12BP.
18. BP+1. Tax 8BP. Event: Diplomatic Overture establishes a balanced alliance with a nearby small town, AT. [Stability +2, Fame +1].
19. Unrest +1, but the Royal Enforcer dealt with it. Tax 11BP.
20. BP+1. Tax 8BP. Event: Discovery [Fame +1, Lore +2].
21. BP+1. Tax 11BP
22. BP+1. Tax 11BP. Event: Inquisition is somewhat suppressed [Lore-1, Loyalty-1, Productivity-1, Stability-1].
23. BP+1. Tax 13BP. Event: Inquisition ends.
24. BP+1. Tax 8BP. Event: Vandals damaging the Pier [Society -1], but it was repaired.
- 2 years
25. Unrest -1. Tax 14BP.
26. BP+1. Tax 13BP. Event: Cult Activity was disbanded.
27. BP+1. Tax 9BP.
28. BP+1. Tax 14BP. Event: Building demand Caster’s Tower.
29. BP+1. Tax 10BP. Build Caster’s Tower
30. BP+1. Magic Item 1,000gp. Tax 8BP. Event: Localized Disaster – a fire threatened the areas surrounding the pier, noble villa, park, and caster’s tower; destroying the pier and the park. [Unrest +2]
31. Unrest -1. 1st level scroll 25gp. The Royal Enforcer dealt with additional Unrest. Rebuilding the pier. Tax 13BP.
32. Unrest -1. 3rd level scroll 375gp. Rebuild the park. Tax 6BP. Event: Public Scandal as the Treasurer was revealed having an affair with the Grand Diplomat’s husband. [Infamy +1]
33. Unrest +1, but the Royal Enforcer dealt with it. Design Boro Bead (1st) 1,000gp. Magical items sold to local adventurers [1BP]. Build Everflowing Spring. Tax 9BP
34. BP+1. 3rd level scroll 375gp. Tax 8BP. Build Moat. Event: Justice Prevails on another criminal operation. [Law +1, Loyalty +1, Crime -1, Unrest -1]
35. BP+1. Tax 13BP.
36. BP+1. 1000gp magic. Tax 13BP. Event: a Plague was dealt with [Stability -2, Treasury -2BP]
- 3 years
37. BP+1. +1 leather armor, 1000gp. Tax 9BP
38. BP+1. Tax 13BP. Event: Monster Attack was dealt with.
39. BP+1. Tax 13BP.
40. BP+1. Tax 13BP. Event: Noblesse Oblige builds a monument and the town became large.
41. BP+1. Tax 12BP.
42. BP+1. 1000gp minor magic item. Tax 7BP. Event: Bandit Activity was stopped. Outstanding Success and one of the citizens created an artistic masterpiece. [Fame +1, Treasury +3BP, Unrest -2] (Economy +4)
43. BP+1. Tax 7BP.
44. BP+1. Tax 10BP. Event: Land rush. A sawmill was constructed some miles away with a negative impact. [Productivity -1, Society -1, Stability -1, Unrest +1]
45. Unrest -1. Tax 9BP.
46. BP+1. 1000gp minor magic item. All magical items sold to local adventurers. Tax 7BP. Event: Political Calm [Loyalty +1, Stability +1]
47. BP+1. Build Guildhall. Tax 6BP. Event: Inquisition is somewhat suppressed [Lore-1, Loyalty-1, Productivity-1, Stability-1].
48. BP+1. Tax 13BP. Event: Monster Attack was dealt with.
- 4 years
49. BP+1. Tax 12BP.
50. BP+1. Tax 12BP. Event: Vandals were stopped.
51. BP+1. Tax 9BP.
52. BP+1. Tax 10BP. Event: Food Shortage.
53. BP+1. Tax 9BP.
54. BP+1. Tax 11BP. Event: Boomtown (Economy +4; Corruption +3).
55. BP+1. Tax 9BP.
56. BP+1. 200gp minor scroll. Tax 7BP. Event: Political Calm [Loyalty +1, Stability +1]
57. BP+1. Tax 10BP.
58. BP+1. 2000gp medium item. Tax 12BP. Event: Discovery [Fame +1, Lore +1]
59. BP+1. Tax 8BP.
60. BP+1. Tax 8BP. Event: Squatters were dispersed [Fame -1, Stability -1, Unrest +2].
- 5 years
61. Unrest -1. 200gp minor scroll. Build House. Tax 12BP.
62. BP+1. Tax 10BP. Event: Sensational Crime, serial killer on the lose [Unrest +1].
63. Unrest -1. 200gp minor scroll. Tax 14BP. Event: Sensational Crime, continuous, serial killer caught.
64. BP+1. 2000gp medium item. Both medium items sold. Tax 10BP. Event: Improvement Demand, destroy the farms.
65. BP+1. 2000gp medium item. Destroy the farms and rebuild them again. Tax 13BP.
66. BP+1. 2000gp medium item, both items sold. Tax 9BP. Event: Good Weather (Economy +2, Loyalty +2, Productivity +2)
67. BP+1. Tax 13BP.
68. BP+1. Tax 11BP. Event: Inquisition somewhat suppressed [Lore-1, Loyalty-1, Productivity-1, Stability-1].
69. Unrest +1, but the Royal Enforcer dealt with it. 2000gp medium item. Tax 12BP
70. BP+1. 2000gp medium item, both sold. Tax 9BP. Event: Bandit Activity [Treasury -5BP]. Feud [Unrest +1].
71. Unrest -1. 2000gp medium item. Tax 12BP.
72. Unrest +1, but the Royal Enforcer dealt with it. 2000gp medium item, both sold. Tax 13BP. Event: Food Shortage.
- 6 years
73. BP+1. 2000gp medium item. Tax 11BP.
74. BP+1. Tax 10BP. Event: Squatters were dispersed [Fame -1, Stability -1, Unrest +2].
75. Unrest +1, but the Royal Enforcer dealt with it. 2000gp medium item, both sold. Build House. Tax 10BP.
76. Unrest -1. Tax 10BP. Event: Remarkable treasure. 3000gp item. All items sold.
77. Unrest -1. 2000gp medium item. Tax 12BP.
78. BP+1. Tax 10BP. Event: Localized disaster, a storm threatened the area around the guildhall, but nothing was destroyed.
79. BP+1. Tax 10BP.
80. BP+1. +1 Breastplate 1,200gp. Tax 10BP. Event: Visiting Celebrity [Fame +1, Treasury +17BP].
81. BP+1. Tax 13BP.
82. BP+1. 2000gp medium item, both sold. Tax 13BP. Event: Remarkable Treasure, 3000gp item.
83. BP+1. 2000gp medium item, all previous items sold. Tax 12BP.
84. BP+1. Tax 7BP. Event: Good Weather (Economy +2, Loyalty +2, Productivity +2)
- 7 years
85. BP+1. Tax 10BP.
86. BP+1. Tax 12BP. Event: Festive Invitation (Society +1) [Treasury -3BP, Fame +1 vs. FT, Edict +2 vs. FT].
87. BP+1. 25gp potion. Tax 11BP.
88. BP+1. 25gp scroll. Tax 8BP. Event: Food Shortage.
89. BP+1. Tax 10BP.
90. BP+1. 25gp scroll. Tax 13BP. Event: Festive Invitation (Society +1) [Treasury -1BP, Fame +1 vs. FT2, Edict +2 vs. FT2].
91. BP+1. Tax 8BP. Event: Assassination Attempt on the Councilor.
92. BP+1. Tax 10BP.
93. BP+1. 2000gp item. Tax 9BP. Event: Boomtown (Economy +4; Corruption +1).
94. BP+1. 2000gp item, both sold. Tax 7BP.
95. BP+1. 2000gp item. Tax 11BP. Event: Plague was dealt with. [Stability -2, Treasury -2BP]
96. BP+1. Tax 12BP. Event: Natural Blessing (+4 Stability). Crop Failure was fixed.
- 8 years
97. BP+1. 2000gp item, both sold. Tax 10BP.
98. BP+1. Tax 9BP. Event: New Subjects [Society +1, Stability +1, Unrest -1, Treasury +1BP].
99. BP+1. Build Paved Streets. Tax 11BP.
100. BP+1. Tax 12BP. Event: Crop Failure (Consumption +1).
101. BP+1. Tax 11BP.
102. BP+1. 2000gp item. Tax 7BP. Event: Festive Invitation (Society +1) [Treasury -3BP, Fame +1 vs. FT3, Edict +2 vs. FT3].
103. BP+1. Tax 9BP.
104. BP+1. Tax 9BP. Event: Good Weather (Economy +2, Loyalty +2, Productivity +2). Natural Blessing (Stability +4).
105. BP+1. 2000gp item, both sold. Tax 10BP.
106. BP+1. Tax 8BP. Event: Political Calm [Loyalty +1, Stability +1]
107. BP+1. Tax 11BP. Event: Outstanding Success [Fame +1, Treasury +1BP, Unrest -2] (Economy +4).
108. BP+1. 2000gp item. Tax 10BP. Event: Drug Den eliminated.
- 9 years
109. BP+1. Tax 2000gp item, both sold. 8BP.
110. BP+1. Tax 9BP. Event: Feud [Corruption +1, Unrest +2, continuous].
111. Unrest -1. The Royal Enforcer dealt with additional Unrest. 2000gp item. Tax 9BP. Event: Feud [Unrest +1].
112. Unrest -1. Tax 8BP.
113. BP+1. Tax 8BP. Event: Feud [Unrest +1].
114. Unrest -1. Tax 8BP.
115. BP+1. Tax 9BP. Event: Political Calm [Loyalty +1, Stability +1]
116. BP+1. 2000gp item, both sold. Tax 14BP.
117. BP+1. Tax 10BP. Event: Inquisition [Lore-1, Loyalty-1, Productivity-1, Stability-1].
118. Unrest +1, dealt with by the Royal Enforcer. Tax 9BP.
119. BP+1. 2000gp item. Tax 14BP. Event: Drug Den eliminated.
120. Unrest +1, dealt with by the Royal Enforcer. 2000gp item, both sold. Tax 13BP.
- 10 years
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